Traits are essentially passive abilities in Streets of Rogue. They can be beneficial or detrimental. All official characters start with at least 1 trait; more can be earned through leveling up, or in special cases, through Special Abilities. Note that some traits are exclusive to some characters and cannot be obtained by others.
Below is a list of all traits currently in-game.
Positive Traits
Positive traits provide bonuses and have a positive Custom Character Point Value (CCPV). Positive traits award to the character as they level up. Some Characters begin the game with positive traits and Custom Characters may select these traits during character creation. By using an Augmentation Booth, you can swap a trait with another trait with the same CCPV and certain traits can be upgraded to become more powerful.
Name | CCPV | Upgrade | Description |
---|---|---|---|
Ammo Scavenger | 7 | Yes | Dropped weapons contain more ammunition |
Army of Five | 5 | No | Recruit a maximum of 5 followers. |
Art of the Deal | 5 | No | Can purchase items from anyone, including safe Combinations and Keys. |
Backstabber | 5 | No | 2x damage from behind; 10x if you are using Camouflage. |
Banana Lover | 2 | Yes | Bananas restore twice their normal health value. |
Big Bullets | 5 | No | Bullets are twice as large. |
Blaster Master | 5 | No | Explosions destroy any wall or object |
Blaster Survivor | 3 | No | Explosions caused by the player, don't damage the player |
Blends In Nicely | 5 | Yes | Distance at which people can see you is reduced. |
Block Breaker | 5 | Yes | When an enemy blocks your melee attack, it may count as a hit |
Bloodlust | 16 | Yes | Gain 10 health per kill. |
Bloody Mess | 2 | No | Anyone killed is turned into a pile of gibs. |
Bullet Breaker | 7 | No | Your bullets destroy other bullets |
Bullet Sponge | 7 | Yes | Reduces bullet damage |
Burning Bullets | 7 | No | Bullets cause fire when hitting objects |
Butterfinger-er | 5 | Yes | Chance to knock an enemy's weapon out of their hands when they are blocking. |
Camera Shy | 3 | No | Security Cameras cannot see you. |
Charismatic | 5 | No | Anyone who is neutral will become friendly. |
Class Solidarity | 3 | No | Can't hit people of your own class, or make them hostile. Also makes them Friendly. |
Clumsiness Forgiven | 5 | No | People do not become annoyed or hostile if you break their property. This does not include walls. |
Confident in Crowds | 3 | Yes | The more followers you have, the more damage you cause. Capped at 3 followers. |
Cool with Cannibals | 5 | No | Cannibals will no longer attack on sight |
Disturbing Facial Expressions | 3 | Yes | Enemies are more likely to run away during battle. Increases Threat Chance |
Don't Make Me Angry | 7 | Yes | Inflict more damage on enemies when health is low. |
Drug-a-lug | 3 | No | Syringes are all identified. |
Durabilitacious | 5 | Yes | Melee weapons take longer to break. |
Fireproof Skin | 3 | Yes | Fire damage decreased |
Flesh Feast | 5 | Yes | Melee hits with fists restore 3 health. |
Floats Like Butterfly | 7 | Yes | More mobility when performing melee attacks. |
Friend of the Common Folk | 5 | No | The "generic" people of a stage will be loyal. This currently only includes Slum Dwellers. |
Friend of the Family | 5 | No | Mobsters are Aligned with you |
G-P-Yesss | 2 | No | All icons on your map are revealed. |
Graceful | 3 | No | Floor hazards are not triggered. |
Homesickness Killer | 2 | No | Followers will always follow you to the next floor |
Honor Among Thieves | 3 | Yes | Thieves will sell you Thief Equipment at discounted prices and prevents thieves from stealing from you. |
I'm Outtie | 7 | Yes | Gain speed when health is low. |
Inferno Assailant | 3 | No | Receive XP for destroy unintended fires you didn't cause. |
Increased Crit Chance | 2 | Yes | Crit chance is increased by 3%. |
Infectious Spirit | 3 | Yes | Followers gain extra health. |
Intrusion Artist | 3 | Yes | Thieving tools may not break after usage |
Jack of Extra Trades | 3 | Yes | 2 more traits to chose from when you level up. |
Kneecapper | 3 | Yes | Chance to cause Slow when hitting enemies. |
