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{{Character Infobox | name = Slavemaster | image = Slavemaster.png | endurance = 2 | strength = 2 | accuracy = 3 | speed = 2 | specialAbility = [[File:SlaveHelmet.png|link=Enslave]] [[Enslave]] | traits = [[Ideological Clash]]<br>[[Team Building Expert]]<br>[[Poor Hand-Eye Coordination]] | startingItems = [[File:Taser.png|Frameless|30x30px]] [[Taser]]<br>[[File:Axe.png|Frameless|30x30px]] [[Axe]]<br>[[File:SlaveHelmetRemote.png|Frameless|30x30px]] [[Slave Helmet Remote]] | desc = The warmest, gentlest slavemaster one could ever hope to have. Captives have known to exclaim "12 years a slave? Heck, make it an even 20!". Actually, that has never once happened. As for all the form-fitting leather? Well, everybody has their thing, ok? | bigquest = [[Catch 'Em All!]] }} '''The Slavemaster''' is an NPC and a [[characters|player character]]. The Slavemaster wears a traditional executioner's uniformm. The Slavemaster can be unlocked by purchasing 4 [[Slave|Slaves]]. This can be done over multiple runs. == NPC == Slavemasters can be found in groups of 1-3 with 1-3 [[Slave]]s. Slavemasters are armed with an [[Axe]], a [[Sword]], or a [[Sledgehammer]]. Players can purchase [[Slave]]s from them for [[Money|$60]], scaled by floor. Attacking any of the Slavemasters or their Slaves will cause all of them to become [[NPC Alignment#Hostile|Hostile]]. Slavemasters will also become [[NPC Alignment#Hostile|Hostile]] if they see the player attempting to free a Slave with a [[Slave Helmet Remover]], [[Wrench]], [[Hacking]] or with [[EMP]]; they also attack characters with the [[Scumbag Slaughterer]] trait and [[Mech Pilot]]s riding [[Ride Mech|Mech]] suits on sight. == Store == {| class="wikitable" ! NPC ! Price |- | [[File:Slave.png|frameless|48x48px]] [[Slave]] | $60 - $240 |} == Drops == * [[File:Money.png|link=Money|frameless|32x32px]] [[Money]] * [[File:Axe.png|link=Axe|frameless|32x32px]] [[Axe]] * [[File:Sledgehammer.png|link=Sledgehammer|Frameless|32x32px]] [[Sledgehammer]] * [[File:Sword.png|link=Sword|frameless|32x32px]] [[Sword]] == Tips and Strategies == === Playable === * '''How to fight:''' Let your [[Slave|Slaves]] go in first to soften up your enemies up. Don't fight near them because you can hit them, and they will explode when they die. It doesn't really matter if your [[Slave|Slaves]] die, because they are so easy to obtain. Without [[Slave|Slaves]], you are not helpless. You're okay in melee but you are better with guns. The [[Taser]] can be useful when running away if you can't risk fighting for some reason. * '''How to finish a mission:''' [[Slave|Slaves]] are perfect for infiltrating hideouts or retrieving items. Make sure to get the most out of the [[Slave Helmet Remote]] on each floor; on demand explosions are really useful. * Remember, your Slaves are not your friends. You are a bad person who is victimizing them; while they are [[NPC Alignment#Submissive|Submissive]] toward you, if you keep them around for long enough, they will turn on you. Don't be afraid to give them weapons if the situation calls for it, though. * You can use a [[Slave]] like a [[Grenade]] or a [[Remote Bomb]] to break through walls. Tell a Slave to guard a location near the wall then use your [[Slave Helmet Remote]] to make them explode. You can even do this from a distance so that property owners will not get mad at you. * The [[Slave Helmet Remote]] will make all of your Slaves explode, and you are limited to 3 uses per floor. Make sure you plan out how best to use it. * [[Slave]]s explode when they die or if they move too far away from you. You can weaponize this by telling a slave to wait next to a wall and walking away, using them as breaching charges; this lets you save on remote charges. * [[Ideological Clash]] will make random NPCs [[Hostile]] toward you. While [[Cops (Disambiguation)|law enforcement]] will not attack you for fighting back, the best way to handle it is to lure the NPC to a sparsely populated or secluded area and kill or [[Enslave]] them. * [[Cop]]s and [[Supercop]]s make excellent slaves. They come with powerful weapons and are still [[Aligned]] with other [[Cop|Cops]]. You can easily start a huge firefight by