Barriers[edit | edit source]
Projectiles can pass through. Medium damage threshold.
|Barbed Wire Fence||
Can be destroyed with melee weapons, projectiles pass through. Low damage threshold.
|Door (No Entry)||
Retains properties of normal doors. Always unlocked. Implies that people will become Hateful or Annoyed if you enter.
Medium damage threshold.
High damage threshold.
Low damage threshold. Can bee seen through by NPCs.
Very high damage threshold. Can only be destroyed with Time Bomb.
Low damage threshold. Can be destroyed by Fire.
Usable[edit | edit source]
|Air Filtration System|
Refill any of your projectile weapons with a value depending on the cost of the weapon and the amount of ammo missing.
You can hide inside to be to invisible to all who didn't see you hide.
Clone an item in your inventory for 1.5 times that item's cost, or create a clone of your character class for $50.
Hack Options: Clone random person who became Aligned to you.
Player is spawned from a stage's southern elevator. Player exits the level from the northern elevator. Some mission ask you to deliver someone and escort it to the southern elevator.
Spend 60$ to get any item in the game (except for food) Hack Options: Decrease price to $45.
Very similar to a generator except it has a 7 second countdown and a much bigger explosion.
Sell an inventory item for half of its value.
Hack Options: Increase selling price.
Displays text to the player.
Hack Options: Increase chance of winning.
Must be flipped for Operate missions. Can also be flipped by hitting with a weapon, thrown items or destroying.
Able to poison ponds
Hazards[edit | edit source]
When destroyed spawns flames in it's place, similarly to the flaming barrel
Extends quickly toward the adjacent wall, causing 40 damage. Triggered by Floor Switch.
Can be withdrawn by attacking.
Creates Explosion when damage threshold is reached.
Affects all people, objects and walls in its blast radius. Radius can be either Normal, Big or Huge.
Spreads to nearby Wall (Wood) and non-fireproof objects. Destroys walls and objects after a period of time. Deal 10 damages when walking on
Creates Fire when damage threshold is reached.
Sometimes difficult to see, triggers one of several traps. Can only be triggered once.
Inflicts a status effect upon a person who enters its range.
Bites anything within a tile radius of itself
Spilled on the floors of Industrial. When lit with fire, surrounding oil will instantly burn.
Invisible and explodes when walked over
Detects non-property owners and sounds an alarm when they are detected.
When destroyed it spawns a puddle of poison goo
Fires at targets when Security Camera has spotted a target. Deal 5 damages per shot but has a very quick reload time.
Containers[edit | edit source]
Contains a valuable item, money or mission item. Rewards player with Found Cool Stuff (+100 xp).
Must be destroyed to retrieve an item inside, used for missions.
Contains food or drink. Rewards player with Steal.
Hack Options: "Run" (Makes the refrigerator run forward, destroying any objects, harming characters, or wall. Stop after hitting a second wall or after few tiles)
Used as "plant" location on Plant Item missions.
Decorative[edit | edit source]
|Arcade Game||Turn up the volume. (Distraction)|
|Bed||NPCs sleep on this.|
|Counter||You can talk to people behind this, unlike most objects.|
|Gravestone||Sometime will spawn an angry ghost when destroyed|
|Lamp (Also see: Cube of Lampey)||Gives light. Drop money when holding Cube of Lampey|
|Stove||Create fire when destroyed|
|Television||Turn up volume, explode.|