Streets of Rogue Wiki
(Added Alpha 5 to 10, ton of cool early-development stuff!)
Tag: Visual edit
m (Added Alpha 44e and General Descriptions of each update)
Tag: Visual edit
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<blockquote>''For a shortened, summarized version of this post, please click [[Brief Version History|here]]. (Please note that this isn't always updated and may be outdated.)''</blockquote>
 
<blockquote>''For a shortened, summarized version of this post, please click [[Brief Version History|here]]. (Please note that this isn't always updated and may be outdated.)''</blockquote>
   
== Alpha 44 ==
+
== Alpha 44 - Faster Load Times and 5-2 ==
   
 
=== Levels ===
 
=== Levels ===
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* (For real this time) Fix for [[Oil Container]] taking 2 ammo per tile instead of 1
 
* (For real this time) Fix for [[Oil Container]] taking 2 ammo per tile instead of 1
   
== Alpha 43 ==
+
=== Alpha 44e ===
  +
* Fix for crash that could occur at 100% loaded if game was out of protips to display
  +
* Fix for crash that could occur at 62% loaded if something was spawned out of bounds of the gameplay area
  +
* Fix for traps like [[Crusher|Crushers]] and [[Floor Switch|floor switches]] appearing out of bounds of their building
  +
 
== Alpha 43 - Uptown ==
   
 
=== Levels ===
 
=== Levels ===
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* Fix for lighting appearing weird at non-16:9 resolutions as a result of some internal screwing-around I did for console versions in 43c
 
* Fix for lighting appearing weird at non-16:9 resolutions as a result of some internal screwing-around I did for console versions in 43c
   
== Alpha 42 ==
+
== Alpha 42 - Bug Fixes ==
   
 
=== UI / Controls ===
 
=== UI / Controls ===
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* Created new Show Floor version of the game for PAX
 
* Created new Show Floor version of the game for PAX
   
== Alpha 41 ==
+
== Alpha 41 - Improved Multiplayer Performance ==
   
 
=== Big Stuff ===
 
=== Big Stuff ===
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* Fixed internal errors occurring in multiplayer games when canceling a character selection.
 
* Fixed internal errors occurring in multiplayer games when canceling a character selection.
   
== Alpha 40 ==
+
== Alpha 40 - Steam Trading Cards and Balance Changes ==
   
 
=== Big New Features/Content ===
 
=== Big New Features/Content ===
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* Fix for [[Hostile]] people sometimes turning around when in the presence of an [[invisible]] player
 
* Fix for [[Hostile]] people sometimes turning around when in the presence of an [[invisible]] player
   
== Alpha 39 ==
+
== Alpha 39 - Customizable Trait Pools and Item Pools ==
   
 
=== New Features ===
 
=== New Features ===
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* (This one’s for the Unity coders out there) Fixed a bunch of instances where static variables changes were inadvertently sticking around after the scene was changed, which will probably fix a few random issues.
 
* (This one’s for the Unity coders out there) Fixed a bunch of instances where static variables changes were inadvertently sticking around after the scene was changed, which will probably fix a few random issues.
   
== Alpha 38 ==
+
== Alpha 38 - Four Player Local Co-op ==
   
 
=== New Features ===
 
=== New Features ===
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* Created new Show Floor version of the game
 
* Created new Show Floor version of the game
   
== Alpha 37 ==
+
== Alpha 37 - Downtown 3 ==
   
 
=== Levels ===
 
=== Levels ===
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* Localization folder has been properly updated (forgot to add updates to the previous Alpha 37’s)
 
* Localization folder has been properly updated (forgot to add updates to the previous Alpha 37’s)
   
== Alpha 36 ==
+
== Alpha 36 - Downtown 2 ==
 
=== Levels ===
 
=== Levels ===
 
* Game is now playable through 4-2
 
* Game is now playable through 4-2
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* The [[Zombie]] and it's [[Achievements|achievement]] are automatically unlocked for people who play before October 31
 
* The [[Zombie]] and it's [[Achievements|achievement]] are automatically unlocked for people who play before October 31
   
== Alpha 35 - Downtown v1 ==
+
== Alpha 35 - Downtown 1 ==
   
 
=== Levels ===
 
=== Levels ===
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* Fix for Ghost Bullets in multiplayer games for players who have turned lighting completely off.
 
* Fix for Ghost Bullets in multiplayer games for players who have turned lighting completely off.
   
== Alpha 34 ==
+
== Alpha 34 - Optimizations 3 ==
   
 
=== Performance ===
 
=== Performance ===
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* Fix for Generator sometimes leaving its sprite behind after exploding, but for real this time
 
* Fix for Generator sometimes leaving its sprite behind after exploding, but for real this time
   
== Alpha 33 - more optimizations ==
+
== Alpha 33 - Optimizations 2 ==
 
=== Performance ===
 
=== Performance ===
 
*Whole bunch of large and small improvements that hopefully did not break too much
 
*Whole bunch of large and small improvements that hopefully did not break too much
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*Fix for people not fleeing clients properly when they were out of range of the host
 
*Fix for people not fleeing clients properly when they were out of range of the host
 
*People will not walk through [[Laser|red lasers]] in most situations
 
*People will not walk through [[Laser|red lasers]] in most situations
== Alpha 32 - Performance Enhancements ==
+
== Alpha 32 - Optimizations ==
   
 
=== Performance ===
 
=== Performance ===
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*Fix for weird bugs introduced in 32g
 
*Fix for weird bugs introduced in 32g
   
== Alpha 31 - Character Creation Improvements ==
+
== Alpha 31 - Character Creation 2 ==
   
 
=== Character Creation (and related gameplay) ===
 
=== Character Creation (and related gameplay) ===
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*Fixed bug in the very-briefly-released 31j where unlocked data was not loading because the application data directory had been changed without my knowledge (thx Unity)
 
*Fixed bug in the very-briefly-released 31j where unlocked data was not loading because the application data directory had been changed without my knowledge (thx Unity)
   
== Alpha 30 - Character Creation! ==
+
== Alpha 30 - Character Creation ==
 
Yeaaaa, that's right, it's FINALLY possible to [[Character Creation|create your very own characters]]! Just click on the bottom slots in the Character Select screen to get started!
 
Yeaaaa, that's right, it's FINALLY possible to [[Character Creation|create your very own characters]]! Just click on the bottom slots in the Character Select screen to get started!
   
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*When you have [[Loneliness Killer]], people will not spawn with you when you return to [[Home Base]]
 
*When you have [[Loneliness Killer]], people will not spawn with you when you return to [[Home Base]]
   
== Alpha 29 - ZOMBIE ==
+
== Alpha 29 - The Zombie ==
   
 
==== New Features and Content ====
 
==== New Features and Content ====
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* Fix for player being able to get infinite XP if they kept enslaving and freeing someone
 
* Fix for player being able to get infinite XP if they kept enslaving and freeing someone
   
== Alpha 27 - Bugfixes Part Deux ==
+
== Alpha 27 - Bugfixes 2 ==
   
 
==== Graphics ====
 
==== Graphics ====
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* Updated 2D Toolkit plugin to 2.5.8.1
 
* Updated 2D Toolkit plugin to 2.5.8.1
   
== Alpha 26 - 100 + Bugfixes ==
+
== Alpha 26 - Bugfixes ==
   
 
==== Graphics ====
 
==== Graphics ====
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* Fixed NPCs failing to path over unopened Trap Doors
 
* Fixed NPCs failing to path over unopened Trap Doors
   
== Alpha 24 ==
+
== Alpha 24 - Park ==
   
 
=== Levels ===
 
=== Levels ===
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=== Engine ===
 
=== Engine ===
 
* Game now pauses when minimized
 
* Game now pauses when minimized
*
 
 
== Alpha 23b hotfix ==
 
 
=== Bug Fixes ===
 
* Prevented new chunks in the [[Slums]] from spawning that are meant to appear in a future update.
 
   
 
== Alpha 23 ==
 
== Alpha 23 ==
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* Updated Rewired plugin to 1.1.0.0
 
* Updated Rewired plugin to 1.1.0.0
   
== Alpha 22 ==
+
=== Alpha 23b ===
 
* Prevented new chunks in the [[Slums]] from spawning that are meant to appear in a future update.
  +
  +
== Alpha 22 - Improved Industrial ==
 
[[Industrial]]
 
[[Industrial]]
   
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* NPCs are better at avoiding traps and holes
 
* NPCs are better at avoiding traps and holes
   
== Alpha 21 ==
+
== Alpha 21 - Balance Changes ==
   
 
=== UI / Controls ===
 
=== UI / Controls ===
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* Reverted NAT Traversal changes from the Previous Build
 
* Reverted NAT Traversal changes from the Previous Build
   
== Alpha 14 ==
+
== Alpha 14 - Werewolf and Fan Translations ==
   
 
=== Big Features ===
 
=== Big Features ===
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* Fix for [[Gorilla]] [[Vocally Challenged|not speaking English]] when talking to you while being rescued
 
* Fix for [[Gorilla]] [[Vocally Challenged|not speaking English]] when talking to you while being rescued
   
== Alpha 13 ==
+
== Alpha 13 - Twitch Integration and More ==
   
 
=== Twitch Integration ===
 
=== Twitch Integration ===
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* Upgraded to Unity 5.4.1f1
 
* Upgraded to Unity 5.4.1f1
   
== Alpha 12 ==
+
== Alpha 12 - Balance ==
   
 
=== Traits ===
 
=== Traits ===
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* [[Slave|Slaves]] owned by the player say correct line of dialogue upon interaction
 
* [[Slave|Slaves]] owned by the player say correct line of dialogue upon interaction
   
== Alpha 11 ==
+
== Alpha 11 - 8 New Characters and Hideouts ==
   
 
=== Art ===
 
=== Art ===
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* Fixed a number of issues relating to how sounds are played
 
* Fixed a number of issues relating to how sounds are played
   
== Alpha 6 ==
+
== Alpha 6 - Balance ==
   
 
=== Big Features ===
 
=== Big Features ===

Revision as of 22:38, 14 February 2018

For a shortened, summarized version of this post, please click here. (Please note that this isn't always updated and may be outdated.)

Alpha 44 - Faster Load Times and 5-2

Levels

  • Game is now playable through 5-2

Music

  • New Track Floor 5-2 "Gonna Bust a Blood Vessel" added to soundtrack owners’ libraries

Graphics

UI / Controls

  • Fix for player 2’s Skill Bar text not appearing when player gained XP in coop mode

Playfield Objects

Items

Status Effects / Traits / Special Abilities

Missions

Level Generation

  • Fix for early-floor Hooligans not spawning in Uptown prison cells

Artificial Intelligence

Text

Performance

  • Load times between levels improved by around 40%-50%, primarily due to the points below
  • Unity “scene” does not switch when player enters new levels, so certain elements like the interface are no longer regenerated
  • Walls are now pooled instead of being generated fresh each level
  • Higher frame rate during parts of the level load (though you won’t notice this)

Other

  • Updated Rewired plugin from 1.1.9.0 to 1.1.10.0

Internal

  • Added a new and better method for loading level chunks into the game, though it’s not currently used yet
  • Got another console version up and running. Still can’t say which one it is yet!

Alpha 44b

  • Fix for issues with walls not always being solid
  • Fixed issue with game going haywire upon Possessing people or turning into Werewolf
  • Fix for game sometimes getting stuck on loading screen in coop mode
  • Fix for Endless mode not looping properly

Alpha 44c

  • Fix for certain disasters carrying over into the next level.

