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Alpha 6 was a general improvements and bug-fix update for the game.
“ | At this point I'm basically holding off on creating any new content for the game (locations, items, character classes, etc.) or making any real stabs at balance until I feel that the base game is solid. My priorities for now have been primarily bug fixes, aesthetics, and features that make it easier to play the game, such as the two "Big Features" listed below. Lots of new art has been added recently, and the next build will hopefully have a brand new set of sound effects to replace the current placeholders. | ” | – Matt Dabrowski (madguy90) |
Videos[ | ]
Screenshots[ | ]
Big Features[ | ]
- Inventory Auto-Sorting
- Objects in the world that can be combined with an inventory item will glow green
Partially Implemented, but don’t appear in this build[ | ]
- Twitch Integration - Added special vote-based events for Twitch streamers
- Added ‘Demo Mode’ for use at conventions
- Added Unity Analytics custom events
Other Additions and Changes[ | ]
Graphics[ | ]
- Lots of new wall and floor textures added
- New fonts added in various spots
- First pass on new logo
- Ghost and Hologram Bigfoot are less transparent
- Glow effect on objects and people when targeting with a non-weapon has been altered
- Melee kills now have a chance to trigger slow motion
UI / Controls[ | ]
- Added small delay before you can press Accept on Traits screen so the player doesn’t accidentally choose something too quickly
- Added copyright information to title screen
- Mission Complete notification stays on the screen longer
- Status text appears when leveling up
Combat[ | ]
- Modifications to melee combat timing
- It is now slightly harder for enemies to gang up on you
- Added subtle auto-targeting when performing melee attacks
Level Generation[ | ]
- Level generator finds more varied quests for the player
- Wall generation system now allows for variation in wall tiles
Gameplay[ | ]
- Slavemasters are more vigilant about investigating noises
- In coop mode, dead players do not receive skill points
- Rioters have a lower chance of dropping items
- Signs at the beginning and end of levels do not appear past level 1
- ‘Friend of the Common Folk’ trait only makes people “Loyal” with you instead of “Aligned”
- Light that emits from dropping bombs is brighter
- Falling Bombs take slightly longer to fall from the sky
- Added ability to threaten people in Retrieve Item quests
Bug Fixes[ | ]
UI / Controls[ | ]
- On Trait menu in coop mode, “Player 1” no longer appears over text
- If you are teleported while throwing something or using an item such as laptop to target something, you will stop doing those things
- In gamepad mode, target emits from player properly when telling a person where to go
- In gamepad mode, thrown item target emits from player properly
- Fix for player being able to skip Trait Selection if they press Accept too quickly
- Quest Completed notification waits until Quest Sheet has closed to appear
- Fix for camera trouble in coop split-screen when talking to questgiver
- Performance fix for opening scrolling menus
- Fix for people appearing on quest sheet when they aren’t supposed to
- Fix for colored lines appearing on quest sheet when they aren’t supposed to
- Fix for player 2 buttons not always appearing the correct size
- Gamepad users can now press Interact to tell a person where to stand guard
- Switching screen resolution in full-screen mode works properly now
- Fix for context buttons not appearing when there were too many options
- When using gamepad, cursor text now appears when viewing items
- Fixed inventory issue where dragging items onto other items in the toolbar sometimes resulted in a message that the inventory was full
- Fix for chest inventory slots sometimes appearing red
- Weapon switching now uses delta time properly
- Disallowed player from placing items into chests, since this has no purpose
- Fix for interfaces not opening properly the first time they were opened in coop mode
- Target fades out properly when returning to player in 2-player mode
- “Light Aligned” changed to “Sorta Aligned”
- Fixed issue where Player 2's skill points animation was appearing behind minimap
Graphics[ | ]
- Slow motion does not stop if a large notification appears while interface is on the screen
- Weapons appear above headpieces rather than beneath them
Playfield Objects[ | ]
- Corrected hitbox for north/south-facing shelves
- Generator can’t be interacted with when it is set to explode
Items[ | ]
- Using Hypnotizer Mark I on people who are annoyed at you will now make them become friendly
- Fix for thrown money not having correct graphic when thrown using gamepad
Status Effects / Traits[ | ]
- Nicotine is no longer a permanent effect
Gameplay[ | ]
- Falling Bombs will cease dropping when both players have exited a level
- If the player has just chloroformed or stolen from someone, the melee hitbox will not connect with other things
Stats / Unlocks[ | ]
- Player now receives Skill Points after breaking an an object that includes stealable items, and picking them up
- Player can no longer gain Skill Points by stealing from aligned agents’ property
- Gorillas with Charismatic trait are now welcomed by Shopkeepers
Quests[ | ]
- “Find Bombs” quests will always have 3 bomb locations now
Artificial Intelligence[ | ]
- People will always get angry if you open “Do Not Enter” doors
- People will not get angry at you for hacking doors open unless you are in view at the time
- People in your party won’t chase down enemies as far as they currently do, they’ll stick closer to you
- Fix for alliance confusion when you make an ally angry at you
- Killer Robot stops movement when you exit the level
- Fix for issue where people who are spawned facing someone they hate would not immediately attack the person
- People do a proper search after finding a body instead of just ignoring it
- People who the player rescues no longer take reduced damage from the player after leaving their party
- People are more likely to be distracted by Hologram Bigfoot
- People have an easier time attacking people who aren’t yet aware of their presence
Level Generation[ | ]