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Guard Duty
Guard Duty

"Speak to the target, then neutralize all invaders. Bonus cash for each owner left alive."

DLC Required
Character Pack
Statistics
Character: Goon Goon
Playstyle: Protect, Combat, Defensive
Difficulty: Easy
Requirements
Ability required: (none)
Traits required: (none)
Items required: (none)
In-Game Tooltip
"Protect buildings and their inhabitants from invaders. In other words, do your job!"

Guard Duty is the Big Quest for the Goon (and can also be chosen for Custom Characters). In this quest, you must protect the owners of specific buildings from Hostile invaders attacking on every floor throughout your run.

The Difficulty increases each level and the number of invaders increases. The Owners will be initially Friendly and protecting the turf will turn them Aligned. If the Owner giving you the quest dies or is Hostile or Annoyed towards you, the quest will find another building to protect.

Goon

Super Special Ability

While playing as the Goon after completing Guard Duty, with Super Special Abilities (Mutator) enabled:

Tips and Strategies

  • It's best to stock up in equipment and gear before on doing this quest.
  • This quest's difficulty varies depending on the building and the number of owners, later on it becomes much harder to keep many of the owners alive.
  • The Invaders weapons are also randomized. Don't be surprised to see a wrestler appear with a Pistol or a worker with a Revolver or a Flamethrower.
  • You don't need the owners to be alive for the quest to complete. You just have to neutralize all the invaders, but you won't get any money rewards from it.
  • In some levels there won't be any building that needs to be protected and the floor is "clear" automatically, but you will not receive big quest XP for the floor. The floor will still give stage XP bonus however. This mostly happens in the Park and the Slums or in some Disaster Levels.
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