Alpha 44d

  • Fix for Safe Combinations and Keys sometimes not appearing in online multiplayer games, and other various related weirdness, such as destroying computers not unlocking doors and safes, and turrets not being connected to cameras
  • Fix for elements of Missions screen remaining after level ended
  • Potential fix for rare bug where players start a level with no items
  • Fix for walls and objects appearing too dark when Lighting is set to None
  • Added preventative measures to ensure lockdowns can’t last more than 40 seconds at a time
  • Music for level 1-1 and 1-2 has been altered slightly (soundtrack files included) to remove high-pitched effects from the tracks that were making some players insane
  • Expanded Gas collider radius slightly
  • (For real this time) Fix for Oil Container taking 2 ammo per tile instead of 1

Alpha 44e

  • Fix for crash that could occur at 100% loaded if game was out of protips to display
  • Fix for crash that could occur at 62% loaded if something was spawned out of bounds of the gameplay area
  • Fix for traps like Crushers and floor switches appearing out of bounds of their building

Alpha 43 - Uptown

Levels

  • Game is now playable through 5-1

Music

  • New Track “Floor 5-1 I'm Too Arousing For My Turtleneck” added to soundtrack owners’ libraries

Achievements

  • Unlock Elevator Access - Uptown

Art

  • New wall and floor art for Uptown levels

Non-Playable Characters

Environments

  • Gated Community
  • Mansion
  • Uptown House
  • Bathhouse
  • “Zoo” (features Zombies, Cannibals, and those filthy, uncouth Slum Dwellers)
  • Private Club
  • Deportation Center
  • Confiscation Center
  • Police Outpost
  • New Bank varieties
  • New Music Hall varieties
  • New Mall varieties
  • New City Park varieties

Objects

Environments

  • Fixed a hole in one of the Hideout buildings not being the correct size

Graphics

  • Internal fixes to characters’ facial features, hats etc. are determined, could potentially fix a few small things
  • Fix for swimming NPCs on multiplayer client not appearing to be underwater at the start of a game

Playfield Objects

  • Certain doors have been given “Panic Room” behavior for particular buildings like Mansions
  • Fix for Ghosts and Holograms being poisoned by Slime Puddles
  • Fix for player sometimes being teleported behind vending machines and trash cans

Items

  • Items that were missing from Item Teleporter were now available
  • Fix for Thief NPCs being able to steal quest items from player

Status Effects / Traits / Special Abilities

Level Generation

  • Fix for cases where buildings may not have been generated at proper difficulty levels on higher floors

Artificial Intelligence

  • Supercops are no longer Aligned with player cops, they are Friendly instead
  • Supercops will enter private property to investigate noises
  • Clerk in Deportation Center can be paid off
  • Fix for Goons sometimes not patrolling correctly
  • Fix for people sometimes observing Shelves against walls from the wrong side of the wall
  • Non-owners no longer take interest in objects outside of the building that they occupy, such as Air Conditioners
  • Fix for NPCs sometimes having difficulty navigating Crushers
  • Fixed pathfinding issues directly after an NPC jumps out of water
  • Fix for player not being able to ask Slaves to leave town after they are freed
  • Player can ask Slaves to leave town when they are in captivity, but they will always refuse due to the fact that their helmet would blow up
  • When player pays a bouncer, not all NPC owners in the building will become Friendly -- only the ones that would have become angry with the player immediately upon seeing them

Multiplayer

  • Potential fix for multiplayer issue where host can enter the game as the incorrect player and start at the bottom-left corner of the map
  • Removed /teleport function from multiplayer games, this was meant to help with issues in earlier builds

Alpha 43b

  • Fix for quests sometimes not appearing properly when due to reward item not being chosen
  • Fix for music not looping properly in 5-1
  • Cop Bots can be killed by EMP Grenades
  • Fix for gamepad players not being able to properly target a position to make their followers stand guard
  • Fix for Investment Banker dropping items that were never programmed into the game
  • Fix for cases where NPCs would still attempt to attack the player while in different “lockdown zones”
  • Fair Game and Charismatic traits cancel each other out properly
  • Improvements to when Lockdown is triggered
  • Fix for cases where player could teleport behind fences in new buildings
  • Clerks say dialogue all the time when the player interacts
  • Fix for audience members laughing at NPC Comedian’s jokes when they have Hearing Blocked
  • Added door to Gorilla cage in one of the Zoos that should have been there
  • Fix for player being able to lose a mission at the start of the game to free a Cannibal from the Zoo
  • Fix for followers from previous levels not transforming into Zombie properly
  • Fix for particle effects attached to people sometimes appearing at the incorrect angle
  • If one of the players is a Cop, you will not receive missions that take place in Police Stations
  • (For real this time) Fix for player sometimes being teleported behind vending machines and trash cans
  • Fix for player not being able to command followers to stand guard on top of hidden objects
  • Cop Bots no longer flee when their health gets low
  • Fix for player’s head not appearing properly as Ghost when player chooses the new Cop Bot head for their custom character
  • When players add custom characters to bottom row of character select screen, shadows no longer appear behind the characters
  • Fix for Trash Cans sometimes spawning next to level border near City Parks
  • Players who Can’t Speak English can still comply with Cop Bots

Alpha 43c

Alpha 43d

  • Fix for lighting appearing weird at non-16:9 resolutions as a result of some internal screwing-around I did for console versions in 43c

Alpha 42 - Bug Fixes

UI / Controls

  • On the LAN screen, client IP address is automatically detected
  • Fix for camera sometimes not focusing in the correct spot when interacting with objects in three- or four-player mode when only one player is alive
  • Fix for camera focusing on wrong player in three- or four-player mode when the only living player chooses a throwable item
  • Fix for second target image that appears when aiming on gamepad with guns/throwables appearing too dark in split-screen modes
  • Fix for game freezing when starting Daily Run after turning Fan Translations on
  • Fix for Twitch voting sometimes ending early before votes were cast in online multiplayer mode
  • Fix for charge-up attacks being cancelled on freeze frames

Characters

Graphics

  • Fix for NPCs’ bodies and arms sometimes looking weird for a bit after teleportation

Playfield Objects

  • Fix for steel doors not blocking explosions properly
  • Fix for Loadout-O-Matics sometimes not getting items properly after loading saved games
  • Fix for line-of-sight issues when two objects are directly adjacent to one another, including explosions occasionally not hitting objects they were supposed to
  • Potential fix for player falling into trap door and then spawning on an adjacent trap door, causing a loop of falls. Same goes for Manholes.

Items

  • Potential fix for items sometimes not appearing on multiplayer client

Status Effects / Traits / Special Abilities

  • Fix for instances where the player could not use Camouflage despite not being in NPCs’ vision
  • Fix for NPCs not always being Zombified when hit with melee attacks from multiplayer clients
  • Fix for player being able to hack Killer Robot after its death, which could cause interface errors

Level Generation

  • Better randomization of level start and end points
  • Fix for NPCs in gas-spewing buildings sometimes starting without a Gas Mask

Artificial Intelligence

  • Fix for Supercops sometimes getting stuck near the Police Box and not disappearing
  • Fix for some instances where NPCs would pause to let Fire Spewers finish when the fire was blocked by a wall

Text

Other

  • Created new Show Floor version of the game for PAX

Alpha 41 - Improved Multiplayer Performance

Big Stuff

  • Major improvement in performance on multiplayer clients. Please let me know if this has negative side effects on your connection, causes disconnects where this did not occur before, etc.

Environment

  • People can now be knocked through Glass Walls, with the exception of the ones surrounding the arena, specifically during the battle. It’s a bit of a hack. In the process, fixed issue with people getting knocked through the Glass during arena battles without it breaking.

Graphics

  • Fix for Vendor Stand not having correct shadow
  • Fix for white squares sometimes appearing for a split second in place of state indicators above characters’ heads

UI / Controls

  • Potential fix for issue with items sometimes not appearing properly in inventory unless in interfaces for Sell-O-Matic, Clone Machine etc.
  • Fix for character creation menu not showing the character’s name at the right side of the screen when first creating the character
  • Fix for issue where a player in Home Base would open the Character Creation screen or the Mysterious Elevator menu, and other players’ personal menus would not close
  • Fix for issue with Trackpad Mode where the player would sometimes aim toward the mouse’s position
  • Fix for player not being able to interact with Zombie immediately if Zombie resurrected while player was within range

Playfield Objects

  • Fix for doors sometimes not opening and closing properly on multiplayer client when they are opened and closed by NPCs
  • Fix for players on multiplayer client not stopping their interactions with doors when an NPC opens the door

Items

Status Effects / Traits / Special Abilities

  • Fix for issue where quest-related NPCs would become hostile toward custom characters who were Zombified but did not have Fair Game
  • Fix for multiplayer client being able to talk to Zombies that have turned in the current level when they should not have the ability to understand each other
  • Fixed issue where “Chaaarge” ability could sometimes result in the player charging into an object infinitely without being knocked to the ground
  • Fix for players not being able to Enslave anyone when they have the Antisocial trait

Sound

  • Death sound effect does not play when NPCs are knocked into holes
  • Fix for Security Camera rotating sound effect not playing on multiplayer client

Stats / Unlocks

  • Fix for kills counting twice for XP and stats when a dead body is knocked into a hole

Artificial Intelligence

  • Fix for NPCs not always having correct initial relationships to multiplayer client players
  • Fix for NPCs not always responding to noises properly, particularly knocks on doors and windows

Multiplayer

  • Fix for multiplayer client sometimes being able to interact with NPCs who had moved out of range
  • Fix for host player in multiplayer games being able to press End Game and gib themselves after dying

Engine

  • Unity engine updated from 2017.2.1 to 2017.3

Other

  • Updated Rewired plugin from 1.1.8.3 to 1.1.9.0

Alpha 41b

  • Some of the changes from this changelog may have been omitted somehow in 41. This should be corrected now.
  • Unity engine updated from 2017.3 to 2017.3.0p1

Alpha 41c

  • Reverted engine back to Unity 2017.2.1, the newer version was causing a bunch of crappy performance issues.
  • Mac version updated to 41c. I had previously had to revert this from 41a to 40c because presumably Unity 2017.3 was causing the game to not work for some users. Let me know if the game does not run.

Alpha 41d

  • Performance fixes for online multiplayer host
  • Fix for issue in online games where Zombies and Cannibals would sometimes stand still and not attack anyone
  • Fix for inventory items not appearing in certain interfaces (Ammo Dispenser, Clone Machine, etc.) when Auto-Sort was turned off
  • Fix for game freezing when player attempts to return to the menu in multiplayer mode when not connected to Steam
  • Fix for incorrect “points gained” message appearing when player disables a Laser Emitter with a Wrench
  • Fix for Traits appearing in-game if the player disables them immediately after unlocking

Alpha 41e

  • Fix for traits menu not appearing properly at the end of levels if the player recently unlocked a new trait.
  • Fixed internal errors occurring in multiplayer games when canceling a character selection.

Alpha 40 - Steam Trading Cards and Balance Changes

Big New Features/Content

  • Steam Trading Cards added
  • Loadout-O-Matic appears in levels. Player can purchase any of their starting items, including loadout items. Note that this may not work properly with saved games from previous versions
  • Vendor Stand appears in Park levels. Player can purchase items from Bartenders or Shopkeepers.
  • New Trait: “Honor Among Thieves” given to the Thief at the start of the game. Allows him to purchase discounted tools from other Thieves, and also prevents Thieves from stealing from him
  • Medical Professional has completely changed. Rather than giving a health bonus for using first aid kits, it allows the player to restore the health of their followers, once per follower per floor
  • Accuracy is now known as Firearms, Strength is now known as Melee
  • Firearms (formerly Accuracy) now affects damage, spread of rapid-fire weapons, and cooldown for non-rapid fire weapons, in addition to the percentage of time auto-aim is triggered

Environments

  • Fix for multiple televisions spawning on top of each other in one of the hotels
  • Fixed a case where Sawblade movement could potentially go in the wrong direction
  • Fixed a case where a tube in a factory was spewing gibs in a slightly incorrect position
  • Fix for a Goon in one of the Banks facing the wrong direction sometimes
  • Fixed an instance where a Crusher could push its way into a window
  • Fixed instances where certain buildings had 2 locked doors and no computer, since this could result in cases where the door would be impossible to get open without the right items
  • Changed placement of a number of Gas Vents
  • Lakes that are poisoned when the level loads can no longer contain Enraged

Playfield Objects

  • Fix for player or NPCs sometimes being blamed when Alarm Buttons were destroyed due to natural causes
  • Laser Emitters can be disabled with the Wrench
  • Slightly more difficult to destroy Fire Spewers
  • Fewer Trash Cans are spawned in levels, but they are never empty
  • Reduced size of Gas collider

Characters

  • Cost to hire NPCs is a bit less
  • Cost to hire people is dependent on your floor
  • Cost for Doctor to heal you is dependent on your floor
  • Cost to purchase Slaves is lower when they are not being rescued for a mission
  • Fix for cost of muggings from Mobsters being a bit higher than intended

UI / Controls

  • Auto-Aim can be disabled from the Control Setup menu
  • When the player moves the cursor over an NPC or holds the space bar, status effects are shown
  • Fix for health bars of other players not appearing above their heads in online multiplayer mode when the player holds space bar
  • People can no longer Jump while in a Trip animation

Items

  • Item cost is affected by the current floor. As the player progresses, items become more expensive and can be sold for more money
  • Player can get better deals on items from Shopkeepers and Drug Dealers after enslaving them
  • Reduced base extra cost of cloning items in Clone Machine
  • Increased base price of Giantizer pills from $50 to $80
  • Bartender is capable of selling more than 2 drinks
  • Tranquilizer Gun costs more and has a smaller initial ammo count
  • Shopkeeper no longer starts the game with Kill Profiter
  • Doctor now starts the game with the Tranquilizer Gun
  • Scientist starts with the Leafblower instead of the Tranquilizer Gun
  • Bartender NPCs now serve Cocktails, which will give you a completely random positive status effect
  • Fix for player being able to use multiple Hacking Tools on the same object, and only losing the first Hacking Tool
  • Fix for items sometimes remaining for sale after multiplayer client had purchased them
  • Fix for player not saying “I can’t pick that up” when inventory is full, after gibbing someone in very close proximity
  • Fix for items sometimes making a noise that could attract people nearby, if two items were spilled at the same time in close proximity to one another
  • Fix for never being able to see the contents of Cocktails that you clone

Status Effects / Traits / Special Abilities

Stats / Unlocks

  • Fix for only the server player in multiplayer games receiving nuggets when someone completes a mission where nuggets are the reward. Now, all players will receive the nuggets.

