Items are an extremely important part of Streets of Rogue. It is your way of becoming stronger. Bolded Items need to be unlocked at the Home Base, though this could be outdated information.
Melee Weapons[edit | edit source]
Melee Weapons are typically like your standard attack. It swings or stabs in the area you face.
|Baseball Bat||8 Damage||Swipe|
8 Damage, can be used to open locked doors
8 Damage, can be used to mess with some things.
Projectile Weapons[edit | edit source]
Projectile weapons are used to attack from a distance, shooting a bullet.
Coming soon. (Expect this to only be able to put out fires..Maybe inflict stun too...?)
Fires Flames in rapid succession burning your enemy or yourself, doing 5-3 damage each flame.
Fires an Ice Bullet that does 5 damage. Slow reload.
Fires gusts of Wind rapidly.
Fires Bullets in rapid succession, fast reload but the same damage as a pistol.
Fires a single Bullet that does 5 damage. Fast reload.
Fires a Rocket that does 30 damage. Slow reload.
Fires a spray of 3 Bullets. Each do 5. Slow reload.
Fires a Shrinker Bullet. Slow reload.
Coming soon. (Expect high damage at a very low fire rate.)
Fires an Electric Burst. 5 second recharge between shots
Fires a Tranquilizer Dart. Slow reload.
Combine with any status effect causing item to get 8 shots that apply that effect.
Modifiers[edit | edit source]
Modifiers are placed onto Projectile Weapons to improve them in some way.
|Accuracy Modifier||Increases Accuracy|
Throwable Weapons[edit | edit source]
Throwable Weapons are a weapon type similar to projectile, though they act much differently. They are more "Trap-like", as many will stay in place and activate on contact, or stay on the ground until picked up or when it explodes based on time.
Causes a person to trip, stunning them for 1 sec and causing 5 damage.
Causes 10 damage and Slow for 20 seconds.
Applies the dizzy status effect to thoughs within the blast
Disables most electrical device in it's blast radius
Creates an Explosion 1.75 seconds after having been thrown.
Creates an Explosion when a person steps on it, or it comes in contact with an item. (Make sure you don't step on your own mines!)
Causes Paralyze on contact.
Throw and deal 5 damage, can be used to break windows.
|Shuriken||Throw to deal 5 damage. Can be picked up if it doesn't hit a target.|
Hats[edit | edit source]
Only 1 can be equipped at a time. Gives some effect.
|Gas Mask||Resist Gas|
|Hard Hat||Resist Damage (Small)|
|Slave Helmet||Could explode from Slave Helmet Remote at any time.|
|Combat Helmet||Resist Damage (Small)|
Other Wearables[edit | edit source]
Only 1 can be equipped at a time. Gives some effect, with the exception of the Mood Ring.
|Bracelet of Strength||Strength (Small)|
|Bulletproof Vest||Bullet Resistance|
|Codpiece||Resist Damage (Small)|
Tools[edit | edit source]
These are items that can be either activated/used anywhere, or used to interact with something.
|Armor Durability Spray||
Increases the durability of Hats and Other Wearables.
Causes NPCs in the area to come and dance.
Allows you to hide from NPCs as long as you don't move.
Blows up locked doors.
Deafens everyone on the floor for a limited time.
|Free Item Voucher||Use it on someone selling things to buy an item from this shop for free (only once)|
Calls in 3 NPC's of your faction so they can help you and follow you around.
Allows you to one time hack a device.
Use it on someone to make it loyal toward you.
|Melee Durability Spray||
Increases the durability of a Melee Weapon.
|Safe Cracking Tool||
Allows the user to unlock any safe an unlimited amount of times.
Passive Items[edit | edit source]
These items aren't exactly activated, but are automatically used upon a certain action.
|Cube of Lampey||
Items will sometimes spawn when Lamps are destroyed, commonly 4 coins.
Increases crit chance by 3%. Increases Slot Machine luck by 10%.
Increases crit chance by 5%. Increases Slot Machine luck by 20%.
Increases crit chance by 7%. Increases Slot Machine luck by 30%.
Rewards 1 ammo of the weapons in your inventory (selected at random) whenever the item holder kills a person.
Rewards 5 health each time the holder kills a person.
Rewards $5 whenever the item holder kills a person.
Increases health benefits of food items by 20%.
Allows the the item holder to destroy or raid any property on the Stage where it was obtained without repercussions.
|Quick Escape Teleporter||
If the item holder's health drops to 15 or lower, they will be teleported to a random location in the stage that is at least a certain distance away from their current location.
Allows a person to speak with Gorillas, or vice versa.
Consumables[edit | edit source]
Consumables are used once to give a buff (or nerf) of some kind. They can only be used once.
|Critter Upper||Always Crit|
|Electro Pill||Electro Touch|
|First Aid Kit||+50 Hp|
|Killer Thrower||Killer Throw|
Food and Drink[edit | edit source]
Food and Drink are very similar to Consumables, though they only effect Health.
Special[edit | edit source]
These items don't really fit into any other category.
Transform items to Fud
|Ammo Processor||Transform items to ammunition|
Work as a sell-o-matic but with lower price
Use it on someone bearing a gun to steal ammo (by bluetooth :p). Ammo will comes to the gun you are holding, or in a random gun from your inventory
Allows you to instantly get an infinite number of any unlocked Mission Reward Item.
Quest Items[edit | edit source]
These are items that are used in Missions only.