Traits and Status Effects

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Traits[edit | edit source]

Name Description
Sucker

Items purchased from other people cost 1.25 times their value.

Banana Lover

Bananas restore twice their normal health value.

Big Bullets

Bullets are twice as large.

Bloody Mess

Anyone killed is turned into a pile of gibs.

Clumsiness Accepted

People do not become Annoyed or Hateful if you break their property. This does not include walls.

Drug-a-lug

Syringes are all identified.

Fast Melee

Melee attack speed is multiplied by 1.25.

Friend of the Common Folk

The "generic" people of a stage will be Loyal. This currently includes Slum Dwellers.

Good Trader

Items purchased from other people cost 0.75 times their value.

Increased Crit Chance

Crit chance is increased by 3%.

Knuckley

Damage value of Fist is multiplied by 1.4.

Charismatic

People who would normally be Neutral are now Friendly, unless they are specifically guarding property.

Loneliness Killer

When the player enters a new stage, a person of their same class is spawned alongside them and added to their party.

Long Lunge

Longer lunges when performing melee attacks by a factor of 1.5.

Longer Status Effects

Status effects last 1.5 times their normal length.

Malodorous

People who would normally be Neutral are now Annoyed.

Medical Professional

First Aid Kits grant 2 times their normal health bonus.

No Followers

Cannot hire anyone else to join a party, with the exception of other Gorillas.

No In-Fighting

Melee and projectile hits on Aligned people do not register

Modern Warfarer

When health drops below 20 and 4 seconds have passed since the last time damage was inflicted, health increases at a rate of 1 per second.

Science Expert

Coming soon.

Scientist Slayer

Scientists are Hateful.

Skinny Nerdlinger

Knockback from attacks is 1.5 times larger than normal.

Slippery Target

Projectile weapon accuracy of attackers is 2 points lower.

Specist

Gorillas are Hateful.

Stubby Fingers

Cannot use projectile weapons.

Tank-Like

Knockback from attacks is 2/3 as large as normal.

Team Building Expert

3 people can be hired to join the party.

Tech Expert

Does things with computers that other people can't.

Turf Warrior

Members of the rival gang are Hateful.

Vocally Challenged

Cannot speak to anyone, unless in possession of the Translator.

Walls' Worst Nightmare

People can be knocked through walls using less powerful attacks than normal.

Status Effects[edit | edit source]

Name Duration Description
Acid

2

One-time damage of 20.

Always Crit

30

Every attack inflicted on other people is a crit.

Electro Touch

30

Colliding with other people does 15 damage. Hitting with fists does 2 times its base damage, with a minimum of 15 and max of 25.

Enraged

End of Level

Person is Hateful of everyone they see. Effect on player forthcoming.

Fast

30

Move at 1.5 times base speed.

Giant

30 or End of Level

Become 3 times the normal size. Melee attacks and bullets do 3 times the normal damage. All walls and objects are destroyed when touched or attacked with melee weapons, with the exception of Steel walls and certain very strong objects.

Hearing Blocked

30

No reaction to noises.

Invincible

15

Cannot be injured. However, armor durability can still be lowered.

Invisible

20

Cannot be seen.

Knocked Out

Varies

Become completely incapacitated. Lasts permanently for NPCs, 10 seconds for players in coop mode.

Nicotine

2

One-time damage of 5.

Perfumorous

End of Level

People who would normally be Neutral are now Friendly, unless they are specifically guarding property.

Poisoned

15

Lose health at a rate of 2 per second.

Regenerate Health

15

Restore health at a rate of 2 per second.

Resist Bullets

Infinite

Bullet damage is 2/3 the normal amount.

Resist Damage (Small)

Infinite

Damage is 4/5 the normal amount.

Resist Damage (Medium)

Infinite

Damage is 2/3 the normal amount.

Resist Damage (Large)

Infinite

Damage is 1/2 the normal amount.

Resist Fire

Infinite

Coming soon.

Resist Gas

Infinite

Gas has no effect.

Resurrection

Death

When the person dies, they are resurrected several seconds later with 1/3 of their max health.

Shrunk

30 or End of Level

Become 1/3 the normal size. Melee attacks and bullets do 1/3 the normal damage. Person is crushed to death when coming into contact with another person who is moving.

Slow

30

Move at 2/3 base speed.

Strength

30

Multiplies melee damage by 1.5.

Tranquilized

10

Knocked Out occurs in 10 seconds. This time can be reduced by hitting with more Tranquilizer Darts.