Missions

  • For Neutralize missions, it is now possible to threaten people to leave town (or ask them nicely if you have a good relationship)

Disasters

Mutators

Level Generation

Artificial Intelligence

  • If an NPC is Hostile toward a player, they will no longer immediately become hostile toward another player upon seeing both players at the same time
  • Fix for NPCs standing at the exact same spot as one another when “All Stand Guard” command is used
  • Added “All Follow” command for when the player has told more than one party member to Stand Guard
  • Prices for services are now properly affected by the player’s relationship with the seller in all cases
  • NPCs in combat are not as scared of large groups of players
  • Fix for NPCs who are Submissive to the player not always having the correct relationship with other players
  • Cops react properly when the Power Box that they are guarding is hacked
  • Normal Cops become Hostile if you destroy an Alarm Button
  • Fix for Thief not being able to steal from player when the PVP was turned off in Settings
  • Fix for Thief sometimes trying to steal from players who are dead or had disappeared
  • Fix for property owners becoming Hostile if the player takes something from one of their owned chests (Safes, etc.) after the player has purchased a Key or Safe Combination from them
  • Fix for Ghosts not always acting properly if Gravestones were destroyed by natural causes rather than a specific person
  • Fix for issue where NPCs in buildings where quests are taking place are aligned with the player for no reason

Text

Multiplayer

  • It is now possible to revive other players from the dead using money
  • 30 second timer for players to get the the elevator instead of 60 seconds. The same goes for the other timer that appears when everyone has reached the elevator

Engine

  • Unity engine updated from 2017.2.0 to 2017.2.1

Other

  • Updated Rewired plugin from 1.1.7.8 to 1.1.8.3
  • Updated 2D Toolkit plugin from 2.5.8.7 to 2.5.8.8

Alpha 40b

  • Fix for Cannibalize not functioning
  • Fix for Loadout-O-Matic not appearing properly when facing south
  • Fix for too many options appearing sometimes when hacking Slave Helmet
  • Fix for being able to ask people to leave town after they turn into Zombies
  • Fix for player not receiving “I can’t pick that up” message after chloroforming someone and immediately attempting to pick up their items while inventory is full
  • Fixed a case where a Fire Spewer is positioned such that it destroys a window
  • Fix for people still being hurt by Gas clouds after the player turned them off via computer

Alpha 40c

  • Borderless Window button appears in the Graphics Settings menu, though it doesn't actually do anything. Rather, it explains that you need to use a command line parameter to do borderless, "-popupwindow".
  • Items are properly sorted when using Sell-O-Matic and Clone Machine
  • Player can drop items when using Sell-O-Matic and Clone Machine
  • Potential fix for “Operating/Doing Something” bar not always closing properly
  • Vendor Stand is no longer Hackable (for now)
  • Fix for Loadout-O-Matics providing armor with only 1 durability instead of 100
  • Fix for drinks created with Drink Mixer and Syringe having the wrong status effect
  • Fix for prices on armor and headwear being incorrect
  • Fix for Class Solidarity still being triggered with NPCs who are Hostile toward the player
  • Fix for Backstab not working on multiplayer client
  • Fix for Security Cam turning sound continuing to play after it’s been shut off
  • Fix for followers often having difficulty attacking locked doors
  • Fix for followers refusing to walk past yellow Lasers when commanded
  • Fixed NPC pathfinding issues with buildings spawning gas at the start of the level
  • Fixed NPC pathfinding issues near large objects when in a Wander state
  • NPC AI no longer runs prior to the game starting in multiplayer games
  • Fix for NPCs sometimes trying to examine Security Cam and Turret through walls
  • Player cannot ask or threaten Slaves to leave town
  • Fix for Hostile people sometimes turning around when in the presence of an invisible player

Alpha 39 - Customizable Trait Pools and Item Pools

New Features

  • Traits and Reward Items can be removed from their respective in-game pools, so they will no longer appear if you don’t want them to once they’re unlocked. There is a minimum number of items/traits that you must have in the pool, which increases the more you unlock.
  • Trackpad Mode - Attack in the direction you're facing, rather than the cursor position. Added this because trackpad aiming is near impossible. You can finally play on an airplane. Can be toggled in the control settings menu.
  • Added optional on-screen timer, which can be turned on from Gameplay Settings. Good for speedrunning.
  • Added option in Gameplay Settings to place Player Identifier circle underneath the player in single-player mode

UI / Controls

  • Another attempt at fixing the “can’t scroll through in-game menus” issue that pops up occasionally with the gamepad. Let me know if this still happens. I’m not talking about the main menu, just the in-game menus like the buttons that appear when you interact with something, and the end-of-level Trait selection
  • In Couch Coop mode, each player’s targeting crosshair has a different color
  • Game should do a better job of figuring out which gamepad should be assigned to which player without the user having to manually go in and assign them
  • Gamepads 2 through 4 can no longer press the Accept button on the main menu, to avoid confusion when the gamepads configurations are not set up for the game itself
  • Health bars appear over people’s heads when the player holds Space
  • If the player accepts a “Retrieve Itemmission, then picks up and drops the item, it will have an arrow above it, where it did not before
  • Fix for missions 1, 2 and 3 not appearing greyed out when talking to an NPC about an optional mission
  • Fix for optional mission arrow and line not appearing on the map screen when talking to an NPC to accept the mission
  • Fix for mission-giver icon not appearing on the map for all types of missions on multiplayer client
  • Fix for game sometimes believing the player is still holding down Special Ability when they enter and return from menus
  • Fix for Character Sheet Scroll Bar appearing oddly if the player scrolled to the bottom and then removed a large number of Traits
  • Fix for Quick-Health button displaying incorrect messaging when used at full health with “Low Health For All” mutator turned on
  • Fix for Page-Up and Page-Down-assigned gamepad buttons not working properly on other menus after the player viewed a Scrolling Menu
  • Fix for player being able to combine items in their inventory by dragging and dropping, rather than right-clicking first
  • Pressing Cancel or Esc on the title screen causes the Quit Game prompt to appear
  • Multiplayer information that the player enters from the title screen (like IP Address) is saved between sessions

Environment

  • Fix for pathfinding issues in one of the Arcade buildings

Graphics

  • Water Puddles and Oil appear beneath floor decals like Blood and Slime puddles
  • Fix for gun appearing in both hands when the player performs Primal Lunge
  • Fix for client players not appearing to die properly on host when they were knocked out and killed while on the ground
  • Fix for Dizzy Stars not appearing if a person became Knocked Out while Invisible
  • Fix for Walls not changing color properly when screen turns red from Werewolf
  • Fix for checkered floor not always appearing in correct position in Home Base
  • Fixed certain instances where the player could appear with a consistently east-facing mustache

Playfield Objects

  • Player cannot start Arena fights if one of the Laser Emitters has been destroyed
  • Took extra steps to ensure that people cannot be knocked through Arena’s Glass Walls

Items

  • Kill Ammunizer gives the player less ammo per kill with “Low Health for All” and “Everyone Hates You” mutators active
  • Fix for player sometimes having an item count of 0 if they choose a Loadout item that is already one of their starting items
  • Fix for NPCs with Resurrect not dropping their items when they are Knocked Out
  • Fix for player sometimes not being able to properly interact with items on the ground when their inventory is full

Status Effects / Traits / Special Abilities

Sound

  • Fix for in-game sounds stopping during the next game after player fails Hidden Bombs disaster
  • Fix for not all sounds stopping when giant explosion occurs at the end of Hidden Bombs disaster
  • Fix for Equip Weapon sound effect repeatedly playing when NPCs were commanded to destroy certain objects

Gameplay

  • Fix for issue where coop players would not respawn as a Ghost if they died shortly before another player who died with Resurrect

Stats / Unlocks

Missions

  • If the player reaches the game’s nugget limit of 50, they will receive items for Optional Missions instead of nuggets
  • On missions where a Prisoner needs to be killed, owners in the building are properly marked as Guilty

Mutators

Level Generation

  • Fix for Trash Cans and Vending Machines sometimes spawning not directly next to a wall

Artificial Intelligence

  • If the player Bites or Cannibalizes someone, NPCs who are already Annoyed will turn Hostile Questgivers become Friendly toward the player upon completing a Mission (results in lower shop prices amongst other benefits)
  • Hidden NPCs (Bushes, Manholes) will no longer talk to the player under various circumstances
  • Fix for NPCs not pathing properly around Refrigerator
  • Fix for NPCs “trembling/twitching” around certain objects
  • NPCs that the player must neutralize for missions will not get scared and run away players with Zombiism
  • Fix for Zombies with Resurrect not being Hostile toward anyone upon resurrection
  • NPCs will attack most locked wooden doors when commanded
  • Fix for Mobsters ceasing to Mug a Comedian when they don’t like his Joke
  • Fix for only one of the Mobsters listening to a Joke actually reacting to the Joke
  • Fix for player being able to offer Mobsters money if they became Friendly, Loyal or Aligned
  • Fix for non-owner NPCs sometimes having difficulty navigating their way out of buildings
  • Fix for Zombies sometimes remaining Aligned with NPCs who owned the same building as them post-Zombification
  • Fix for Zombies being initially hostile toward Security Cams, Turrets, etc.
  • Fix for NPC followers who come to the next level with the player not always having proper initial relationships with everyone on the next level
  • Fix for DNA Connected Prisoners not following the player when they are released from prison
  • Followers will follow the player into buildings with Gas
  • If the player wins an Arena fight, spectators will become Friendly
  • Fix for Arena spectators sometimes appearing to get scared during a fight
  • Arena payout is multiplied by the number of NPCs the player fights
  • NPCs no longer run away from dangerous NPCs who have exited the level
  • Fix for owners not reacting if they see you open a Do Not Enter door
  • When someone joins your party, they will always become Loyal toward other players and the other people in your party, unless they are already Aligned. If they are dismissed from the party, they will go back to being Neutral, or whatever their initial relationship was
  • If players join a game late, the other agents’ party members will be Loyal to the new player

Text

  • Improved Paralyzed description
  • Changed Mysterious Elevator description text to make it more obvious how to see the different floor requirement
  • Made it slightly more obvious that you can load characters from the hard disks
  • When attempting to quit, text explicitly states that the game is saved at the end of levels
  • Changed Loadout instructions to be a bit more clear

Tutorial

  • No longer possible to get past the first laser without being injured
  • No longer possible to get stuck with the Rock not spawning
  • Banana is no longer available from the shop

Performance

  • Potential fix for memory leak issue

Alpha 39b

  • Fix for buttons in Home Base sometimes being highlighted in grey when they weren’t supposed to be
  • Fix for Filter text sometimes appearing incorrectly on Join Internet Game screen
  • Fixed multiplayer issue where end-of-level elevator could bring up character select. May have fixed other bugs in the process, such as the bug where objects appear the wrong spots on the client, or level is generated incorrectly on the client.
  • (This one’s for the Unity coders out there) Fixed a bunch of instances where static variables changes were inadvertently sticking around after the scene was changed, which will probably fix a few random issues.

Alpha 38 - Four Player Local Co-op

New Features

  • Added four-player split-screen mode. Must be turned on from the Gameplay Settings menu.

