Traits and Status Effects

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Traits[edit | edit source]

Name Description
Army of Darkness

Recruit a maximum of 5 zombie followers.

Art of the Deal

A shrewd negotiator, recognizes that everything has a price.

Banana Lover

Bananas restore twice their normal health value.

Big Bullets

Bullets are twice as large.

Blahd Basher

Blahds will attack on sight.

Bloody Mess

Anyone killed is turned into a pile of gibs.

Class Solidarity

Can't hit people of your own class, or make them hostile

Clumsiness Accepted

People do not become Annoyed or Hateful if you break their property. This does not include walls.

Crepe Crusher

Crepes will attack on sight.

Drug-a-lug

Syringes are all identified.

Fair Game

People will either run from you, or try to kill you

Fast Melee

Melee attack speed is multiplied by 1.25.

Flesh Feast

Melee hits with fists restore health

Friend of the Common Folk

The "generic" people of a stage will be Loyal. This currently includes Slum Dwellers.

Increased Crit Chance

Crit chance is increased by 3%.

Jack of Extra Trades

More traits to chose from when you level up.

Knuckley

Damage value of Fist is multiplied by 1.4.

Charismatic

People who would normally be Neutral are now Friendly, unless they are specifically guarding property.

Loneliness Killer

When the player enters a new stage, a person of their same class is spawned alongside them and added to their party.

Long Lunge

Longer lunges when performing melee attacks by a factor of 1.5.

Longer Status Effects

Status effects last 1.5 times their normal length.

Malodorous

People who would normally be Neutral are now Annoyed.

Medical Professional

First Aid Kits grant 2 times their normal health bonus.

No Followers

Cannot hire anyone else to join a party, with the exception of other Gorillas.

No In-Fighting

Melee and projectile hits on Aligned people do not register

Potential To Not Suck

A random stat gains a level up every other level, starting with level 2.

Modern Warfarer

When health drops below 20 and 4 seconds have passed since the last time damage was inflicted, health increases at a rate of 1 per second.

Science Expert

Coming soon.

Serve Drinks

Serve Cocktails to anyone, like it's your job or something.

Scientist Slayer

Scientists are Hateful.

Shrewd Negotiator

Items in shops cost less.

Skinny Nerdlinger

Knockback from attacks is 1.5 times larger than normal.

Slippery Target

Projectile weapon accuracy of attackers is 2 points lower.

Specist

Gorillas are Hateful.

Stubby Fingers

Cannot use projectile weapons.

Sucker

Items purchased from other people cost 1.25 times their value.

Super Studious

Gains lots of extra XP.

Tank-Like

Knockback from attacks is 2/3 as large as normal.

Team Building Expert

3 people can be hired to join the party.

Tech Expert

Does things with computers that other people can't.

Vocally Challenged

Cannot speak to anyone, unless in possession of the Translator.

Walls' Worst Nightmare

People can be knocked through walls using less powerful attacks than normal.

Zombify

People who have contact with you and die are turned into zombies.

Status Effects[edit | edit source]

Name Duration Description
Acid

2

One-time damage of 20.

Always Crit

30

Every attack inflicted on other people is a crit.

Crazy Dizzy 5 Extremely slow moving speed and uncontrollable movement.
DNA Connection

Infinite

Allows you to pair your DNA with an NPC

Electro Touch

30

Colliding with other people does 15 damage. Hitting with fists does 2 times its base damage, with a minimum of 15 and max of 25.

Enraged

30

Person is Hateful of everyone they see. Effect on player forthcoming.

Fast

30

Move at 1.5 times base speed.

Giant

30 or End of Level

Become 3 times the normal size. Melee attacks and bullets do 3 times the normal damage. All walls and objects are destroyed when touched or attacked with melee weapons, with the exception of Steel walls and certain very strong objects.

Hearing Blocked

30

No reaction to noises.

Invincible

15

Cannot be injured. However, armor durability can still be lowered.

Invisible

20

Cannot be seen.

Knocked Out

Varies

Become completely incapacitated. Lasts permanently for NPCs, 10 seconds for players in coop mode.

Nicotine

2

One-time damage of 5.

Perfumorous

End of Level

People who would normally be Neutral are now Friendly, unless they are specifically guarding property.

Poisoned

15

Lose health at a rate of 2 per second.

Regenerate Health

15

Restore health at a rate of 2 per second.

Resist Bullets

Infinite

Bullet damage is 2/3 the normal amount.

Resist Damage (Small)

Infinite

Damage is 4/5 the normal amount.

Resist Damage (Medium)

Infinite

Damage is 2/3 the normal amount.

Resist Damage (Large)

Infinite

Damage is 1/2 the normal amount.

Resist Fire

Infinite

Coming soon.

Resist Gas

Infinite

Gas has no effect.

Resurrection

Death

When the person dies, they are resurrected several seconds later with 1/3 of their max health.

Shrunk

30 or End of Level

Become 1/3 the normal size. Melee attacks and bullets do 1/3 the normal damage. Person is crushed to death when coming into contact with another person who is moving.

Slow

30

Move at 2/3 base speed.

Strength

30

Multiplies melee damage by 1.5.

Tranquilized

10

Knocked Out occurs in 10 seconds. This time can be reduced by hitting with more Tranquilizer Darts.