Melee Weapons[edit | edit source]
Melee weapons are items used at close ranges.
|Axe||Deals 11 damage.||Swing|
|Baseball Bat||Deals 8 damage.||Swing|
Deal 8 damage; can be used to open locked doors.
Deals 5 damage.
Deals 8 damage.
Deals 8 damage.
Deals 15 damage.
Deals 11 damage.
Deals 8 damage; can be used to mess with some things.
Projectile Weapons[edit | edit source]
Projectile weapons are items that can be used from a distance.
|Name||Icon||Max Ammo||Information||Projectile Type|
Spews fire in rapid succession. Does 3-5 damage per flame.
Fires a special shot that can freeze enemies. Does no damage.
|Fire Extinguisher||80||Puts out any fire it contacts. Does no damage.||Extinguisher|
Fires a special ray capable of damaging Ghosts. Cannot damage normal NPCs.
|Ghost Gibber Ray|
Blows powerful, rapid gusts of wind that can sweep others away. Does no damage.
Fire bullets in rapid succession with spread. Does 5 damage.
|Oil Container||50||Places oil down on the tile below you.||Oil|
Fires a single bullet. Does 5 damage.
Fires a rocket. Does 30 damage.
Fires a spray of 3 bullets; 5 damage per bullet.
Fires a special shot capable of shrinking enemies. Does no damage.
Electrocutes enemies. Does no damage.
Fires a dart that tranquilizes enemies. Does no damage.
Spews water. Does no damage on its own; however, it can be combined with items that cause Status Effects, infusing the water with that effect.
Used in Scientist's Big Quest
Modifiers[edit | edit source]
Modifiers can be placed onto projectile weapons to improve them in some way.
|Accuracy Mod||Increases Firearms by one point for one gun.|
Throwable Weapons[edit | edit source]
Throwable weapons are items that can be thrown physically into the game world. They activate on contact or on a timer.
Causes a person to trip, dealing 5 damage and stunning them for 1 second.
Causes 10 damage and applies Slow for 20 seconds.
Causes those caught in the blast to become Dizzy.
Disables most electrical device in its blast radius.
Creates an Explosion 1.75 seconds after having been thrown.
Creates an Explosion when a person steps on it, or it comes in contact with an item.
Creates a patch of fire when thrown.
Causes Paralyze on contact.
Deals 5 damage; can be used to break windows.
|Shuriken||Deals 5 damage; can be picked up if it doesn't hit a target.|
Headwear[edit | edit source]
Headwear are items that provide certain status effects when worn. Only 1 can be equipped at a time.
|Gas Mask||Resist Gas|
|Hard Hat||Resist Damage (Small)|
|Slave Helmet||Explodes upon use of the Slave Helmet Remote at any time.|
|Combat Helmet||Resist Damage (Small)|
Other Wearables[edit | edit source]
|Bracelet of Strength||Strength (Small)|
|Bulletproof Vest||Resist Bullets|
|Codpiece||Resist Damage (Small)|
|Fireproof Suit||Resist Fire|
|Mood Ring||(no effect)|
|Mayor Visitor's Badge||(no effect)|
Tools[edit | edit source]
Tools are items that can be used to interact with other items, people, or specific objects.
|Ammo Processor||Transform items into ammunition.|
Use it on someone bearing a gun to steal ammo. Ammo will come to the gun you are holding, or to a random gun in your inventory.
|Armor Durability Spray||
Increases the durability of headwear and other wearables.
Causes NPCs in the area to come and dance.
Allows you to hide from NPCs as long as you don't move.
Blows up locked doors.
Transforms items that cause status effects into Cocktails with that status effect.
Deafens everyone on the floor for a limited time.
|Free Item Voucher||Use it on someone selling things to buy an item from them for free (one-time use).|
Calls in 3 NPCs of your faction so they can help you and follow you around.
Transform items into Fud.
A single-use tool that allows you to hack devices.
|Haterator||Use to make someone hostile towards the next person they see.|
|Hiring Voucher||Use it on someone who can be hired to join you for free.|
|Hologram Bigfoot||Spawns an invincible hologram which NPCs attack on sight.|
|Hypnotizer Mark I||Use to make someone friendly towards you.|
|Hypnotizer Mark II||Use to make someone aligned towards you.|
|Identify Wand||Use on an unknown Syringe to discover its effect.|
|Item Teleporter||Allows you to instantly get an infinite number of any unlocked mission reward item. Sandbox mode only.|
|Lockpick||Opens a locked door.|
|Melee Durability Spray||Increases the durability of a melee weapon.|
|Necronomicon||Can be used to summon Zombies at Graveyards.|
|Portable Sell-O-Matic||Work as a Sell-O-Matic that can be accessed from your inventory; however, selling prices are lower.|
|Possession Stone||Allows the user to possess/depossess most characters.|
|Safe Buster||Opens a Safe once.|
|Safe Cracking Tool||Allows the user to unlock any Safe an unlimited amount of times.|
|Skeleton Key||Opens locked doors; infinite use.|
|Slave Helmet Remote||Explodes its associated Slave Helmet and the person who is wearing it.|
|Slave Helmet Remover||Safely removes a Slave Helmet.|
|Time Bomb||Causes a huge explosion 10 seconds after being placed.|
|Voodoo Doll||(no effect)|
|Wall Bypasser||Allows you to teleport through thin walls.|
|Window Cutter||Allows you to remove any window.|
Passive Items[edit | edit source]
Passive items activate based on certain conditions or actions, and function as long as they are in your inventory. They cannot be physically used.
|Cube of Lampey||
Items will sometimes spawn when Lamps are destroyed; most commonly 4 coins.
Increases crit chance by 3%. Increases Slot Machine luck by 10%. Increases the chance of various other Things like Comedian's Joke.
Rewards a small amount of ammo to all guns whenever the holder kills 3 people.
Rewards 5 health each time the holder kills a person.
Rewards $5 whenever the item holder kills a person.
Increases health benefits of food items by 20%.
|Quick Escape Teleporter||
If the item holder's health drops to 15 or lower, they will be teleported to a random location in the stage that is at least a certain distance away from their current location.
Consumables[edit | edit source]
Consumables are items used to provide various status effects upon use. They can only be used once.
|Critter Upper||Always Crit|
|Electro Pill||Electro Touch|
|First Aid Kit||+50 HP|
|Killer Thrower||Killer Throw|
Food and Drink[edit | edit source]
Food and Drink items are similar to consumables, though they only affect health.
|Hot Fud||+15 HP|
Special[edit | edit source]
These are items that have specific uses.
Unlocks a single door in the location where you retrieved it.
Used to purchase items, buy services, use machines, etc.
Unlocks a single safe in the location where you retrieved it.
Quest Items[edit | edit source]
These are items that are used in missions only.
Unused Items[edit | edit source]
|This article is on either an upcoming feature or unused feature, so the information might be speculation. Don't take the information as entirely fact.|
These are items that are impossible to obtain in-game, but most have art that has been uploaded to the wiki by the developer himself.
Whether these items will be added into the game or not is unknown.
|Body Vanishing Salt|