Barriers[edit | edit source]
Projectiles can pass through. Medium damage threshold.
|Door (No Entry)||
Retains properties of normal doors. Always unlocked. Implies that people will become Hateful or Annoyed if you enter.
Medium damage threshold.
High damage threshold.
Very high damage threshold. Can only be destroyed with Time Bomb.
Low damage threshold. Can be destroyed by Fire.
Usable[edit | edit source]
|Air Filtration System|
Refill any of your projectile weapons for a price equivalent to that weapon's value.
Clone an item in your inventory for 1.5 times that item's cost, or create a clone of your character class for $50.
Hack Options: Clone random person.
Hack Options: All of the above.
Player is spawned from a stage's southern elevator. Player exits the level from the northern elevator.
Sell an inventory item for half of its value.
Hack Options: Increase selling price.
Displays text to the player.
Hack Options: Increase chance of winning.
Must be flipped for Operate missions. Can also be flipped by hitting with a weapon, or destroying.
|Goodie Dispenser||(None)||Spend 60$ to get any item in the game (except for food)|
Hazards[edit | edit source]
Extends quickly toward the adjacent wall, causing 40 damage. Triggered by Floor Switch.
Can be withdrawn by attacking.
Creates Explosion when damage threshold is reached.
Affects all people, objects and walls in its blast radius. Radius can be either Normal, Big or Huge.
Falls from the sky, causes Explosion when it hits the ground.
Spreads to nearby Wall (Wood) and non-fireproof objects. Destroys walls and objects after a period of time.
Creates Fire when damage threshold is reached.
Sometimes difficult to see, triggers one of several traps. Can only be triggered once.
Inflicts a status effect upon a person who enters its range.
Detects non-property owners and sounds an alarm when they are detected.
Fires at targets when Security Camera has spotted a target.
Containers[edit | edit source]
Contains a valuable item, money or mission item. Rewards player with Found Cool Stuff.
Must be destroyed to retrieve an item inside, commonly for missions.
Contains food or drink. Rewards player with Steal.
Hack Options: "Run" (Makes the refrigerator run forward, destroying any objects and harming characters, and get destroyed when hit by a wall.)
Contains a non-valuable item.
Used as "plant" location on Plant Item missions.
Decorative[edit | edit source]
|Arcade Game||Turn up volume.|
|Bed||NPCs sleep on this.|
|Counter||You can talk to people behind this, unlike most objects.|
|Lamp (Also see: Cube of Lampey)||Gives light.|
|Television||Turn up volume, explode.|