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Status Effects

Status effects can affect the player or NPCs that have them in positive or negative ways. They are usually applied through the use of items, and most are temporary or limited in some way.

Below is a list of status effects in Streets of Rogue.

Status EffectsEdit

Name Duration
Acid

2

One-time damage of 20.

Always Crit

30

Every attack inflicted on other people is a crit.

Crazy Dizzy 5 Extremely slow moving speed and uncontrollable movement.
DNA Connection

Infinite

Allows you to pair your DNA with an NPC

Electro Touch

30

Colliding with other people does 15 damage. Hitting with fists does 2 times its base damage, with a minimum of 15 and max of 25.

Enraged

30

Person is Hateful of everyone they see. Effect on player forthcoming.

Fast

30

Move at 1.5 times base speed.

Giant

30 or End of Level

Become 3 times the normal size. Melee attacks and bullets do 3 times the normal damage. All walls and objects are destroyed when touched or attacked with melee weapons, with the exception of Steel walls and certain very strong objects.

Hearing Blocked

30

No reaction to noises.

Invincible

15

Cannot be injured. However, armor durability can still be lowered.

Invisible

20

Cannot be seen.

Knocked Out

Varies

Become completely incapacitated. Lasts permanently for NPCs, 10 seconds for players in coop mode.

Nicotine

2

One-time damage of 5.

Perfumorous

End of Level

People who would normally be Neutral are now Friendly, unless they are specifically guarding property.

Poisoned

15

Lose health at a rate of 2 per second.

Regenerate Health

15

Restore health at a rate of 2 per second.

Resist Bullets

Infinite

Bullet damage is 2/3 the normal amount.

Resist Damage (Small)

Infinite

Damage is 4/5 the normal amount.

Resist Damage (Medium)

Infinite

Damage is 2/3 the normal amount.

Resist Damage (Large)

Infinite

Damage is 1/2 the normal amount.

Resist Fire

Infinite

Coming soon.

Resist Gas

Infinite

Gas has no effect.

Resurrection

Death

When the person dies, they are resurrected several seconds later with 1/3 of their max health.

Shrunk

30 or End of Level

Become 1/3 the normal size. Melee attacks and bullets do 1/3 the normal damage. Person is crushed to death when coming into contact with another person who is moving.

Slow

30

Move at 2/3 base speed.

Strength

30

Multiplies melee damage by 1.5.

Tranquilized

10

Knocked Out occurs in 10 seconds. This time can be reduced by hitting with more Tranquilizer Darts.