m (Reverted edits by 35.156.238.242 (talk) to last revision by AvengingAngel54) |
m (Protected "Objects" ([Edit=Allow only autoconfirmed users] (indefinite) [Move=Allow only autoconfirmed users] (indefinite))) |
Revision as of 19:43, 8 October 2018
This page lists all the objects currently in-game.
Barriers
Name | Icon | Description |
---|---|---|
Bars |
Projectiles can pass through. Medium damage threshold. | |
Barbed Wire Fence |
Can be destroyed with melee weapons, projectiles pass through. Low damage threshold. | |
Door |
Can be destroyed with any weapon. Sometimes locked. Can be unlocked with Lockpick, Key or Skeleton Key. Can use Door Detonator on this. Player can knock on doors at the outside of buildings. | |
Door (No Entry) | Retains properties of normal doors. Always unlocked. Implies that people will become Hostile or Annoyed if you enter. | |
Door (Steel) | Retains properties of normal doors. Typically locked. Can only be destroyed with Door Detonator and Time Bomb. | |
Lockdown Wall | Rises from the ground when Uptown goes into Lockdown. | |
Wall |
Medium damage threshold. | |
Wall (Border) |
High damage threshold. | |
Wall (Glass) |
Low damage threshold. Can be seen through by NPCs. | |
Wall (Steel) |
Very high damage threshold. Can only be destroyed with Time Bomb. | |
Wall (Wood) |
Low damage threshold. Can be destroyed by Fire. | |
Window |
Bullets, Rockets, and Flames can pass through. Can be removed with Window Cutter, Primal Lunge or Sharp Lunge with a melee weapon equipped, or explosions. Player can tap on the window to cause a distraction. |
Usable
Name | Icon | Usage |
---|---|---|
Air Filtration System |
Insert a consumable to cause Gas with its status effect to emit from the building's Gas Vents. | |
Alarm Button | Anyone with the Upper-Crusty trait can press this to summon a Supercop from a Police Box. | |
Altar | Sacrifice bodies that are in the same building as it. Currently offers no benefits. | |
Ammo Dispenser | Refill any of your projectile weapons with a value depending on the cost of the weapon and the amount of ammo missing. Can be hacked to lower the price. | |
ATM | Used to pay off Debt. Can also be used to receive money from investments. | |
Barbecue | When destroyed spawns flames in it's place, similarly to the flaming barrel. Can be ignited using a Flamethrower or Cigarette Lighter to cook Fud into Hot Fud. | |
Bush | Can be used to become invisible. Cannibals frequently hide in these. Bushes will shake a bit when there is a hidden Cannibal. | |
Clone Machine | Clone an item in your inventory for 1.5 times that item's cost, or create a clone of your character class for $50. Can be hacked once to produce a clone of a random character. | |
Computer | Open Doors within the building, unlock a Safe. Even more options with the Tech Expert trait, like being able to release poisonous gas, operate crushers and open trap doors. Can be hacked to access from afar. If destroyed, opens all doors and disables all security measures within the building. | |
Elevator | Player is spawned from a stage's southern elevator. Player exits the level from the northern elevator. Certain missions require you to escort a NPC to one of these. | |
Generator | Creates Explosion when damage threshold is reached. The same can be silently achieved by using a Wrench or EMP Grenades. | |
Goodie Dispenser |
Spend 60$ to randomly get any item, excluding food. Can be hacked to lower the price. | |
Jukebox |
Briefly plays music for 15$. | |
Loadout-O-Matic | Spend money to reobtain starting items of your character. | |
Overclocked Generator |
Very similar to a Generator except it has a 7 second countdown and a much bigger explosion. | |
Power Box | Can be turned off to stop all electronics in the area surrounding it. | |
Satellite Dish | Interacting with it by Hacking and using the associated Computer can spawn an Alien. | |
Sell-O-Matic |
Sell an inventory item for half of its value. Can be hacked to increase selling prices. | |
Sign |
Displays text to the player. | |
Slot Machine |
Play $5, $20, or $50. Chance of winning is 48%. Winner earns twice the amount inserted. (Chance can be increased with the Four-Leaf Clover or Hacking.) | |
Switch |
Must be flipped for Operate missions. Can also be flipped by hitting with a weapon, thrown items or destroying. Sometimes Switches can be replaced by Flip Switches which activate a timer after flipping the first switch, causing the quest to fail if the player doesn’t flip all of them within 20 seconds. | |
Turntables | Can be used for a chance to make people either Annoyed or Loyal. | |
Water Pump |
Able to poison ponds. | |
Well |
Toss money into the Well to receive the effect Feelin' Lucky. Destroy it to receive Feelin' Unlucky. |
Hazards
Name | Icon | Description |
---|---|---|
Barbecue |
When destroyed spawns flames in it's place, similarly to the flaming barrel | |
Crusher |
Extends quickly toward the adjacent wall, causing 30 damage. Triggered by Floor Switch or on a time interval (Industrial Zone). Can be withdrawn by attacking. | |