Localization

  • Updated localization for all territories - LOTS of new translations
  • Fix for certain text on the main menu not appearing properly when Fan Translations were activated

Environment

  • Arena fights can no longer be started when the power in the building is out
  • Status effect-causing lakes will no longer contain Acid unless the player has put it there
  • Fix for players being able to teleport into bathroom of Arcade

Characters

Graphics

  • Fix for Shapeshifter being headless after Depossessing Gorillas
  • Fix for Oil Spills sometimes appearing beneath rugs or other floors
  • Fix for Burnt or Frozen people not always appearing that way of the burning or freezing occurred off-screen
  • Fix for NPCs often facing the wrong direction while pointing their guns on multiplayer client
  • Fix for Flamethrower particles appearing to go too far past Glass Walls after hitting them
  • Falling bombs have a shadow sprite

UI / Controls

  • When someone disappears for whatever reason, their word bubble text disappears as well
  • When playing as Zombie, the player will not know who is Hostile by mousing over them until the person actually sees them and becomes Hostile
  • Fix for Wrestler’sToss” icon (and potentially some others) appearing when the player is a Ghost
  • Player can no longer attempt to Quick-Teleport while in the Home Base
  • Fix for Scroll Bar not appearing on character stats in-game
  • Future free versions of the game will no longer state that the game will be saved when quitting
  • Fix for “Can’t Teleport To Yourself” text on map screen not displaying properly in offline games
  • Fix for top-of-screen UI elements not disappearing when the player enters the Main Menu
  • Fix for icons not appearing on the minimap if someone other than Player 1 opened it first
  • Fix for issue where gamepad players could shoot a gun and then move faster than normal by rotating the right analog stick while the gun was remained un-holstered
  • Fix for Player 2 UI appearing on Player 1’s screen in split-screen coop
  • Fix for camera initially being in the wrong spot after switching the 2-player camera from Full to Split in the Settings menu
  • Fix for Clock not moving out of the way of minimap in 3- or 4-player mode
  • Minimap appears in 2-player split-screen mode
  • Minimap appears in bottom-right corner during 3-player Full-Screen mode
  • Players can teleport in 3- and 4-player mode
  • Fix for RT and LT button icons not appearing properly at the start of the game

Playfield Objects

Items

Status Effects / Traits / Special Abilities

  • Flesh Feast now allows people to gain health when using weapons other than Fist
  • NPCs who are infected with Zombiism before death will stay dead a bit longer before turning into Zombies
  • Fix for Wrestler not getting kill credit when inflicting status effects on NPCs with thrown objects (i.e. Toilet poisoning someone)
  • Fix for Wrestler not receiving credit for repercussions of destroying a computer by throwing it
  • Fix for Wrestler not always equipping correct weapon after throwing an object
  • Custom characters cannot go into Withdrawal in the Home Base
  • No longer possible to create a character with both Suspicious and Charismatic
  • Fix for being able to choose Skinny Nerdlinger and Unstoppable-ish at the same time for custom characters
  • Inanimate objects can no longer gain status effects
  • Fix for people losing Frozen status effect when they gain health, this should only occur when they lose health
  • If a player Possesses someone, a safeguard has been added so they cannot immediately Depossess by accident through spamming the Possession Stone object
  • People who are Frozen while in combat can be Backstabbed now
  • Fix for issues occurring if player attempted to perform various Special Abilities while starting to Teleport
  • When the player unlocks a new trait or traits, those traits are normally the first available when the player gains a level. As of this update, those traits will not appear if they are useless to the player’s current chosen character
  • Fix for NPCs having difficulty navigating around Fire Spewers and certain other objects
  • Players lose Above The Law and Upper Crusty if they buy when Possessing someone and then Depossess
  • Fix for NPCs who have Resurrect and are knocked out not resurrecting if they are killed on the ground
  • Fix for issue where NPCs who were knocked out and resurrected would not become attack the person who had knocked them out if they had not been previously hostile
  • Fix for Lunge, Zombie Spit and Charge attack issue where player could continue holding down the Special Ability button past the point where the attack had concluded, which would cause weird movement

Combat

  • Fix for occasional internal errors when bullets hit walls when the player was extremely close to the wall

Sound

  • Fix for Equip sound effect not playing when the only available weapon is Fist and the player uses the scroll wheel to choose Fist repeatedly

Gameplay

  • Fix for players being able to teleport into the bounds of Hedge Mazes
  • Fix for not being able to teleport from Dirt floor tiles
  • NPC party members will no longer teleport alongside the player when the player has commanded them to perform a certain action
  • Player can teleport while rescuing an NPC if that NPC has been commanded to perform an action

Stats / Unlocks

  • Fix for Destruction stat not increasing when the player destroys walls using a melee attack
  • Fix for player gaining an extra Destruction point for throwing objects with Toss ability
  • Player receives credit for killing people by knocking them into hazards
  • Player receives credit for Leafblowering dangerous items like Bear Traps into people

Disasters

  • Fix for being able to teleport during the Find Bombs disaster, and not being able to teleport when it’s over

Level Generation

  • Removed ‘Holes in place of canals’. I dunno, I don’t love it.

Artificial Intelligence

  • Fix for NPCs continuing to sleep in beds or sit in chairs after the Wrestler had picked up the object
  • NPCs will no longer accept health items from the player when their health is full
  • Ghost no longer stops to avoid obstacles like Train
  • Zombified Slaves do not become Mutinous
  • Upper Crusters will not attempt to run and find an Alarm Button while enslaved
  • If Supercops are enslaved and set free, they will not continue searching for the person they were originally sent to kill
  • Upper Crusters, Cops, Supercops, and people in gangs will not become hostile toward other people who have Ideological Clash
  • Fix for NPCs sometimes continuing to dance after being Tased
  • Ghosts no longer flee Zombies or other types of danger
  • Fix for people sometimes saying their “annoyed” speech after the player uses Hypnotizer Mark I on them
  • Soldiers are always aligned with one another
  • Zombies will not refuse orders to attack someone due to low health
  • Fix for Zombies getting Annoyed when player started Cannibalizing, using Vampire bite, or Possessing someone nearby
  • Fix for Prisoners not becoming Loyal to the player if they were Friendly when released from prison
  • Fix for NPCs permanently attacking thin air when commanded to attack an open door or other object that could not be hit with melee attacks
  • If the player uses DNA Connection on someone, then dies and resurrects as a Ghost, and then the other person dies, that person will not follow the Ghost
  • NPCs stop dead in their tracks when the player begins Arresting or Biting them, rather than continuing to slide for a split second, to avoid them sliding out of the player’s interaction bounds
  • Fix for NPC Dizzy movement continuing when the NPC is being Arrested or Bitten
  • Fix for people with custom character trait “Zombiism” not speaking the same language as full-on Zombies
  • Fix for Gorilla being able to understand Comedian’s jokes without a Translator
  • Fix for Zombies being hostile toward a player with Zombiism if they started a new multiplayer game with zombies in that stage
  • Fix for Mobsters attempting to do gang/mugging stuff after becoming Zombies
  • Thief no longer steals Tranquilizer Gun from the player
  • NPCs can no longer “bump” other NPCs who the player has commanded to stand in place

Text

  • Edited Pacifist description to indicate that not all types of Thrown weapons can be thrown (such as Bear Trap)

Other

  • Created new Show Floor version of the game

Alpha 37 - Downtown 3

Levels

  • Game is now playable through 4-3

Music

  • New Track “Floor 4-3 Heavy Wheezing on the Dancefloor”, also added to soundtrack owners’ libraries

Mutators

Non-Playable Characters

Environments

  • Holes may appear in place of Canals sometimes
  • Arcade
  • Ice Rink

Objects

Achievements

Localization

  • Updated Simplified Chinese translations
  • Added a Fan Translation fix for languages that use special characters such as Japanese to prevent characters from appearing too small in certain spots on the interface. To implement the fix, see the updated “How To Make Translations.txt” file.

Characters

  • Upper-Crusters may travel with their own personal Slaves
  • It is now possible to offer Slaves to Mobsters when they mug you
  • Fix for Slaves blowing up after falling down a hole
  • Fix for “Sign Up to Fight” button sometimes appearing multiple times on multiplayer client

Graphics

  • Fix for Arrested people having the wrong head sprite
  • Fixed cases where NPCs might not animate properly if they were on the screen when the game was started
  • NPCs point their guns directly at their opponent rather than simply pointing in the direction they’re facing
  • Changed graphics for Train slightly
  • Fix for instances where a person could remain highlighted white after being attacked and flashing
  • Fix for cases where Bridges across canals appeared to be facing the wrong direction on multiplayer client
  • City Park transition tiles (i.e. parks within Downtown) have been modified to be more organic

Playfield Objects

  • Potential fix for objects sometimes becoming non-interactable on multiplayer client
  • Fix for Manholes spawning too close to the level entrance
  • Lamps can be affected by EMP Grenades
  • Fix for not being able to use Alarm Buttons when you have other people in your party
  • Fix for Alarm Button dialogue not appearing on multiplayer client
  • Metal Detector turns off when Arena battle starts
  • Fix for Alarm Button not causing Supercop to spawn when destroyed by fire
  • Fix for Saw Blade continuing to make noise after being shut down
  • Fix for objects taking a second to be destroyed on multiplayer client when shot by shotgun

Items

  • Fix for EMP Grenade making certain objects non-functional when they were not classified as being electronic
  • Jock NPCs no longer carry nonexistent “Baseball” item
  • Fix for “Remove w/Slave Helmet Remover” button appearing twice if player has more than one
  • Fix for thrown items being capable of hitting people hidden in Bushes or Manholes

Mutators

  • Rogue Vision is now included in the pool of potential Daily Run mutators
  • Fix for player being able to choose “Create A Mutator” button

Level Generation

  • Office Drone has been replaced with Clerk in a bunch of spots
  • Buildings can potentially have two Bouncers now
  • Power Boxes may appear in random spots on levels, typically guarded by police
  • Jukeboxes have been added to certain buildings

Artificial Intelligence

  • Added Ice Skating behavior
  • Fix for police getting angry if player attacks Zombies
  • Zombies no longer wait outside of doors when their opponent is on the other side like other NPCs do, because they are stupid zombies
  • All store owners and Guards in Mall get annoyed with Suspicious or Malodorous characters
  • People at the Arena cheer during fights, and when a fight is over
  • Fix for Supercops not investigating the player’s location upon spawning if they were too far away from the player
  • NPCs are less likely to walk directly on Train and Mine Cart Tracks, particularly when they are not in combat
  • Cops and Supercops are now Loyal to Upper-Crusters
  • Mobsters will not bug the player for money if they are fighting other people
  • Mobsters will not bug the player for money if they use the Alarm Button to call a Supercop
  • NPCs no longer stop for a split second if the player interacts with them but the NPC does not have context buttons
  • If the player interacts with someone traveling in a gang (i.e. Mobsters), the other gang members will stop and wait for the interaction to finish
  • If a Slave has one owner and that owner begins to flee, the Slave will follow to avoid having their helmet blow up due to the distance
  • Fix for NPCs not being more careful about accidentally shooting their allies in the back
  • Fix for NPCs not getting angry if the player used the Shotgun on owned objects

Other

  • Created new Free version of the game for itch.io and GameJolt

Internal

  • Did a bunch of work on a “Chinese Government Approved” Chinese version of the game

Alpha 37b

  • Fix for Downtown Diva achievement not triggering
  • Potential fix for collision on NPCs and the player occasionally not occurring on multiplayer client

Alpha 37c

  • Fix for thrown items not colliding with Zombies or other people who had been Resurrected from death
  • Fix for being able to injure your friends with thrown objects when you have Class Solidarity or No In-Fighting
  • Fix for NPCs turning into zombies if they die by falling into a pit
  • Potential fix for collision on people going away on multiplayer client (Mark 2)
  • Fix for issue where player could potentially teleport into Mall bathroom
  • If a person has an Oil Container equipped when they become enraged, they don’t try to use it as a weapon
  • Fix for Zombies resurrecting after being knocked out or arrested, and then being killed while on the ground
  • Fix for not being able to zombify someone after they had been knocked out or arrested
  • NPCs who are hit by water sprays will start running so they don’t get stuck walking into the spray forever
  • No longer possible to tell NPCs to attack Ghosts
  • NPCs run from Ghosts instead of standing and refusing to attack while the Ghost kills them
  • Fix for Supercops spawning without weapons when the player presses the Alarm Button
  • Fix for NPCs not being able to attack inanimate objects with guns when commanded
  • Fix for Cops getting angry at player when an NPC pressed the Alarm button while being attacked by someone else
  • Fix for Clerk not getting angry at Suspicious, Malodorous or Naked people
  • Cannibal and Thief do not pop out of hiding when the player is invisible
  • Thief cannot perform Steal action on an invisible person
  • Ghosts do not hate the player when “Everyone Hates You” mutator is turned on
  • People are no longer seen as Guilty for attacking Zombies
  • No longer possible to attempt an interaction while invisible with someone hidden in a Bush or Manhole
  • Fix for player not being able to use Turntables when Possessing their Musician owner
  • Fix for Water Pump image not appearing properly on interface
  • ‘Activate switches’ mission can no longer appear in Hotel
  • Localization folder has been properly updated (forgot to add updates to the previous Alpha 37’s)

Alpha 36 - Downtown 2

Levels

  • Game is now playable through 4-2

Music

  • New Track “Floor 4-2 Groove is in the Blood-Pumping Organ of an Animate Being”, also added to soundtrack owners’ libraries

Building Types

  • Mall
  • Arena
  • Music Hall
  • Movie Theater

Objects

  • New blue laser emitter type that acts as a Metal Detector (actually it detects any weapon in your inventory)
  • Movie Screen
  • New Conveyor Belt type for Malls with slightly different functionality

Traits

Localization

  • Many Spanish translation fixes

Characters

  • Initial scripting for Arena fights implemented
  • Classes within Malls have the ability to sell the player things that they previously did not
  • Bouncer gives the player the ability to drop their weapons in front of Metal Detector Laser Emitters
  • Comedians can tell jokes to Music Hall patrons
  • Thief can pop out of Manholes and pickpocket the player. Other characters may pop out as well...

