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== Modifiers == |
== Modifiers == |
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'''Modifiers''' can be placed onto projectile weapons to improve them in some way. |
'''Modifiers''' can be placed onto projectile weapons to improve them in some way. |
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+ | {| class="wikitable" |
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+ | |- |
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+ | ! Name !! Icon !! Description |
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+ | |- |
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+ | | style="text-align: center;" | [[Accuracy Mod]] |
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+ | |[[File:AccuracyMod.png|link=Accuracy Modifier|32x32px]] |
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+ | |Increases [[Firearms]] by one point for one gun. |
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+ | |- |
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+ | | style="text-align: center;" | [[Silencer]] |
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+ | |[[File:Silencer.png|link=Silencer|32x32px]] |
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+ | |Decreases noise. |
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+ | |} |
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+ | |||
== Throwable Weapons == |
== Throwable Weapons == |
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'''Throwable weapons''' are items that can be thrown physically into the game world. They activate on contact or on a timer. |
'''Throwable weapons''' are items that can be thrown physically into the game world. They activate on contact or on a timer. |
Revision as of 22:33, 7 October 2018
Streets of Rogue features a wide variety of items that players can use. Below is a list of all items currently in game.
Melee Weapons
Melee weapons are items used at close ranges.
Projectile Weapons
Projectile weapons are items that can be used from a distance.
Modifiers
Modifiers can be placed onto projectile weapons to improve them in some way.
Name | Icon | Description |
---|---|---|
Accuracy Mod | Increases Firearms by one point for one gun. | |
Silencer | Decreases noise. |
Throwable Weapons
Throwable weapons are items that can be thrown physically into the game world. They activate on contact or on a timer.
Headwear
Headwear are items that provide certain status effects when worn. Only 1 can be equipped at a time.
Other Wearables
Non-headwear items that also provide certain status effects when worn (with the exception of the Mood Ring). Only 1 can be equipped at a time.
Tools
Tools are items that can be used to interact with other items, people, or specific objects.
Passive Items
Passive items activate based on certain conditions or actions, and function as long as they are in your inventory. They cannot be physically used.
Consumables
Consumables are items used to provide various status effects upon use. They can only be used once.
Food and Drink
Food and Drink items are similar to consumables, though they only affect health.
Special
These are items that have specific uses.
Quest Items
These are items that are used in missions only.
Unused Items
"Take this info with a grain of Body Vanishing Salt!"
This page is about game content which is unavailable, unimplemented, unused, or upcoming. It might be speculation. |
These are items that are impossible to obtain in-game, but most have art that has been uploaded to the wiki by the developer himself.
Whether these items will be added into the game or not is unknown. [[1]]