This page lists all the objects currently in-game.
Barriers[edit | edit source]
Projectiles can pass through. Medium damage threshold.
|Barbed Wire Fence||
Can be destroyed with melee weapons, projectiles pass through. Low damage threshold.
|Door (No Entry)||Retains properties of normal doors. Always unlocked. Implies that people will become Hostile or Annoyed if you enter.|
|Door (Steel)||Retains properties of normal doors. Typically locked. Can only be destroyed with Door Detonator and Time Bomb.|
|Lockdown Wall||Rises from the ground when Uptown goes into Lockdown.|
Medium damage threshold.
High damage threshold.
Low damage threshold. Can be seen through by NPCs.
Very high damage threshold. Can only be destroyed with Time Bomb.
Low damage threshold. Can be destroyed by Fire.
Bullets, Rockets, and Flames can pass through. Can be removed with Window Cutter, Primal Lunge or Sharp Lunge with a melee weapon equipped, or explosions. Player can tap on the window to cause a distraction. If the window is damaged, the player can crawl through it and lose 15 HP, although it won't be able to kill you (you'll be left with 1 HP).
Usable[edit | edit source]
|Air Filtration System|
|Alarm Button||Anyone with the Upper-Crusty trait can press this to summon a Supercop from a Police Box.|
|Ammo Dispenser||Refill any of your projectile weapons with a value depending on the cost of the weapon and the amount of ammo missing. Can be hacked to lower the price.|
|ATM||Used to pay off Debt. Can also be used to receive money from investments.|
|Augmentation Booth||Used to upgrade, remove, or swap Traits.|
|Barbecue||When destroyed spawns flames in it's place, similarly to the flaming barrel. Can be ignited using a Flamethrower or Cigarette Lighter to cook Fud into Hot Fud.|
|Bush||Can be used to become invisible. Cannibals frequently hide in these. Bushes will shake a bit when there is a hidden Cannibal.|
|Clone Machine||Clone an item in your inventory for 1.5 times that item's cost, or create a clone of your character class for $50. Can be hacked once to produce a clone of a random character.|
|Computer||Open Doors within the building, unlock a Safe. Even more options with the Tech Expert trait, like being able to release poisonous gas, operate crushers and open trap doors. Can be hacked to access from afar. If destroyed, opens all doors and disables all security measures within the building.|
|Elevator||Player is spawned from a stage's southern elevator. Player exits the level from the northern elevator. Certain missions require you to escort a NPC to one of these.|
|Generator||Creates Explosion when damage threshold is reached. The same can be silently achieved by using a Wrench or EMP Grenades.|
Briefly plays music for 15$.
|Loadout-O-Matic||Spend Money to obtain more of your starting items that you start with.|
Very similar to a Generator except it has a 7 second countdown and a much bigger explosion.
|Power Box||Can be turned off to stop all electronics in the area surrounding it.|
|Podium||Used to do the speech after you acquire the Mayor's Hat.|
|Satellite Dish||Interacting with it by Hacking and using the associated Computer can spawn an Alien.|
Sell an inventory item for half of its value. Can be hacked to increase selling prices.
Displays text to the player.
Must be flipped for Operate missions. Can also be flipped by hitting with a weapon, thrown items or destroying. Sometimes Switches can be replaced by Flip Switches which activate a timer after flipping the first switch, causing the quest to fail if the player doesn’t flip all of them within 20 seconds.
|Turntables||Can be used for a chance to make people either Annoyed or Loyal.|
Able to poison ponds.
Hazards[edit | edit source]
When destroyed spawns flames in it's place, similarly to the flaming barrel
Extends quickly toward the adjacent wall, causing 30 damage. Triggered by Floor Switch or on a time interval (Industrial Zone).
Can be withdrawn by attacking.
Creates Explosion when damage threshold is reached.
Affects all people, objects and walls in its blast radius. Radius can be either Normal, Big or Huge.
Spreads to nearby Wall (Wood) and non-fireproof objects. Destroys walls and objects after a period of time. Deal 10 damage when walking on
|Fire Hydrant||Will spew out water in a certain direction upon being hit. The water causes knockback.|
Creates Fire when damage threshold is reached.
Sometimes difficult to see, triggers one of several traps. Can only be triggered once.
Inflicts a status effect upon a person who enters its range.
A pitfall trap. NPCs and Items that fall into it disappear and die. Players receive 30 Damage instead from falling into it.
Bites anything within a tile radius of itself. Deals 10 Damage.
Will react when it senses something. Reacts based on color.
|Manhole||Hostile NPCs can jump out of them, such as the Cannibal or the Thief. Acts as a Hole afterwards.|
Invisible. Explodes 3 seconds after being walked over.
Comes ever so often and deals high contact damage.
Spilled on the floors of Industrial. When lit with fire, surrounding oil will instantly burn.
|Police Box||Supercops come out from this if an Alarm Button is pressed by an Upper-Cruster or a Player with Upper-Crusty.|
Moves back and forth along a track. Deals 10 contact damage.
Detects non-property owners and sounds an alarm when they are detected. Can be hacked to disable it or change its targets.
When destroyed, spawns a puddle of poison goo.
Comes ever so often and deals high contact damage.
Containers[edit | edit source]
Contains a valuable item, money or mission item. Rewards player with Found Cool Stuff (+100 xp).
Must be destroyed to retrieve an item inside, used for missions.
Contains a valuable item or mission item. Rewards player with Found Cool Stuff (+100 xp). Can be opened with a Safe Combination, Safe-Cracking Tool, Safe Buster, or Hacking and sometimes by using a Computer.
Decorative[edit | edit source]
|Altar||A single one of these is found in every church.|
|Arcade Game||Can be hacked to distract NPCs.|
|Bar Stool||Common seat found in bars.|
|Bathtub||Common object found in homes.|
|Bed||NPCs sleep on this.|
|Boulder||Large obstructing object found in Park. Acts as a barrier.|
|Chair||NPCs can be found sitting on these. Found in homes and various clubs.|
|Chair (Big)||NPCs can be found sitting on these. Found in homes and various clubs.|
|Counter||Talking with NPCs from behind this is possible, unlike most objects.|
|Desk||Common object only found in offices and broadcasting stations.|
|Fireplace||Can be lit with fire. If lit, breaking it will summon Fire.|
|Gravestone||Can spawn a Ghost when destroyed.|
|Lamp||Produces light. Drop money when holding Cube of Lampey.|
|Plant||Common object found in almost every building. Easily broken.|
|Pool Table||Common object found in mostly clubs and bars.|
|Shelf||Tall, common objects. The player can hide behind these.|
|Speaker||Found next to turntables in dance clubs.|
|Stove||Creates fire when destroyed.|
|Table||Common object found in almost every building.|
|Table (Big)||Common object found in mostly clubs and bars. Slightly higher damage threshold than a small table.|
|Television||Can be hacked to cause an Explosion or distract NPCs.|
|Toilet||Can be used to remove Status Effects, Spews water upon being destroyed, along with other minor uses.|
|Tree||Large flammable object found only in Park, as well as small parks in higher floors.|
|Tube||Spits out giblets at a constant rate.|
|Vendor Stand||Appears near vendors in Park.|
Removed[edit | edit source]
These items are no longer seen in the game.
|Fountain||Money can be tossed into it.|
|Wastebasket||Used in Plant Item missions.|