Graphics

  • Fix for “Falling into hole” animation of multiplayer clients not playing properly for host
  • Fix for players appearing to float permanently if they died in a body of water and returned as a ghost
  • Fix for Supercops, cloned NPCs, etc. not displaying particle effect or sound effect when spawned on multiplayer client
  • Glass walls are slightly more transparent

UI / Controls

  • Fix for instances on multiplayer client where optional mission objectives would not be indicated on the minimap
  • Fix for the mouse collider box attached to NPCs hidden in objects like Bushes sometimes blocking the object, despite the NPC being invisible
  • Fix for player not being able to hide “combine” target after right-clicking a Combine item in the toolbar while the inventory was closed

Playfield Objects

  • Fix for being able to knock on certain doors where this should not have been possible
  • Fix for Manholes sometimes appearing on top of people rather than beneath them
  • Fix for Hole not always appearing on multiplayer client when Well is destroyed
  • Crushers shouldn’t go through walls as much, if at all
  • Fix for multiplayer client not being able to make offering from Altar

Items

  • When players are mugged by Mobsters, they can get their money and items back by killing the Mobster

Status Effects / Traits / Special Abilities

  • Players can now pickpocket other players in online games

Gameplay

  • Fix for player not being able to teleport while swimming in Canals

Level Generation

  • Minor fixes to placement of certain outdoor walls

Missions

  • Fix for instances where multiplayer missions could not be completed from the multiplayer client

Mutators

Artificial Intelligence

  • People are now capable of sitting in chairs
  • People have the ability to “own” an entire building where different rooms have different owners as well -- such as the owner of a Hotel
  • People are better at getting their bearings in regards to pathfinding after being knocked back
  • Fix for NPCs not always being able to see multiplayer clients when host was not in the vicinity
  • Fix for NPCs in certain buildings getting hostile toward the player upon seeing them when the rest of the building would only become Annoyed
  • Fix for people hidden in objects like Bushes becoming visible when Ghost players bump into them
  • Mobsters no longer ask players who Can’t Speak English for money

Engine

  • Updated Unity engine from 2017.1.0p2 to 2017.2.0f3

Other

  • Updated 2D Toolkit plugin from 2.5.8.5 to 2.5.8.7
  • Updated Rewired plugin from 1.1.7.5 to 1.1.7.8

Internal

  • Bunch of physics modifications to keep things running smoothly on the new version of Unity
  • Some multiplayer modifications for the new version of Unity
  • Extra multiplayer cleanup, got rid of a bunch of internal errors

Alpha 36b

  • Fix for Turrets not shooting in the correct direction
  • Fix for NPCs not getting angry when you chloroform their friends
  • NPCs are slightly more reactive to the player hitting their friends
  • Thieves who pop out of Manholes are considered Guilty
  • Fix for people standing next to chairs as their default goal instead of sitting in them if you kill the Comedian they were listening to
  • Fix for not always having to chloroform people from behind when they are sitting in chairs
  • Fixed some AI pathing issues in the Arena
  • Thief no longer steals heavy weapons from players, since they tended to use them on the player immediately, which felt kind of cheap
  • Real fix for Mobsters mugging people with Can’t Speak English
  • Fix for players not being able to teleport after killing the mobster trying to mug them and remaining in their vicinity
  • No longer possible for NPCs to close automatic Arena doors
  • Guards no longer investigate noises heard in the Arena
  • Adjustments to which weapons the Metal Detector will detect

Alpha 36c

  • Fix for NPCs remaining in sitting position if they are killed while sitting in a chair
  • Fix for Shapeshifter not being able to Possess NPCs who are sitting
  • Fix for NPCs not sitting if they were Possessed and then Unpossessed and returned to their seats
  • If player Possesses an NPC who was listening to Comedian, the possessed character will not laugh at the Comedian’s jokes while under player control
  • NPCs will not laugh at jokes of they are Dizzy or Frozen
  • Fix for City Park areas of Downtown being considered an Indoor location, preventing teleportation
  • Fix for shadows appearing underneath Invisible NPCs if they jumped out of water
  • Fix for Overpowered text appearing when it should not have, and vice versa

Alpha 36d - Halloween Event

Alpha 35 - Downtown 1

Levels

  • Game is now playable through 4-1

Art

  • Lots of new wall and floor art for Downtown levels

Music

  • New Track “Floor 4-1 Hit Me With Your Best Rock”. The mp3 has been added to soundtrack owners’ libraries. More tracks will be coming when 4-2 and 4-3 are added.

Achievements

  • Unlock Elevator Access - Downtown
  • Downtown Diva (you can’t actually achieve this yet, since it requires you to complete Level 4-3 which does not currently exist)

Non-Playable Characters

Environments

  • Canals
  • Dance Club
  • Church
  • Hotel
  • City Park

Objects

Performance

  • Bunch of improvements (yep, I’m still at it)

Graphics

  • Fix for weapons not appearing in the player’s hands when a saved game is loaded (only fixed for games saved in Alpha 35)
  • Potential fix for pink sprite appearing in place of crushers
  • Fix for Taser bullets sometimes appearing the wrong color
  • Yet another attempted fix for generators not always disappearing after exploding
  • Attempted fix for people sometimes appearing weird on multiplayer client
  • Fix for frozen people (from Freeze Ray) playing walk animation sometimes

UI / Controls

  • Fix for local coop players’ UI sometimes appearing at the wrong zoom level
  • Fix for people not always being tracked properly on the minimap on multiplayer client

Playfield Objects

  • Fix for multiplayer clients not causing Fire Hydrants to spray on the first hit

Items

  • Fix for Haterator not working properly
  • Fix for Ammo Stealer not removing a person’s ammo when used from the multiplayer client

Sound

  • Sounds from a level can no longer play after the level has ended and the screen has faded out

Gameplay

  • People should fly through walls without breaking them less often

Mutators

Other

  • Updated Rewired plugin from 1.1.5.3 to 1.1.7.5

Alpha 35b

  • Fix for local coop interface elements appearing at the wrong size (or not at all) on certain resolutions.
  • Fix for "Ghost Bullets"
  • Supercops now begin with 2 weapons
  • Fix for Supercop not initially equipping weapons when Auto-Equip was turned off in settings
  • Fix for Flamethrower and Water particle effects sometimes appearing improperly
  • Fix for Fire Hydrant sometimes appearing at the wrong angle on multiplayer client
  • Fix for multiplayer clients sometimes being able to shoot corpses
  • Fix for mission screen items not being visible if Player 2 opened the screen before Player 1
  • Killer Robot can no longer be zombified
  • Can no longer command your followers to attack Police Box (it’s mostly indestructible)

Alpha 35c

  • Fix for Downtown levels occasionally getting stuck at 87% loading
  • Fix for start and end points in Downtown not always appearing at the northmost and southmost points on the map
  • Fix for areas of Downtown sometimes being inaccessible and surrounded by walls
  • Fix for Shotgun bullets appearing too bright
  • Fix for camera not following target when player aims with thrown items using the gamepad
  • Fix for Crushers leaving behind their shadows when reverting into walls
  • Fix for Shrunk people being killed by walking into dead people
  • Fix for toolbar slot numbers not always updating properly when ammo or durability is depleted
  • Fix for objects thrown by Wrestler not adding to Destruction stat
  • Fix for objects sometimes leaving behind a white sprite after being picked up by Wrestler

Alpha 35d

  • Another fix for Ghost Bullets in multiplayer games (hopefully a better one this time)
  • Fix for mission markers not always appearing for multiplayer clients upon starting new maps
  • Fix for followers sometimes refusing to exit buildings where the door was locked but opened

Alpha 35e

  • Fix for Ghost Bullets in multiplayer games for players who have turned lighting completely off.

Alpha 34 - Optimizations 3

Performance

  • Many, many improvements (Unlisted)

Graphics

  • Fix for possessed characters in multiplayer sometimes having white eyes

UI / Controls

  • Fix for being able to press Esc and quit the game on the loading screen when not in online
  • multiplayer mode
  • Fix for character select interface not being transparent after death in multiplayer games
  • Fix for character select screen appearing briefly (barely noticeable) while black “curtains” open at the start of multiplayer games

Environment

  • Fix for lakes that appear to be poisoned sometimes not giving proper effects to the player

Items

  • Fix for items sometimes going all teleport-y crazy after falling into an incinerator
  • Fix for items sometimes going nuts when near the edges of water
  • Fix for item sprite appearing at wrong position on Y axis after exiting water

Combat

  • Fixed issue where commanding people to attack an object wouldn’t work properly if the player went outside a certain range of the object

Sound

  • Fix for no sound playing when Tranquilizer darts and Water Pistol shots hit wall

Gameplay

  • Fix for player jumping in and out of water too frequently when landing on the edge of the water body

Artificial Intelligence

  • People become hostile toward someone who freezes their friend
  • Fix for people sometimes getting stuck at the edge of holes
  • People are better at figuring out when to pause for Fire Spewers

Alpha 34b

  • Fix for minimap icons not updating properly
  • Fix for objects sometimes appearing highlighted after being hit with melee attacks while Freeze Frames are turned on
  • Fix for interactable objects sometimes not appearing highlighted after the player stops interacting with them

Alpha 34c

  • Fix for not being able to create a new character in Gamepad mode
  • Fix for people's sprites getting weird when arresting them
  • Fix for people not getting angry at you when arresting their friends
  • Fix for people not getting angry at you when biting their friends
  • Fix for Generator sometimes leaving its sprite behind after exploding
  • Fix for player's hands sometimes appearing in front of their head when aiming north with the gun
  • Fix for jumping into water not working properly on multiplayer client
  • Fix for Fires not staying on top of items on multiplayer client
  • Fix for quest markers not initially appearing on the map on multiplayer client
  • Fix for Security Cam not causing owners of the building to search for the intruder
  • Fix for Lunge often teleporting the player through walls
  • Potential fix for multiplayer client issue where all people start looking weird and purple and not animating
  • Unity updated from 2017.1.0p2 to 2017.1.1p3

Alpha 34d

  • Fix for trash cans not appearing and machines appearing in incorrect locations
  • Fix for players not being able to move after being knocked out and getting up
  • Fix for Generator sometimes leaving its sprite behind after exploding, but for real this time

Alpha 33 - Optimizations 2

Performance

  • Whole bunch of large and small improvements that hopefully did not break too much

Graphics

  • Fix for split-screen camera sometimes showing weird artifacts on *Medium lighting mode
  • Fix for players appearing as purple worm man thing when switching to local multiplayer mode from Home Base

UI / Controls

  • Fix for “Other players can revive you” messages not appearing in four-player local mode
  • Fix for certain interface elements appearing in incorrect positions during camera zooms
  • Fix for dialogue box appearing on top of main menu when the game is paused

Characters

  • Fix for not being able to properly Bribe cops, which in turn made the Cop character impossible to unlock

Playfield Objects

Items

  • Fix for cases in multiplayer games where people would refuse to equip or shoot certain weapons on the server due to traits like Stubby Fingers, though they were equipped on the client

Status Effects / Traits / Special Abilities

  • Fix for game freezing if the player killed themselves while having the Bloodlust trait
  • Fix for Bloodlust restoring someone’s health after their death
  • Fix for Bloodlust triggering when the player punched dead bodies that were burnt from fire
  • Fix for bodies not turning into zombies if they were afflicted with Zombiism and then knocked out and killed

Combat

  • Fix for opponents sometimes immediately punching the player after the player had just initiated combat
  • Fix for opponents being too aggressive toward the player prior to actually hitting the player for the first time
  • Fix for opponents consistently being too aggressive toward multiplayer clients
  • Fix for opponents phasing through walls often as multiplayer client

Sound

  • Fix for Werewolf Transformation sound effects not playing
  • Sound effects added to menus in a couple spots

Gameplay

  • Fix for game going haywire when falling down holes and dying while Possessing another person
  • Possibly a bunch of other fixes for possessing other people
  • Fix for players being able to continue the game in coop mode if they were falling into a hole after the game had ended due to Suicide or finishing all the levels

Level Generation

  • Fixed a couple of instances where pits were placed in such a way that people would have difficulty pathing around them

Artificial Intelligence

  • Improved pathfinding, people less likely to get stuck walking into walls
  • Fixed issue where people would not pay attention to noises after too many noises had been created during that level
  • Fix for combat not occurring properly between NPCs when they were off-camera
  • Fix for people not fleeing clients properly when they were out of range of the host
  • People will not walk through red lasers in most situations

Alpha 32 - Optimizations

Performance

  • Loads and loads of performance tweaks
  • Load times are slightly faster

Graphics

  • Fix for players clipping through walls and objects vertically after teleporting while in the water

UI / Controls

  • Fix for Traits on Load Character screen not being separated by line
  • Fix for players 2, 3 and 4 not having the correct character selected when entering Character Select screen after death while playing as a custom character
  • Fix for error if player plays as a custom character, dies, clears the custom character slot, then closes and re-opens the menu

Items

  • Fix for Shopkeeper appearing to be equipped with weapons on multiplayer client when he is actually empty-handed

Status Effects / Traits / Special Abilities

Sound

  • Fix for “jump out of water” sound effect playing if the player teleports while in the water

Tutorial

  • Fix for explosions from first laser not hitting the player if he stood in the exact right spot
  • Player can now eat the Banana to advance the “quick-use health” part of the tutorial

Internal

  • Prep work for Downtown levels
  • Prep work for console versions
  • Created new Free version of the game
  • Created new Show version of the game for PAX

Alpha 32b

  • Fix for custom characters sometimes not appearing properly
  • Fix for chests and shops sometimes having incorrect items

Alpha 32c

  • Fix for Pits not appearing
  • Fix for Crusher poles not appearing
  • Fix for shadows not appearing
  • Fix for player identifiers not appearing in multiplayer modes
  • Fix for people not turning blue when frozen

Alpha 32d

  • Fixed a small bug that I added shortly before deploying Alpha 32, which ironically might have made performance WORSE than before.

