Status Effects

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Status effects can affect the player or NPCs that have them in positive or negative ways. They are usually applied through the use of items, and most are temporary or limited in some way.

Below is a list of status effects in Streets of Rogue.

Effects can be purged by going to any toilet and interacting with it. (Note: This will also remove Buffs like Resurrection, so use at your own risk)

Status Effects[edit | edit source]

Name Duration Description
Above the Law End of Level Cops ignore your crimes for the current level.
Acid 2 Causes a single hit of 20 damage.
Accurate 30 Increases Firearms Attribute by 2.
Always Crit 30 Every hit you inflict will be a crit, dealing double damage as well as gibing corpses.
Bad Vision 30 Reduces vision range. NPCs will not react to anything that isn't extremely close to them.
Confused 30 Reverse controls for players. Causes erratic movement for NPCs.
Crazy Dizzy 5 Extremely slow moving speed and uncontrollable movement.
Cyanide 2 Causes instantly death.
Debt Infinite Not paying off Debt will cause Assassins to come after you.
Decrease All Stats 30 Decrease every Attribute (Speed, Melee, Firearms, Endurance) by 1 point.
Dizzy 10 Slow and no control over your character until hit or the duration ends.
DNA Connection Infinite Allows you to pair your DNA with an NPC. This is used when you are playing as a Zombie and would like NPCs followers.
Electro Touch 30 Colliding with other people does 15 damage.
Electrocuted 4 Cannot move or interact with anything. Can be enslaved while in this state. If electrocuted in the water, 30 points of damage will be inflicted to that person.
Enraged 30 Makes people hostile to everyone they see. If the player has this effect then they will lose control of their character and begin seeking out and killing any NPCs in sight.
Fast 30 Move at 1.5 times base speed.
Feelin' Lucky 60 Gain luck in item finding, and loot.
Feelin' Unlucky 60 Lose luck in item finding and loot.
Frozen 10 Cannot do anything until attacked. If killed, you will be shattered into frozen guts. Frozen Characters take 2x damage.
Giant 30 or End of Level Become 3 times the normal size. Melee attacks and bullets do 3x the normal damage. All walls and objects are destroyed when touched or attacked with melee weapons, with the exception of Steel walls and certain very strong objects.
Hearing Blocked 30 NPCs will never have any reaction to noises, which means you can open doors, make explosions, go through cameras, tripwires, and more.
Increase all Stats 60 Increases every Attribute (Speed, Melee, Firearms, Endurance) by 1 point.
Invincible 15 Cannot be injured. However, armor durability can still be lowered.
Invisible 15 NPCs can no longer see you.
Killer Throw 30 Do 100 damage with thrown items as well as gibbing them.
Knocked Out 10 or Infinite Become completely incapacitated. Lasts permanently for NPCs, 10 seconds for players in co-op mode.
Nicotine 30 One-time damage of 5. Freezes the counter of Addict.
Paralyze 20 Unable to walk but can still attack and perform other actions
Perfumorous End of Level People who would normally be Neutral are now Friendly, unless they are specifically guarding property.
Poisoned 15 Lose health at a rate of 2 per second.
Regenerate Health 15 Restore health at a rate of 2 per second.
Resist Bullets Infinite Bullet damage is 2/3 the normal amount.
Resist Damage (Small) Infinite Damage is 4/5 the normal amount.
Resist Damage (Medium) Infinite Damage is 2/3 the normal amount.
Resist Damage (Large) Infinite Damage is 1/2 the normal amount.
Resist Fire Infinite Damage from Fire deals 3/5 of it's normal amount.
Resist Gas Infinite Gas has no effect.
Resurrection Death When the person dies, they are resurrected several seconds later with 1/3 of their max health.
Shrunk 30 or End of Level Become 1/3 the normal size. Melee attacks and bullets do 1/3 the normal damage. Person is crushed to death when coming into contact with another person who is moving.
Slow 30 Move at 2/3 base speed.
Strength 30 Multiplies melee damage by 1.5.
Tranquilized 10 Will become Knocked Out after 10 seconds. This time can be reduced by hitting with more Tranquilizer Darts.
Weak 20 Multiplies melee damage by 0.5.
Zombified Infinite NPC becomes a Zombie after dying.