Knockback King | 3 | No | Cause people you hit to be knocked back further |
Knuckley | 5 | Yes | Damage value of Fist is multiplied by 1.4. |
Lasers Ignore You | 3 | No | Pass through lasers without them reacting. |
Lock and Load | 7 | Yes | Weapons receive some ammo at the start of new floors |
Loneliness Killer | 5 | Yes | When the player enters a new stage, an NPC of their same class is spawned alongside them and added to their party. |
Long Lunge | 5 | Yes | Longer lunges when performing melee attacks by a factor of 1.5. |
Longer Status Effects | 3 | Yes | Status effects last 1.5 times their normal length. |
Low-Cost Jobs | 3 | Yes | Hiring people costs less. |
Master of Disaster | 3 | No | Receive XP for each object or wall destroyed. |
Medical Professional | 5 | No | Gives you the ability to heal Aligned NPCs once per floor. |
Modern Warfarer | 5 | Yes | When health is below 20, health slowly regenerates to 20. |
Moocher | 2 | No | Allows you to borrow money from vendors. |
Nimble Fingers | 2 | No | The Action Bar time is significantly decreased. |
No In-Fighting | 2 | No | Melee and projectile hits on Aligned people do not register. |
On the House | 3 | Yes | Items purchased from vendors may be given to you for free |
Penetrating Bullets | 10 | No | Bullets pass through objects and people after hitting them |
Potential To Not Suck | 5 | No | A random stat gains a level up every other level, starting with level 2. |
Prickly Skin | 5 | Yes | Melee damage inflicted on the player may also harm the attacker |
Promise I'll Return It! | 3 | No | People do not become angry when you steal their property. Does not work when you pickpocket someone. |
Random Reverence | 5 | Yes | Random people are Aligned with you |
Safe in Crowds | 3 | Yes | The more followers you have, the less damage you take. Capped at 3 followers. |
Scorching Savior | 3 | No | People allow you onto private property during a fire and briefly after it ends. |
Secret Vandalizer | 3 | No | Hitting objects and walls doesn't make any noise |
Serve Drinks | 3 | No | Serve Cocktails to anyone, like it's your job or something. |
Share the Health | 3 | Yes | Health items you administer to yourself will affect your followers |
Shop Drops | 3 | Yes | Upon being neutralized, vendors will drop one of the items that they normally sell |
Shrewd Negotiator | 5 | Yes | Items in shops cost 35% less |
Slippery Target | 3 | Yes | Projectile weapon accuracy of attackers is 2 points lower. |
Sneaky Fingers | 5 | No | People won't notice when your "(Doing something)..." bar is filling |
Studious | 5 | Yes | Gain extra XP. (29.9%) |
Super Studious | 7 | No | Gains lots of extra XP. (50%) |
Tank-Like | 2 | No | Knockback from attacks is 2/3 as large as normal. Knockback from guns is decreased. |
Team Building Expert | 3 | Yes | Up to 3 people can be hired to join your party. |
Tech Expert | 3 | No | Provides additional options with hacked computers. |
Teleport-Happy | 5 | No | Teleport anytime regardless of location unless you are in immediate danger |
The Law | 10 | No | Cops are Aligned, Supercops are Friendly. Committing crime against innocent people causes you to lose XP. |
Trust Funder | 5 | Yes | Receive money at the start of every floor |
Ultimate Butterfinger-er | 10 | No | Always knock an enemy's weapon out of their hands when they are blocking. |
Un-Crits | 5 | Yes | Damage inflicted on the player may not cause any health loss |
Unstoppable-ish | 5 | No | Knockback from damage is severely decreased, bullets don't cause knockback. |
Wall Walloper | 10 | Yes | Melee weapons can destroy certain walls |
Walls' Worst Nightmare | 2 | Yes | People can be knocked through walls using less powerful attacks than normal. |
Zombiism | 7 | No | People who have contact with you and die are turned into zombies. |
Negative Traits
Negative traits are drawbacks and have a negative Custom Character Point Value (CCPV). Some Characters begin the game with negative traits and Custom Characters may select these traits during character creation. Negative traits can never be upgraded, but some can be completely removed or swapped with another negative trait by using an Augmentation Booth.
