Upgrade[edit | edit source]
Upgrading a trait will change the trait into a more powerful version of itself. This is usually denoted by adding a "+" to the end of it's name to signify it's improvement. For example, Banana Lover increases the healing provided by Bananas by 2X. When upgraded, it becomes "Banana Lover +" which increases the healing provided by Bananas by 4X. In some cases, the upgrading the trait might completely change it into a different trait with a similar function. For example, upgrading Team Building Expert changes it into Army of Five. Negative traits and some positive traits cannot be upgraded.
Remove[edit | edit source]
Swap[edit | edit source]
Swapping a trait will trade the chosen trait for a different trait with the same Custom Character Point Value. Because of this, you cannot use an Augmentation Booth to turn a negative trait into a positive trait. Nearly all Traits can be swapped but only if there is at least one other trait with the same Custom Character Point Value. For example, neither Fair Game or Bloodlust can be swapped because no other traits exist with the Custom Character Point Value of -10 and 16, respectively.
Cost[edit | edit source]
Using the Augmentation Booth costs Money. While the costs can be expensive, the prices do not increase as the game goes on. Swapping a trait in the Slums costs the same as in Uptown. The costs to use the Augmentation Booth are calculated as follows:
- Upgrade: Upgrade cost doesn't appear to follow a pattern and instead uses static values.
- Remove: Custom Character Point Value * 150. Treat negative values as positive.
- Swap: Custom Character Point Value * 35 for positive traits. Custom Character Point Value * -75 for negative traits.
Below is a quick reference table for Augmentation Booth costs.
Quotes[edit | edit source]
- I don't have any traits I can upgrade. (No upgradeable traits)
- I don't have any traits I can remove. (No removeable traits)
- I don't have any traits I can swap. (No swapable traits)