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* Stupidly huge number of items (in the final version)! Shrink rays, hypnotizing devices, boomboxes, bear traps, food processors.. Oh, and guns too. |
* Stupidly huge number of items (in the final version)! Shrink rays, hypnotizing devices, boomboxes, bear traps, food processors.. Oh, and guns too. |
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* 2-Player cooperative mode lets you brutalize goons AND loneliness! |
* 2-Player cooperative mode lets you brutalize goons AND loneliness! |
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+ | * Lead a gang, free slaves, drink beer, gib ghosts, become a vampire, shrink people and stomp on them. The most insanely varied game ever made. |
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− | * Throw a bacon cheeseburger through some guy's window! Just be warned, he might actually eat it. |
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| width="33%" style="border: 4px ridge #b6d0c9; padding: 7px;" | <div id="mf-mechanic">{{header|Gameplay Trailer}} |
| width="33%" style="border: 4px ridge #b6d0c9; padding: 7px;" | <div id="mf-mechanic">{{header|Gameplay Trailer}} |
Revision as of 08:41, 31 August 2016
the Streets Of Rogue reference written and maintained by players, for players.
Streets of Rogue is a rogue-lite about player choice, freedom, and anarchic fun, developed by Matt Dabrowski. The game takes inspiration from fast-paced top-down rogue-lites like Binding of Isaac and Nuclear Throne, and adds free-form, experimentation-driven, emergent gameplay elements of RPGs like Deus Ex. Rather than taking place in a dungeon, the game is set in a functioning, procedurally generated city, where complex AI informs denizens from all walks of life, who are just trying to get by in their daily activities. In order to progress, the player will need to accomplish specific mission goals in any way they see fit through use of their special character traits, items, and the environment. Streets of Rogue is currently available free at StreetsOfRogue.com
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