Melee weapons are items used to attack at close range.
|Baseball Bat||8 Damage||Swing|
8 Damage; can be used to open locked doors.
8 Damage; can be used to mess with some things.
Projectile weapons are items used to deal damage from a distance, and does not attack with the item itself. Instead the item will shoot a projectile out.
|Name||Icon||Max Ammo||Information||Projectile Type|
Spews fire in rapid succession. Does 3-5 damage per flame.
Fires a special shot that can freeze enemies. Does no damage.
Fires a special ray capable of damaging Ghosts. Cannot damage normal NPCs.
|Ghost Gibber Ray|
Blows powerful, rapid gusts of wind that can sweep others away. Does no damage.
Fire bullets in rapid succession. Does 5 damage.
|Oil Container||50||Places oil down on the tile below you.||Oil|
Fires a single bullet. Does 5 damage.
Fires a rocket. Does 30 damage.
Fires a spray of 3 bullets; each does 5 damage.
Fires a special shot capable of shrinking enemies. Does no damage.
Electrocutes enemies. Does no damage.
Fires a dart that tranquilizes enemies. Does no damage.
Spews water. Does no damage on its own; however, it can be combined with items that cause Status Effects, infusing the water with that effect.
Modifiers are placed onto projectile weapons to improve them in some way.
|Accuracy Mod||Increases accuracy.|
Throwable weapons are items that are thrown physically into the game world; some activate on contact or on a timer.
Causes a person to trip, dealing 5 damage and stunning them for 1 second.
Causes 10 damage and applies Slow for 20 seconds.
Causes those caught in the blast to become Dizzy.
Disables most electrical device in its blast radius.
Creates an Explosion 1.75 seconds after having been thrown.
Creates an Explosion when a person steps on it, or it comes in contact with an item.
Causes Paralyze on contact.
Deals 5 damage; can be used to break windows.
|Shuriken||Deals 5 damage; can be picked up if it doesn't hit a target.|
Headwear are items that gives some effect when worn. Only 1 can be equipped at a time.
|Gas Mask||Resist Gas|
|Hard Hat||Resist Damage (Small)|
|Slave Helmet||Explodes upon use of the Slave Helmet Remote at any time.|
|Combat Helmet||Resist Damage (Small)|
Non-headwear items that also give some effect when worn (with the exception of the Mood Ring). Only 1 can be equipped at a time.
|Bracelet of Strength||Strength (Small)|
|Bulletproof Vest||Bullet Resistance|
|Codpiece||Resist Damage (Small)|
|Mood Ring||(no effect)|
These are items that can be either activated/used anywhere, or used to interact with something.
|Ammo Processor||Transform items into ammunition.|
Use it on someone bearing a gun to steal ammo. Ammo will come to the gun you are holding, or in a random gun from your inventory.
|Armor Durability Spray||
Increases the durability of headwear and other wearables.
Causes NPCs in the area to come and dance.
Allows you to hide from NPCs as long as you don't move.
Blows up locked doors.
Deafens everyone on the floor for a limited time.
|Free Item Voucher||Use it on someone selling things to buy an item from this shop for free (only once)|
Calls in 3 NPCs of your faction so they can help you and follow you around.
Transform items to Fud.
A single-use tool that allows you to hack devices.
Use it on someone to make them loyal towards you.
|Identify Wand||Use on an unknown Syringe to find out it's effect.|
Allows you to instantly get an infinite number of any unlocked Mission Reward Item.
|Melee Durability Spray||
Increases the durability of a melee weapon.
|Safe Cracking Tool||
Allows the user to unlock any Safe an unlimited amount of times.
Work as a Sell-O-Matic that can be accessed from your inventory; however, selling prices are lower.
Passive items activate based on certain conditions or actions, and function as long as they are in your inventory. They cannot be physically used.
|Cube of Lampey||
Items will sometimes spawn when Lamps are destroyed; most commonly 4 coins.
Increases crit chance by 3%. Increases Slot Machine luck by 10%.
Rewards 1 ammo of the weapons in your inventory (selected at random) whenever the item holder kills a person.
Rewards 5 health each time the holder kills a person.
Rewards $5 whenever the item holder kills a person.
Increases health benefits of food items by 20%.
|Quick Escape Teleporter||
If the item holder's health drops to 15 or lower, they will be teleported to a random location in the stage that is at least a certain distance away from their current location.
Allows a person to speak with Gorillas, or vice versa.
Consumables are items used to provide buffs or debuffs. They can only be used once.
|Critter Upper||Always Crit|
|Electro Pill||Electro Touch|
|First Aid Kit||+50 HP|
|Killer Thrower||Killer Throw|
Food and Drink
Food and Drink items are similar to consumables, though they only affect health.
These are items that have specific uses.
Unlocks a single door in the location where you retrieved it.
Used to purchase items.
Unlocks a single safe in the location where you retrieved it.
These are items that are used in Missions only.
|This article is on either an upcoming feature or unused feature, so the information might be speculation. Don't take the information as entirely fact.|
These are items that are impossible to obtain in the game in any way, but have art that has been uploaded to the wiki by the developer himself. Whether these items will be added into the game or not is unknown.
|Body Vanishing Salt|