Alpha 32e (August 25)

  • Fixed issue from 32d where people would not attack you
  • Added new lighting setting “Medium”. With this setting, walls do not cast shadows, which can greatly improve performance while still keeping the aesthetics mostly intact.
  • Fix for Killer Plants remaining permanently white after being hit
  • For for people briefly looking incorrect after being Depossessed by Shapeshifter
  • More performance tweaks

Alpha 32f

  • Fix for glitch introduced in 32e where AI would often not attack each other when they are hostile

Alpha 32g (August 26)

  • Fix for people not always fighting back against Zombies
  • Fix for people not getting angry upon seeing you standing over their friend’s dead body
  • Fix for people not walking around in their owned buildings and looking at objects
  • Fix for people not being angry at depossessed people who attacked them while possessed
  • Fix for people not correctly determining when they should not get angry at a person who attacked them while possessed
  • Fix for items not having shadows
  • Fix for players 2, 3 and 4 in coop games not being able to use hacking target properly
  • Fixed frame drops when people got clustered together

Improved Zombie frame rate issues

Alpha 32h (August 27)

  • Fix for weird bugs introduced in 32g

Alpha 31 - Character Creation 2

Character Creation (and related gameplay)

  • Custom characters can be used in multiplayer mode, as long as it’s not a non-password-protected internet game
  • Character data is now stored in the My Documents folder (or Mac/Linux equivalent)
  • It is now possible to change a character’s eye type and color, and add an accessory
  • Many balance changes made to point value
  • Character Creation interface has been prettied up
  • Added “Clear Slot” button
  • New selectable traits: Unstoppable-ish, Ultimate Butterfinger-er, Sausage Fingers, Scientist Slayer, Specist, Diminutive, Naked, Blahd Basher, Crepe Crusher, Zombify, Flesh Feast, Fair Game, Serve Drinks, Charismatic, Malodorous, Addict
  • New selectable items: Drink Mixer, Slave Helmet Remote, Steroids, Codpiece, Bacon Cheeseburger, Banana, Whiskey, First Aid Kit, Rock, Combat Helmet, Freeze Ray, Ghost Blaster, Shuriken, Axe, Translator
  • New selectable abilities: Enslave, Sharp Lunge
  • Traits and Abilities are now capable of canceling out other traits and abilities
  • Trait, Ability and Item descriptions may contain “Recommended” text to indicate other things that go along them
  • Custom characters can get Achievements and Unlocks.
  • No longer necessary to switch to Sandbox mode when using characters that exceed the point limit. However, players will be unable to get Achievements and Unlocks.
  • Placed caps on the number of Traits and Items that can be selected before the player exceeds limitations
  • Button added to allow alphabetical sorting in addition to point value sorting
  • Sorting takes “locked” status into account
  • Some missing items added to starting item selection
  • Gamepad button prompts only appear when using a gamepad
  • Error message will appear if you try to give your character a name that is already taken by an existing character
  • Deleted characters are immediately removed from the Character Select screen
  • Fix for facial hair appearing as the wrong color in the big character select image
  • Pressing Start on the gamepad to save the game while inputting a character name will now save that name properly
  • Assorted fixes for gamepad navigation in character creation screen
  • Fixed more cases where “E_” text was appearing when performing certain formerly character-specific abilities
  • Fix for new custom characters sometimes starting with the wrong hair, skin color, etc.
  • Fix for custom characters who got zombified resurrecting with incorrect body type
  • Fix for custom characters with “The Law” not being able to see whether a person was guilty or innocent
  • Fix for custom characters with “The Law” not being aligned with Cops
  • Fix for Taser not being available to custom characters when No Guns mutator was active
  • Fixed bug where the last button on the Traits and Items lists was not appearing
  • Fix for “Killer” on Stats screen reading “E_Custom” at times
  • Fix for NPC custom characters not having wolf heads, robot heads, etc.
  • Fix for player not being able to change the color of wolf heads, robot heads, etc.
  • Fix for original head appearing behind wolf heads, robot heads, etc.
  • Fix for larger body types not being sized correctly on the Character Creation screen
  • Fixed timing of certain Character Creation screen sound effects

Sound

  • Around 100 new sound effects

Localization

  • Fix for fan translations not appearing properly when turned on until after the game was restarted

Graphics

  • Fix for accessories like Sunglasses sometimes appearing over hair when they weren’t supposed to

UI / Controls

  • Fix for pressing space to select random characters on Character Select working weird in Home Base with more than 1 player active

Status Effects / Traits / Special Abilities

  • Fix for Arresting animation not completing properly when arresting Slaves
  • Studious and Super Studious do not take effect when the player loses XP
  • Turf Warrior has been replaced with one trait for each gang: Blahd Basher and Crepe Crusher

Mutators

  • Sandbox mutator now allows you to do missions, but does not require them in order to get to the next level

Multiplayer

  • Fix for appearances of “purple worm man thing”

Engine

  • Updated Unity engine from 5.6.1f1 to 2017.1.0p2

Other

  • Updated 2D Toolkit plugin from 2.5.8.1 to 2.5.8.5
  • Updated Rewired plugin from 1.1.3.0 to 1.1.5.3
  • Updated Steamworks dot net from 9.0.0 to 10.0.0

Internal

  • Prep work for Downtown levels
  • Prep work for console versions

Alpha 31b

  • Fixed issue where character select wasn't working properly and people's unlocks were getting deleted

Alpha 31c

  • Fix for context buttons and store/chest items not being clickable.

Alpha 31d

  • Fix for clients not being able to select custom characters in password-protected games when joining the game via invite
  • Fix for not being able to select Slave Remote and Drink Mixer
  • Fix for sorting in Character Creation not always working properly
  • Fix for being able to gain Chicken Nuggets by switching off Abilities in Character Creation
  • Fixed gamepad cursor not immediately appearing over custom characters when the player dies and is returned to the Character Select screen
  • Fix for Zombify not infecting people when used with Bite
  • Fixed Zombify triggering people to run away instead of Fair Game
  • Fix for clock not counting down seconds during mutators and disasters

Alpha 31e (August 11)

  • Fix for Zombies not having yellow eyes

‘Zombify’ trait name changed to ‘Zombiism’, and description changed to let players know that other zombies will not attack them

  • Changed Handcuffs description to indicate that these cannot be used on members of The Law
  • Can’t unlock elevator floors or the Shapeshifter by using custom characters
  • Added Safe-Cracking Tool to item list
  • Fix for certain status effects from Lakes not working properly on multiplayer clients
  • Fix for players still appearing to be underwater after dying in a Lake and respawning as a ghost
  • Fair Game cancels out Specist, Scientist Slayer, Blahd Bashes, Crepe Crusher, and Naked
  • Fixed Bloodlust canceling all special abilities instead of just Cannibalize
  • Fix for Bloodlust and probably a few others not working properly for multiplayer clients with custom characters (traits weren’t getting sent to the server properly)
  • Fix for mustache sometimes appearing at the side of custom characters’ faces
  • Fix for list of body type in character creator sometimes appearing as a white square, and not all body types appearing
  • Fix for Character Select menu sometimes getting stuck in multiplayer mode if a custom character was chosen and then the menu was closed and re-opened
  • Fixed Zombiism triggering people to run away after first level (only Fair Game should do this)

Alpha 31f (August 12)

  • Fixed bug where custom characters could sometimes not be used in multiplayer games
  • Naked works properly for custom characters

Toss cancels Diminutive and Sausage Fingers, and The Law cancels Naked, Naked cancels Likeable

  • Changed Naked description to indicate that business owners want you to leave
  • Changed cost values of Safe-Cracking Tool and Safe Buster to better reflect their respective strengths
  • Fixed certain Character Creation menu sounds occurring on clients when played on host

Alpha 31g

  • It is now possible to play as Custom characters in non-password-protected multiplayer games, just not overpowered characters.
  • White hair color added, so that gorilla head, robot mask etc. (which are listed under hair types) could have their normal coloring.
  • Fix for Assassin not showing skin behind the mask on Character Select.
  • Fix for Debt amount sometimes not displaying properly for custom characters.

Alpha 31h

  • Fix for fan translations not working

Alpha 31i

  • Fixed bug where custom characters could sometimes not be used in multiplayer games, FOR REAL THIS TIME (oh god I hope this is the last hotfix)

Alpha 31k (31j was borked)

  • Spoke too soon! Fixed bug where it was impossible to select non-custom characters in non-password-protected internet games.
  • Fixed bug in the very-briefly-released 31j where unlocked data was not loading because the application data directory had been changed without my knowledge (thx Unity)

Alpha 30 - Character Creation

Yeaaaa, that's right, it's FINALLY possible to create your very own characters! Just click on the bottom slots in the Character Select screen to get started!

This is still very much a work in progress, so there are a few caveats:

  • Saved characters may be deleted next build (August 10)
  • Unlocks are disabled while playing as user-created characters.. for now.
  • User-created characters do not work in online multiplayer mode.
  • Many abilities and traits are not available right now.
  • Point values were added very hastily and might end up getting changed a lot. Not a whole lot of balancing has been done.

Alpha 30

New Feature

  • Character Creation

Graphics

  • Zombies have correct eye sprite after being arrested and killed

UI / Controls

  • Fix for NPC icons remaining on the minimap after they are transformed into Zombies
  • In 2-player local coop, switched color of split-screen transition effect from white to black so that it would appear less jarring
  • Players can now rebind many controls that were not available for rebinding before
  • Controller rebinding can be done from the initial setup screen before the game begins for the first time
  • Loadout menu includes the number of items that the player will receive

Items

  • Fix for thrown items sometimes dropping beneath the player instead of actually being thrown

Status Effects / Traits / Special Abilities

  • Jock no longer loses 5 Health when using Chaaarge
  • Fix for error occurring when Jock landed on the ground after charging into a wall, preventing sound effect
  • Flesh Feast cannot be used on Killer Robot
  • Player cannot receive “Big Bullets” when they are unable to use guns
  • Player cannot receive “Durabilitacious” when they are unable to use melee weapons
  • Zombies are seen as “Guilty” by Cops

Gameplay

  • Fix for players not falling into holes if they were running at extremely high speeds due to “I’m Outtie”

Missions

  • Can no longer receive missions where you need to kill someone of the same class when you have the Class Solidarity trait

Level Generation

(Adjusted positioning of various Tubes in Factories to avoid instances where the objects they spew out miss the conveyor belt

Artificial Intelligence

  • Cops get angry when the player hits Fire Hydrants and makes them spew water
  • Cops no longer try to whack Fire Hydrants to death when they get sprayed
  • Ghosts and non-party-member Zombies are less careful when walking into dangerous situations
  • Fix for Cops not being initially Hostile toward Shapeshifters

Jock has (temporary) dialogue in Home Base

Performance

  • Optimizations made to Zombie

Stuff you might have missed in Alpha 29's many hotfix builds

  • Fix for multiplayer having major issues with level transitions
  • Proper support for generic USB gamepads

Alpha 30b

  • Increased player name character limit to 32 characters
  • Fix for custom characters saying “E_<something>” when given certain traits
  • Adjusted some cost values
  • Fix for Loneliness Killer followers spawning weird
  • Fix for Toss ability not working properly with Pacifist
  • Fix for custom characters not being able to unlock things in Home Base
  • Custom characters are given the correct number of items when starting a new game
  • Fixed “Art of the Deal” not functioning for custom characters
  • Fix for Primal Lunge on custom characters not doing proper damage
  • When you have Loneliness Killer, people will not spawn with you when you return to Home Base

Alpha 29 - The Zombie

New Features and Content

Achievements

  • Zombie

Graphics

  • Fix for sleep Z’s not disappearing when NPCs were afflicted with various status effects while sleeping
  • Fix for dizzy stars appearing if a knocked-out person falls into a hole

UI / Controls

  • Fix for players being returned to “Enter Password” menu if they pressed Esc after being invited to a game through Steam
  • Fix for AlienFX setting going from Off to On at certain times without user consent
  • Fix for camera sometimes not following the player when they canceled out of various “operating” bars
  • Fix for the camera not focusing on player when Arresting/Enslaving as multiplayer client
  • Game can no longer go into slow motion when players are on the Character Select screen due to background activity like explosions
  • If the player is holding Extra Info and someone dies, their info will disappear
  • When determining what interactable objects should be highlighted, the game will de-prioritize certain less important objects like Bushes
  • Fix for players having difficulty interacting with certain objects (particularly doors) when other players were standing right next to them
  • If the player is standing near an object with a full inventory, and an item is on the ground, they will interact with the object instead of the item

