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NPC Alignment

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NPC Alignment describes the opinion that every character in the game has towards you, the player. Opinion can be seen when hovering the mouse over an NPC. Most NPCs, by default, won't have any sort of Alignment towards the player.

Types of NPC Alignment[edit | edit source]

Listed below are the 6 different types of Alignment that NPCs can have, 2 aggressive 4 peacful. Each have unique properties on how NPCs will react with each other and the player.

Peaceful Alignments[edit | edit source]

Friendly[edit | edit source]

Friendly describes when an NPC has mild affection towards you.

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Affects:[edit | edit source]

NPCs will allow you into their homes without problems, however stealing from said NPCs will cause them to attack you.

Obtained:[edit | edit source]

Interactions:

  • Bribing a Bouncer will cause him and everyone in the building he's protecting to be friendly
  • Setting a Slave free

Items:

Traits:

Special Abilities:

Loyal[edit | edit source]

Loyal describes when an NPC will fight for you, but won't follow you around unless they were hired.

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Affects:[edit | edit source]

NPCs will wonder around doing their own thing however if they see anyone that is hostile towards you, or see you being attacked, they will fight for you. You can also enter their houses whenever you want and take their stuff as well as hiring and buying things off people for 80% of the normal price.

Obtained[edit | edit source]

Interactions:

  • Freeing prisoners
  • Hiring People of a different class

Traits

Aligned[edit | edit source]

Aligned is when people have the highest possible affection towards you .

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Affects:[edit | edit source]

NPCs will either follow you around and fight for you or act as if they were Loyal, wandering around and only attacking people whom are hostile towards the player. They do, however, also provide a 30% discount when buying or hiring from people and will allow you to enter off limits buildings as long as at least one person inside is aligned with you.

Obtained:[edit | edit source]

Characters:

  • Gangsters of the same faction will be aligned to one and other

Interatctions:

Items: Hypnotizer Mark II

Traits:

Special Abilities

Submissive[edit | edit source]

Submissive is similar to Aligned though can be achieved through the use of Slaves.

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Affects:[edit | edit source]

NPCs will follow you around, but they won't fight for you unless they get hit, then they will attack the person who hit them. Beware though, if you have used the ability enslave to enslave people they will randomly commit mutiny which turns them Hostile.

Obtained[edit | edit source]

Interactions:

Special Abilities:

Aggressive Alignments[edit | edit source]

Annoyed[edit | edit source]

Annoyed describes the Alignment when an NPC has a low affection towards you.

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Affects:[edit | edit source]

NPCs will chase you out of their businesses and houses as well as refusing to talk to you. If an NPC tells you to "Leave Now" not leaving will result in them becoming Hostile.

Obtained:[edit | edit source]

Buildings:

  • Entering any house, not owned by someone who is Friendly with you, will result in the owner asking you to leave as well as being them being Annoyed.
  • Entering a lab not guarded by a Bouncer will also result in the owners asking you to leave.

Traits

Hostile[edit | edit source]

Hostile is the worst possible relationship that the player can have with an NPC.

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Affects:[edit | edit source]

NPCs will attack you on sight and will continue to chase you until you out run them.

Obtained[edit | edit source]

Buildings:

Characters:

  • All Characters will become Hostile if they catch you attacking them or someone they're aligned with.
  • Cops will attack you on sight if they catch you breaking the law

Interactions:

  • Damaging property
  • Not leaving when the owner is Annoyed at you
  • Stealing

Items:

Traits

Special Abilities:

Trivia[edit | edit source]

  • Hostile was originally called Hateful, however this was most likely changed to sound better.