Name | CCPV | Remove | Swap | Description |
---|---|---|---|---|
Addict | -5 | No | No | Either have Feelin' Alright or Withdrawal effects, depending if you used drugs or not. |
Antisocial | -3 | Yes | Yes | Most NPCs won't become Aligned with you. |
Blahd Basher | -2 | Yes | Yes | Blahds will attack on sight. More Experience awarded for killing Blahds. |
Computer Illiterate | -1 | Yes | Yes | Cannot interact with computers. |
Crepe Crusher | -2 | Yes | Yes | Crepes will attack on sight. More Experience awarded for killing Crepes. |
Diminutive | -4 | Yes | Yes | You are much smaller, deal less damage, and take more damage. |
Fair Game | -10 | No | No | People will either run from you or try to kill you. |
Ideological Clash | -8 | No | No | Random chance for NPCs to be Hostile towards you. Law enforcement wouldn't care if you retaliate. |
Jugularious | -4 | Yes | Yes | Health can only be restored with blood (Through Bite ability). |
Loud | -2 | Yes | Yes | Movement causes noise. |
Malodorous | -6 | No | No | People who would normally be neutral are now Annoyed. |
Pacifist | -4 | Yes | No | Can't use most weapons. |
Poor Hand-Eye Coordination | -1 | Yes | Yes | The Action Bar time is significantly increased. |
Sausage Fingers | -5 | No | Yes | Cannot use any weapons. |
Scientist Slayer | -2 | Yes | Yes | Scientists are hostile. More Experience awarded for killing Scientists. |
Skinny Nerdlinger | -1 | Yes | Yes | Knockback from attacks is 1.5 times larger than normal. |
Specist | -2 | Yes | Yes | Gorillas are Hostile. More Experience awarded for killing Gorillas. |
Strict Cannibal | -5 | No | Yes | Can only heal by feeding on corpses (or with alcohol). |
Stubby Fingers | -3 | Yes | Yes | Cannot use projectile weapons. |
Sucker | -2 | Yes | Yes | Items purchased from other people cost 1.25 times their value. |
Suspicious | -3 | Yes | Yes | Most business owners will be Annoyed at you. |
Vocally Challenged | -4 | Yes | Yes | Cannot speak to anyone, unless in possession of a Translator. |
Wanted | -5 | No | Yes | Cops are Hostile towards you. |
Special Ability Traits
These traits modify the effects of a Special Ability. A Custom Character cannot select these traits at character creation and they can only appear when leveling up to level 3 and every third level thereafter (6, 9, etc). A character must have the correct Special Ability for one of the modify traits to appear. Special Ability traits are not guaranteed to appear when leveling up and even then only one Special Ability trait can appear at a time. These traits have yellow text when they appear on the trait selection screen.