attacking enemies in the street with your [[Cop]] slaves. * Neither the [[Taser]] or [[Enslave]] are silent. Combined with [[Poor Hand-Eye Coordination]], you might be interrupted by other enemies during [[Enslave]] if you are not careful. *Getting rid of [[Poor Hand-Eye Coordination]] on the [[Augmentation Booth]] will make [[Enslave|Enslaving]] a lot easier. === NPC === * Slavemasters have average stats, but are equipped with various strong melee weapons such as Axes, Swords and Sledgehammers and appear in groups of 1-3. These strong weapons make them quite dangerous, especially when one is equipped with a [[Sledgehammer]]. * Because they always have Axes, Swords and sometimes Sledgehammers, they are good targets to loot. You can kill them, [[Knocked Out|knock them out]], or buy their weapons with [[Art of the Deal]]. * Slave shops often appear in the streets outside; fighting the Slavemasters will alert the [[Cop]]s and they will assist the Slavemasters in a fight, as slavery is legal under the Mayor's oppressive regime. * Slavemasters play a key role in [[Missions]] to [[Free Slave|Free Slaves]]. To complete the mission, you can: ** Buy the [[Slave]] and free them; buying a Slave will always give you the slave linked to the mission. ** Kill or Knock out the Slavemasters - in this case, all the slaves will automatically became free, but be careful to not hurt them in the process of killing their masters! ** Use the [[Hypnotizer Mark II]] to make a Slavemaster [[Aligned]] with you and ask them for a slave for free; this works the same way as buying a Slave. ** Using a [[Wrench]] or a [[Slave Helmet Remover]] to take off the target's [[Slave Helmet]]. ** [[Hacking]] the Slave's helmet to deactivate it. ** Throwing an [[EMP Grenade]] or using [[Power Sap]] on the Slave to disable the helmet. ** If you are playing a [[Shapeshifter]], you can become the Slavemaster and free your slaves via [[possess]]ion, or possess the Slave and buy your freedom. It isn't recommended to do this as the Former Slave will be Hostile after you leave their body, unless you have [[Possessions are Peachy Keen]] or the [[Super Special Abilities]] mutator on. == Notes == * Slavemaster NPCs lack the [[Ideological Clash]] trait of the playable version. Other Slavemasters and their slaves will, inexplicably, still turn [[Hostile]] towards a Slavemaster [[player]] due to '''Ideological Clash''' and will team up with each other in attacking them. * In the [[No Melee Weapons]] mutator. Slavemasters will have [[Shotgun]]s or [[Machinegun]]s instead of Axes or Sledgehammers. They have a [[Firearms]] attribute of 3, better than their Melee attribute of 2, so this mutator makes them significantly more dangerous. *Teleporting with a Slavemaster in your party will leave their Slaves behind, causing them to explode due to distance from their master. == Quotes == * ''"Slaves for sale!"'' (General Chat) * ''"Bye slave! I'm going to miss you soooo much! SAD!"'' (When Slave is purchased/when Slave buys their freedom) * ''"Terribly sorry, but I'm out of slaves today!"'' (When asked to purchase slave however all slaves have been sold or killed) * ''"Don't take this the wrong way, but you're not good enough for my beautiful slaves."'' (When asked to purchase slave however the player has the trait [[Antisocial]]) * ''"Too many people! My slaves deserve your special attention!"'' (When asked to purchase slave but the player has too many followers) * ''"Hello my little minion!"'' (When shapeshifter possesses a Slave with helmet) * "''You already got one! Don't tell me you broke him already!"'' (When the player already has a slave and doesn't have any party traits) == Trivia == * Slavemaster became a playable character class in [[Alpha 28]] after being an NPC-only class in earlier alphas. *The Slavemaster was originally a pimp in the first build; as the game transitioned toward a relatively light-hearted tone, they took on their current form. However, this original design may have inspired the gimp-like appearance of the final Slavemaster's uniform. {{Nav playable characters}} [[Category:Playable Characters]] [[Category:Characters]] [[Category:Unlockable Characters]]
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