Playfield Objects

  • Fix for players not receiving credit and Destruction bonus for destroying Generators
  • Bullets no longer hit wall-based Pipes
  • Fix for throwable objects being able to pass through certain Park-based objects where this was not intended
  • Explosions set oil spills on fire
  • Read Email context button on Computers has been moved to the bottom of the list
  • Noise indicator appears over objects hacked with Laptop to further indicate the noise created
  • Fire does not cause as much knockback, to prevent situations where a player would bounce into a nearby wall and back into the fire
  • Context buttons for using Wrench on Generator now indicates that durability will be lost
  • Fix for objects like Red Barrels not exploding on multiplayer client when client threw items at them
  • Fix for thrown items on multiplayer client not triggering Fire Hydrant spray

Items

  • Fix for multiplayer bug where a client’s equipped weapons and armor would not appear properly to other players when a new level was first entered
  • Certain items, such as the rock and shuriken, will be thrown a bit of extra distance to avoid situations where the player clicks on an enemy and it is thrown to their feet
  • Doctor can use Taser, it’s now flagged as non-violent
  • Fix for audio and music notes appearing multiple times for Boombox if the multiplayer client went far away and came back
  • Fix for weapons purchased out of people’s hands by Shopkeeper not being unequipped by the weapon-holder, creating a duplicate weapon in your inventory
  • Chainsaw can no longer be found in the game (it’s not ready yet, it shouldn’t be appearing)
  • Fix for Slavemaster being able to attain multiple undroppable Tasers
  • Fix for Slavemaster not being able to combine weapon add-ons with Taser
  • Pouring oil causes a small noise
  • People will get angry if they see you spilling oil on the ground or lighting it on fire
  • Fix for Slavemaster not receiving Taser when No Guns mutator is active
  • Slave Helmet blows up properly when Slave has Resurrection status effect
  • Slave Helmet causes correct-sized explosion when Slaves venture too far away from their Slavemaster
  • Fix for Slavemaster being able to give Taser to party members
  • If Doctor misses with their Chloroform Hankie, cooldown will not trigger
  • Fix for multiplayer client not always receiving credit for killing someone with a Banana Peel

Status Effects / Traits / Special Abilities

  • Fix for player continuing to Arrest/Enslave people after they have been killed
  • Fix for player continuing to interact with nonexistent objects and people if they were destroying quickly while the player was “operating” them
  • G-P-Yesssss is no longer available on multiplayer client. I will make it available again once I find a fix for issue where it was not working properly
  • Potential fix for Jock sometimes getting stuck in a Charge animation when next to Steel and Border walls
  • Fix for Comedian not being able to add people to his party with Joke if they were already Loyal
  • Fix for Cannibalize icon appearing while the player was a Ghost
  • Fix for “No In-Fighting” not always working properly in all cases with NPCs
  • Fix for “No In-Fighting” working between players in multiplayer but displaying faked hits
  • Fix for player being super-fast if they were resurrected when they had the trait “I’m Outtie”
  • Fix for Wrestler sometimes not being able to pick up certain mission-related objects
  • Vampires in multiplayer games get proper credit for killing other players with Bite
  • When Resurrecting through use of Resurrection Shampoo, people receive a minimum of 25 health
  • Certain traits will no longer appear as level-up choices under certain circumstances.
    • Bloody Mess does not appear for Cannibal
    • Medical Professional does not appear for Vampire
    • Studious no longer appears for Slum Dweller
    • Durabilitacious no longer appears with “No Melee” mutator
    • Hard to Shoot and Big Bullets no longer appear with “No Guns” mutator
    • Butterfinger-er no longer appears with “No Melee” and “No Guns” mutators both activated
    • Friend of the Common Folk no longer appears with “Everyone Hates You” mutator
    • Let me know if you can think of any others like this!

Combat

  • Players will auto-aim at objects again, but only if they are meant to be destroyed for a mission
  • Fix for some cases where Giantized players were able to hit and destroy walls from behind Steel walls
  • Fix for Shrunk players being able to shoot bullets through north/south-facing walls

Sound

  • Sound effect plays upon pressing “Complete” button on Missions screen

General Gameplay

  • Fix for player not being able to teleport in Graveyards and other outdoor buildings

Stats / Unlocks

  • Fix for Comedian unlock not always triggering for multiplayer clients

Missions

  • Fix for “Break Out” not always appearing over prisoners’ heads during Prison Break missions
  • After breaking people out of prison for missions, their character-specific minimap indicators (like Drug Dealer or Shopkeeper) will appear properly
  • Fix for certain objects being marked as targets on “Destroy All” missions when it was not actually necessary for the player to destroy them
  • Fix for Rescue missions immediately failing if a player entered a multiplayer game with a character that the prisoner hates
  • Fix for Rescue missions immediately failing if the player Possessed someone with the Shapeshifter who was Hostile toward the Prisoner

Level Generation

  • Fix for Bars/Fences/Barbed Wire still occasionally not facing the correct direction on multiplayer client

Artificial Intelligence

  • Fix for NPCs getting stuck when pathing past Fire Spewers
  • Fix for rescued people sometimes not joining player’s party if they had no room for more people
  • Fix for people sometimes not being scared of Werewolf and Killer Robot when they should have been
  • Fix for Slaves technically remaining in the player’s party when Slavemaster is Depossessed by Shapeshifter
  • When Slavemaster is Depossessed, Slaves will follow him rather than running back to their home immediately and likely blowing up
  • Slaves do not become Annoyed when Slavemaster is Possessed
  • If Shapeshifter Possesses a Slavemaster and dies as the Slavemaster, Slaves will not become angry at the Shapeshifter
  • Fix for Slaves becoming Hostile toward the player, and Slavemaster becoming Hostile toward Slaves following Depossession
  • When Shapeshifter Depossesses, nearby people who see the Depossession will return to their initial relationship with the Depossessed person
  • Ghosts are excluded from Ideological Clash
  • Fix for NPCs continuing to dance or sleep while being bitten by Vampire
  • Fix for questgivers not having their normal context menu actions available after the player completes a Rescue mission for them
  • Fix for followers saying “I can’t exactly get there” at inappropriate times
  • Fix for rescued NPCs returning to their prison cells after the mission is complete
  • When a Slavemaster captures multiple Slaves, those Slaves will become Loyal to one another
  • Fix for NPCs who are Loyal or Aligned with the player becoming Hostile toward the player’s newly enslaved party members
  • If the player Neutralizes a Slavemaster, his former Slaves will become Loyal to the player
  • Fix for NPCs who join a player’s party sometimes having the wrong alignment toward other followers and party members
  • Fix for NPCs continuing to talk after being Electrocuted
  • No longer possible to make followers attack broken windows, which would cause them to attack forever since the windows can’t be broken a second time
  • Fix for non-owners of buildings not running away from fires in their building
  • Fix for follower NPCs not following the player or properly taking orders after dying and resurrecting
  • NPCs no longer yell things at inanimate objects when attempting to destroy them
  • Fix for NPCs being stopped in their tracks by stationary Saw Blades
  • NPCs who are Loyal to the player will offer Keys, Safe Combinations and Mission Objective items
  • In Radiation levels, people always run back to their original position (as opposed to walking) if they finish their current activity and they are outside
  • Potential fix for NPCs sometimes trying to look at Shelves through walls
  • If the player gets a Slavemaster to join their party through some means, his Slaves will follow him instead of standing in their original locations
  • If a party member has to leave due to being injured, the player can still give them items for healing purposes so they can re-hire if they wish
  • If a player is a Cop or has the status effect “Above the Law”, rescuing a Prisoner for a mission will not result in other Cops attacking that Prisoner
  • NPCs take “No In-Fighting” into account when deciding to attack when it would normally hit the player
  • Party members of Player A will not be scared by Player B if Player B is a Werewolf/Zombie

Text

  • Quitting the game from the title screen no longer states that your progress will be saved
  • “Resume Game” replaced with “Resume Save” on title screen
  • Scientist says something different when you ask him to identify a Syringe

Tutorial

  • Fix for Windows occasionally being missing

Engine

  • Experimented with Unity 5.6.2f1, reverted back to 5.6.1f1 due to crashes and Linux instability. Will be looking into Unity 2017.1.0 for a near-future update.

Soundtrack

  • All tracks updated to 320 kbps versions (these were previously 192 kbps)

Other

  • Updated NAT Traversal plugin to 1.54
Alpha 29b
  • Fix for Traits not properly appearing in Level-Up menu.
  • Questgivers no longer run away from Zombies.
Alpha 29c
  • Fix for "Neutralize Some Folks" missions sometimes not being completeable if someone was Zombified.
  • Fix for Zombies not always turning against their former allies upon becoming zombified.
Alpha 29d (7/14/17)
  • Added Zombie ability “Flesh Feast” which gives the player (and only the player) 2 health for each Fist hit on an NPC
  • Removed Zombie starting item Food Processor
  • Zombie Spit does 10 damage in addition to DNA Connection
  • Zombie Spit travels through the air faster
  • Zombie followers are much less prone to running off and attacking random people
  • Fix for NPCs sometimes running from danger that they can’t see
  • Fix for Loneliness Killer issue where new party member zombies would sometimes fight other zombies
  • Increased radius in which Zombies will decide to attack people
  • Ghosts do not become Scared or Hostile toward Zombies
  • Zombies do not become Hostile toward Killer Robot
  • Zombies will not be initially Hostile toward people who need to be rescued for missions
  • Team-Building Expert trait will not appear if the player has Zombie Army trait
  • Zombies will not hate other zombies with “Everyone Hates You” mutator, since they can’t attack each other
  • Fix for players not receiving Skill Points if they killed and Zombified someone
  • Fix for people not becoming Zombified if the player killed them on the first hit
  • Fix for Zombies sometimes becoming Annoyed with other Zombies
  • Fix for NPCs Hostile toward Zombies sometimes becoming Alerted and then immediately Fleeing if they were far enough away
  • Fix for Zombie and Shapeshifter eyes being the wrong color when they were burnt to death
  • Non-follower Zombies are not as careful about avoiding traps, because they are stupid zombies
Alpha 29e (7/15/17)
  • NPCs are no longer Scared by Zombies who are Invisible, Hidden in Bushes, or under a Cardboard Box
  • Fix for radiation’s green hue getting stuck after killing people who were meant to be Zombified
  • Fix for Shapeshifter not resurrecting properly after Possessing someone and falling down a hole
  • Fix for Zombie having a weird appearance in “New Character Every Level”
  • Fix for “New Character Every Level” not having the full selection of characters in offline games. I had forgotten to revert a change during testing.
  • Fix for Zombies being able to run at certain times when they weren’t supposed to be able to, such as when they are near danger
  • Added a few Zombie related sound effects
  • Fixed issue where “Neutralize” could remain above certain character classes’ heads after neutralizing them on “Neutralize Some Folks” missions
  • Reverted some code I had secretly added to prevent piracy group ALI213 from playing online, after negative Chinese reviews about a lack of players online. Whatever, I ain’t messing with this. :P :P :P

Alpha 29f (7/18/17)

I wanted to release this build because it includes a fix that I think might solve some of the issues with multiplayer level switches that people are having. Please see this thread for information on how you can help me solve these issues.

This build also includes a bunch of other fixes that I haven't had time to write up. I'll include those in the patch notes for Alpha 30, still scheduled for next week.

Alpha 29g (7/20/17)

Alright, one more! I might have a fix for issues that people were having with generic gamepads not working properly. If you've been having gamepad troubles, try this and let me know how it goes. Note that you will probably need to rebind most of your controls.

For everyone else, all your gamepad bindings will be reset in this build -- sorry!

Controller problems? Go to the Settings -> Control Setup -> Gamepad Setup -> Restore Defaults.