Name | Special Ability | Description |
---|---|---|
Bottomless Stomach | Bite | Bite people even when your health is full |
Chipmunk Teeth | Bite | Bite more quickly |
Benevolent Owner | Enslave | Slaves don't become mutinous |
Body-Swapper | Possess | Shorter cooldown after depossessing |
Covert Crook | Sticky Glove | People don't notice when you pickpocket their friends |
Crooked | Handcuffs | Less XP and Big Quest point loss for neutralizing/arresting innocents |
Cyber Nuke | Laptop | Most hackable objects can be blown up |
Destructive Deaths | Enslave | Slave helmets cause a larger explosion |
Eggshell Walker | Joke | Jokes never cause people to become Hostile |
Fast Food | Cannibalize | Bodies are Cannibalized faster |
Feature Act | Joke | Jokes have a higher chance of success |
Foolproof Hacks | Laptop | Hacking never causes an alarm |
Impatient Lunge | Primal Lunge | Primal Lunge charges more quickly |
Inhuman Strength | Zombie Phlegm | All Zombies are stronger |
Juggernaut | Chaaarge | Can't lose health while charging |
Killing Time | Werewolf Transformation | Werewolf form lasts longer |
Legal Enslavement | Enslave | Enslaving random people is now legal for you |
Low Center of Gravity | Chaaarge | Player doesn't fall down when charging into walls |
No Harm in Dying | Possess | No health loss when your host body dies |
Possessions are Peachy Keen | Possess | Possessing and Depossessing does not cause Hostility or Annoyance |
Quick and Dead | Zombie Phlegm | All Zombies are faster |
Savorer | Cannibalize | Receive more health from Cannibalizing |
Restless Beast | Werewolf Transformation | Cooldown period after transforming back to human form is shorter |
Slinky | Camouflage | Camouflage doesn't end when bumping into people |
Steady Head | Werewolf Transformation | No Dizzy period after transforming back to human form |
Speed Coder | Laptop | Hacking takes no time |
Sprinter | Chaaarge | Charge faster |
Subduing Spree | Chloroform Hankie | No cooldown after using Chloroform |
Swift Spitter | Zombie Phlegm | Phlegm attack charges faster |
Table Manners | Cannibalize | Cannibalize doesn't bother nearby people, including law enforcement |
Tackler | Chaaarge | Charge has a more powerful impact |
They're Just Kissing | Bite | Bite doesn't bother nearby people, including law enforcement |
Throat of Iron | Zombie Phlegm | Phlegm attack doesn't cause health loss |
Vein Tapper | Bite | Receive more health from Bite |
Vicious Chameleon | Camouflage | Camouflage doesn't end when attacking |
Attribute Traits
When a character's level increases to level 3 and every third level thereafter (6, 9, etc), they will be offered a single Attribute trait from the list below. Unlike other traits, these traits can be taken multiple times but do not show up on the character screen and instead directly increase the corresponding attribute by 1. If a character already has a certain attribute at maximum (4/4), the corresponding trait cannot appear when leveling up. These traits cannot be selected during Custom Character character creation. Lastly, these traits have blue text and will always appear as the second choice on the trait selection screen.
Name | Description |
---|---|
Endurance + | +1 bonus to Endurance attribute |
Firearms + | +1 bonus to Firearms attribute |
Melee + | +1 bonus to Melee attribute |
Speed + | +1 bonus to Speed attribute |
Other Traits
These traits cannot be gained by leveling up or selected during character creation. Instead, they are gained from an alternative source. None of these traits can be upgraded, removed, or swapped.
Name | Source | Description |
---|---|---|
Pea-Brained | Gained during Werewolf Transformation | Cannot interact with anything and can't use items. Food can still be consumed. |
Upper-Crusty | Possess Upper Cruster NPC, Slum Dweller Super Special Ability | Allows you to use Alarm Buttons. |
Werewolf A-Were-ness | Starting trait exclusive to Vampire | You will be alarmed when you are near a hidden Werewolf. |
Removed Traits
These are traits that were removed from the game. They are no longer obtainable in anyway.
Name | Reason for Removal |
---|---|
Block Bullets | Functional but less useful and satisfying to use than it was intended |
Fast Melee | Hits didn’t connect 100% of the time, and fixing it would have required major technical changes. |
Sleep Killer | Made redundant by Backstabber |