Dart Trap |
Spews a Dart, triggered by Floor Switch. Darts inflict negative Status Effects. Can only be triggered once. | |
Exploding Barrel |
Creates Explosion when damage threshold is reached. | |
Explosion |
Affects all people, objects and walls in its blast radius. Radius can be either Normal, Big or Huge. | |
Falling Bomb |
Falls from the sky, causing an Explosion when it hits the ground. Only spawn during the Disaster "Falling Bomb". | |
Fire |
Spreads to nearby Wall (Wood) and non-fireproof objects. Destroys walls and objects after a period of time. Deal 10 damages when walking on | |
Fire Hydrant | Will spew out water in a certain direction upon being hit. The water causes knockback. | |
Fire-Spewer |
Spews out Flames in rapid succession, similar to a Flamethrower. Stops at intervals. | |
Flaming Barrel |
Creates Fire when damage threshold is reached. | |
Floor Switch |
Sometimes difficult to see, triggers one of several traps. Can only be triggered once. | |
Gas |
Inflicts a status effect upon a person who enters its range. | |
Gas Vent |
Emits Gas through the use of an Air Filtration System or a Computer. | |
Killer Plant |
Bites anything within a tile radius of itself. Deals 10 Damage. | |
Laser |
Will react when it senses something. Reacts based on color. | |
Laser Emitter |
Placed at either side of Laser. Depending on color of Laser, will either trigger an alarm or create an Explosion. | |
Manhole | Hostile NPCs can jump from them, such as the Cannibal or the Thief. Acts as a Hole afterwards. | |
Mine |
Invisible. Explodes 3 seconds after being walked over. | |
Mine Cart |
Comes ever so often and deals high contact damage. | |
Oil |
Spilled on the floors of Industrial. When lit with fire, surrounding oil will instantly burn. | |
Police Box | Supercops come out from this if an Alarm Button is pressed by an Upper-Cruster or a Player with Upper-Crusty. | |
Saw Blade |
Moves back and forth along a track. Deals 10 contact damage. | |
Security Camera |
Detects non-property owners and sounds an alarm when they are detected. Can be hacked to disable it or change its targets. | |
Slime Barrel |
When destroyed, spawns a puddle of poison goo. | |
Train |
Comes ever so often and deals high contact damage. | |
Trap Door |
Opens for a short amount of time before closing again, producing a Hole. Triggered by Floor Switch. Can only be triggered once. | |
Turret |
Fires at targets when Security Camera has spotted a target. Deals 5 damage per shot but has a very quick reload time. Can be hacked to disable it. |
Containers
Name | Icon | Description |
---|---|---|
Chest |
Contains a valuable item, money or mission item. Rewards player with Found Cool Stuff (+100 xp). | |
Crate |
Must be destroyed to retrieve an item inside, used for missions. | |
Refrigerator |
Contains food or drink. Rewards player with Steal. Can be hacked to "Run". | |
Safe |
Contains a valuable item or mission item. Rewards player with Found Cool Stuff (+100 xp). Can be opened with a Safe Combination, Safe-Cracking Tool, Safe Buster, or Hacking and sometimes by using a Computer. | |
Trash Can |
Contains a non-valuable item (Rock, Cigarettes, Banana peels, Banana or Syringes). |
Decorative
Name | Icon | Description |
---|---|---|
Arcade Game | Can be hacked to distract NPCs. | |
Bar Stool | Common seat found in bars. | |
Bathtub | Common object found in homes. | |
Bed | NPCs sleep on this. | |
Boulder | Large obstructing object found in Park. Acts as a barrier. | |
Chair | NPCs can be found sitting on these. Found in homes and various clubs. | |
Chair (Big) | NPCs can be found sitting on these. Found in homes and various clubs. | |
Counter | Talking with NPCs from behind this is possible, unlike most objects. | |
Desk | Common object only found in offices and broadcasting stations. | |
Fireplace | Can be lit with fire. If lit, breaking it will summon Fire. | |
Gravestone | Can spawn a Ghost when destroyed. | |
Lamp | Produces light. Drop money when holding Cube of Lampey. | |
Plant | Common object found in almost every building. Easily broken. | |
Pool Table | Common object found in mostly clubs and bars. | |
Shelf | Tall, common objects. The player can hide behind these. | |
Speaker | Found next to turntables in dance clubs. | |
Stove | Creates fire when destroyed. | |
Table | Common object found in almost every building. | |
Table (Big) | Common object found in mostly clubs and bars. Slightly higher damage threshold than a small table. | |
Television | Can be hacked to cause an Explosion or distract NPCs. | |
Toilet | Can be used to remove Status Effects, Spews water upon being destroyed, along with other minor uses. | |
Tree | Large flammable object found only in Park, as well as small parks in higher floors. | |
Tube | Spits out giblets at a constant rate. | |
Vendor Stand | Appears near vendors in Park. |
Removed
These items are no longer seen in the game.
Name | Icon | Description |
---|---|---|
Fountain | Money can be tossed into it. | |
Wastebasket | Used as "plant" location on the removed Plant Item missions. |