If that doesn't work, try the first answer in Troubleshooting

Alpha 28 - Playable Slavemaster

New Features and Content

  • Added support for Alienware Alien FX, which causes Alienware keyboards to light up in flashy ways during gameplay. This can be turned off in Gameplay Settings.
  • Slavemaster is now a playable character
  • Special Ability "Enslave" added
  • Taser item added
  • Status effect “Electrocuted” added
  • Trait "Ideological Clash" added
  • Trait "Poor Hand-Eye Coordination" added

Localization

  • New Korean translations added

Achievements

  • Slavemaster

Graphics

  • Player always stops pointing their gun when the “Operating...” bar is present
  • Fix for player identifier circle appearing in the incorrect position if the player was Shrunk or Diminutive while underwater
  • When Shapeshifter possesses someone, their eyes become red
  • Fix for geyser of blood appearing on multiplayer client when Cannibal ate someone
  • Fix for knocked-out people on multiplayer client not always having their eyes closed
  • Fix for dizzy stars sometimes not appearing over the heads of knocked-out people on multiplayer client
  • Fix for dizzy stars animations sometimes appearing ‘out of sync’
  • Fix for sleep Z’s not appearing on multiplayer client
  • Fix for bullets being nearly invisible in Werewolf mode

UI / Controls

  • Player’s character type now appears on Stats screen
  • Fix for an NPC’s map marker disappearing after they teleport
  • Fix for Context Buttons interface getting glitchy when there were too many buttons
  • Fix for incorrect item slots flashing when an item is equipped when the “use item on object” interface is present
  • Fix for “Mission Complete” notification appearing a bit too quickly when objects were destroyed for a mission
  • Made it less easy to accidentally cancel out of handcuffing someone if you were spamming right-click
  • When selecting Object Context Buttons, pressing Up on the first button brings you to the bottom of the list and vice versa
  • Inventory slot “cost” text moved slightly up so as not to obscure the image as much
  • Fix for inventory items sometimes disappearing when assigning toolbar slots with Auto-Sort Inventory set to Off
  • Fixed incorrect character being initially selected in Character Select in multiplayer mode when Shapeshifter player died while Possessing another character

Playfield Objects

  • Fix for vertical-facing Bars/Fence appearing weird sometimes
  • Fix for Gas clouds being able to affect people from behind walls if the person hugged the wall
  • Hacker can’t clone a person by hacking the Clone machine if they have reached their follower limit
  • Turret does not shoot at Vampire when Security Cam detects someone
  • When hacking Cameras and Turrets, the interface now indicates the current setting to the player (i.e. whether turret is targeting owners or non-owners)

Items

  • Fixed bug where Wrestler picks up a weird looking item and tosses “E_TossItem”
  • Fixed some important bugs relating to the instantiating of items when there were more than 50 items in existence. This may fix some random problems
  • Fixed issues relating to equipped items at the beginning of levels causing various bugs
  • Fix for issue where Shopkeeper purchasing a weapon directly from an NPC’s hands would cause the weapon to appear equipped in the inventory without actually being equipped
  • Fix for Slave Helmet sometimes not exploding when they Slave went too far out of range of its Slavemaster
  • Slave Helmet does not blow up immediately after its wearer dies, it takes a second now
  • Slave Helmet cannot blow up while the wearer is falling into a hole
  • Slave Helmet no longer drops to the ground after a Slave is freed
  • Slave Helmet produces Normal sized explosion instead of Big one
  • Slave Helmet Remote now blows up multiple owned Slaves at once
  • Slave Helmet Remote cannot be dropped when in the possession of Slavemaster
  • Fix for Gorilla not being able to use Oil Container
  • Oil Container does not disappear from the player’s inventory when it runs out
  • Cigarettes and Cigarette Lighter are available as loadouts and from the Item Teleporter
  • Doctor can now throw Banana Peels
  • Ammo Processor and Kill Ammunizer can no longer be used on Oil Container
  • Fix for player exiting Cardboard Box when walking over dead bodies
  • Fix for head-based armor not being properly equipped on NPCs brought to the next level

Status Effects / Traits / Special Abilities

  • Fix for issue introduced in Alpha 27 where player would not receive health bonus for gaining a level if the level was gained after the floor was finished
  • No longer possible to gain extra health from leveling up while dead or a ghost
  • Fix for player being able to transform into Werewolf immediately after returning to human form if the Special Ability button was pressed quickly enough
  • Fix for player being able to Possess a person a second time after leaving their body if the Special Ability button was pressed quickly enough
  • Jock stops Charging when teleported
  • Fix for client being Tranquilized and countdown numbers not appearing for host or other clients
  • Fix for issue where, if a Shapeshifter who was Possessing someone was knocked out and then killed before they woke up, they would not Depossess properly, and would become a ghost instead
  • Fix for Gorilla being able to do multiple lunges without charging if the Special Ability button was pressed at the exact right time
  • Fix for Shapeshifter becoming a normal-sized human after Depossessing while Shrunk or Giant
  • Player does not lose most status effects when knocked out. Rather, they are only paused.
  • Fix for Jock falling down immediately if a wall was behind him when beginning a Charge
  • Doctor’s Chloroform cooldown reduced from 10 seconds to 5

Sound

  • Fix for “can’t do” sound effect sometimes playing when cycling to Fist

General Gameplay

  • Fix for Shapeshifter player disappearing after possessing a Slave and falling into a hole
  • NPCs can no longer bump Cannibals out of their hiding spots if they walk on top of their position

Stats / Unlocks

  • Fixed issue where if the Shapeshifter entered the elevator while possessing a person, that person would be counted as an “angered” person in Stats
  • Alerted stat does not increase when the Rage poison is used on someone

Missions

  • Fix for missions being failed if the NPC holding the item teleported

Mutators

  • Fix for Cop losing XP for killing hostile NPCs in Everyone Hates You
  • In Low Health mutator, players now only need 10 health to revive a teammate rather than 20
  • Fix for sleep Z’s in Rogue Vision not disappearing when a not-in-vision NPC got up and started walking around

Level Generation

  • Fix for Trash Barrels and Vending Machines occasionally blocking the player’s path when a wall was nearby diagonally
  • Fix for Air Conditioners sometimes spawning directly next to each other and blocking the player’s path

Artificial Intelligence

  • Fix for prisoners sometimes walking back to prison after escaping
  • Fix for Cops not becoming Hostile after seeing the player Tranquilize someone or shoot them with a Water Pistol
  • If you own a Slave that is Aligned with someone else, that other person will become hostile toward you
  • Slaves no longer refuse to obey your “Attack” commands on the grounds that they “would get killed”
  • Fix for NPCs sometimes not attacking the player if they became Hostile while they were Loyal towards the player
  • Fix for non-partied NPCs sometimes following invisible players
  • Fix for NPCs not giving the player normal interaction options after being rescued for a mission
  • Fix for NPCs not being able to sell items to the player after being possessed by Shapeshifter
  • Fix for NPCs sometimes running into walls after being Depossessed from Shapeshifter. Might have fixed some other cases of this occurring as well
  • Fix for party members who become hostile towards the player sometimes appearing again on the next floor
  • Fixed cases where a Hostile person would not attack the player if they became Hostile when the player was extremely close
  • Fixed cases where a party member would become hostile toward another player but not attack them
  • Cops do not care about crimes committed by friendly/loyal people
  • Fix for NPCs being able to hear certain crimes while having the “Hearing Blocked” status effect
  • When commanding groups of people at the same time (“All Attack”, etc.), only those that speak your language will obey
  • If a person A is hostile toward person B and person B is Aligned to the person C, person A will only become hostile toward the person C if person B is in person C’s party. In the previous update, this only applied to Loyal people and not Aligned people. Also, the employment rule is now only necessary if person B or C is a player, and not if both are NPCs
  • NPCs who are Loyal toward the player don’t mind the player committing small crimes toward them, like stealing their stuff.
  • NPCs that you are rescuing for a mission will not go out of their way to attack Turrets, Fire Spewers, etc. due to the probability of them getting themselves killed.
  • Fix for Prisoners sometimes running into their cell doors when the prison wall has been destroyed
  • No longer possible for someone to quit your party due to low health, and then join again with full health if their health was within a certain small range.
  • Not being able to hire NPCs with low health now extends to all classes, whereas before this only applied to gangsters
  • Party members will take a bit more damage before they decide they’re too hurt to continue
  • Fix for NPCS being rescued for missions not always obeying Attack commands properly
  • Fix for NPCs standing still when being told to Stand Guard behind a locked door

Text

  • Fix for endgame stats screen not stating the cause of death properly when a Jock charged into a wall killed himself
  • Fix for Stats screen sometimes showing the player’s killer as “E_ObjectAgent” when player was killed by Generator explosion
  • Changed G-P-Yessss description slightly to be more clear
  • Werewolf no longer says human dialogue when attempting and failing to teleport

Multiplayer

  • Fix for NPCs not being interactable on client after certain status effects
  • Fix for clients sometimes not receiving skill points or mission credit for killing NPCs
  • Fix for issue where it was sometimes possible for client to interact with NPCs if they were being arrested or being bitten

Other

  • Potential fix for issue where people’s save data could be deleted on rare occasion. At worst, there’s now a rare chance that a save could fail, but this shouldn’t affect your existing data.

Internal

  • Lots of preparation for incoming new batch of sound effects
Alpha 28b
  • Fix for game occasionally getting stuck at 87% loading on Park levels.
  • Fix for Slave Helmet Remote having 0 charges when a Slave was purchased.
Alpha 28c (6/30/17)
  • Fix for Taser not working properly if the player exited a level while it was recharging.
  • Fix for Taser not working properly if the player resumed a saved game.
  • Fixed a few other issues with items not having correct properties when saved games were loaded.
  • Taser no longer recharges while certain events are occurring to the player, such as teleportation or being knocked out.
  • Taser can no longer be refilled at Ammo Dispensers.
  • Taser's recharge counter appears correctly when being viewed in the "Use Item On Object" variation of the inventory
  • Taser and Tranquilizer Gun are available as Loadout items, and within the Item Teleporter.
  • Fix for non-Slavemasters being able to sell Taser at high prices if they sold it while it was recharging
  • Fix for Slave Helmet Remote not working for multiplayer client Slavemasters after they died and resurrected.
  • Fix for Slave Helmet Remote not losing charges on multiplayer client
  • NPCs chosen to hate the player based on "Ideological Clash" are the same for all players who have this trait.
  • Slaves can now be commanded to attack NPCs with whom they are Aligned, and objects that they own
  • Fix for Slaves not being freed when multiplayer client Slavemaster died
  • If a Slavemaster player is killed and resurrected, their former Slaves will be hostile toward them
  • When NPCs are Enslaved by a player, they become Neutral toward other players instead of sometimes becoming Hostile.
  • Chance of Slave mutiny reduced by a bit
  • "You're Free" button moved to bottom of context buttons when you didn't purchase the Slave
  • Now possible to ask Enslaved people for items instead of needing to bribe or threaten them
  • Fix for enslaved people that are set free just wandering around afterwards instead of going back to their normal routine
  • Fix for enslaved Slum Dwellers attempting to walk away after causing a Ruckus
  • Fix for player being able to receive multiple bonuses on Armor items when transferring them to different inventory slots while Auto-Sort was turned off
  • Fix for Armor items not appearing on the Character Select screen list
  • Fix for "Break Out" quests being uncompleteable if prisoner was blown up by an explosion at the exact same time he was released from prison (typically by a wall being blown up)
  • Added more safeguards to hopefully prevent the stupid E_TossItem bug. So stupid.
Alpha 28d (7/1/17)
  • Added safeguards to ensure that NPCs cannot melee attack other NPCs who are being arrested/enslaved, particularly during periods of online lag
  • Added safeguard to hopefully prevent issue with Taser unequipping when fired
  • Fix for Wastebasket in Home Base appearing as “E_Wastebasket” and only appearing sometimes
  • Fixed issue with some NPC types attempting to leave the player’s party due to low health when enslaved
  • The only types of NPCs who will refuse to go on due to low health, are NPCs who will also refuse to come with you to new levels
  • Fix for bars/fences appearing at incorrect angles on multiplayer client
  • Fix for slaves going back to their normal routine after one of their owned doors was destroyed
  • When you tell NPCs to stand guard somewhere they they can’t get to (like behind a laser), they’ll inform you of this
  • Fixed Slavemaster being able to sell Taser
  • Fix for player being able to get infinite XP if they kept enslaving and freeing someone

Alpha 27 - Bugfixes 2

Graphics

  • Fix for objects sometimes flashing after being destroyed as if the player could still interact with them
  • Character select screen animation plays properly when the random character button is pressed

UI / Controls

  • Windows appear as a shade of grey on the minimap instead of not appearing at all
  • Fix for context buttons disappearing when the player is talking to an Investment Banker, and he loses health due to Withdrawal
  • Fix for controls not appearing at the start of the game in 3-player and 4-player co-op mode
  • Fix for menus not scrolling properly with gamepad on 4:3 resolutions
  • Fix for issue where player would attack if they clicked to drop an item while the inventory was closed
  • Player can hold the Extra Info button while interface elements like the Inventory are visible
  • Fix for gamepad players not being able to press the Stats button while viewing Missions
  • Player markers disappear from the minimap when a player exits the level
  • Fix for levels completing in coop mode if one player finished a level, and another player ended the game from the Main Menu

Characters

  • Comedian starts with Team-Building Expert
  • Fix for issue where ending the game and returning to Home Base while
  • Possessing someone as Shapeshifter would cause you to spawn as the possessed character
  • Fix for characters appearing in the Home Base with the wrong skin and hair if the player’s game ended, then they selected a character, changed their mind, and went to the Home Base
  • Fix for player being able to have an Assassin mask over a Slum Dweller head if they started the Tutorial as an Assassin
  • Fix for issue in online multiplayer where if a person selected a character in the Home Base and backed out, then closed the Character Select, mousing over that player would show the other players “E_”
  • Werewolf no longer speaks English when attempting to interact with Elevators
  • Fix for Cannibal’s face getting fixed when Possessed by Shapeshifter
  • Slaves no longer blow up if a slave owner client in multiplayer games brings the slave to the next level and teleports

Playfield Objects

  • Fix for fires not always starting properly when wooden walls were hit with the Flamethrower from the south
  • Fix for issue where windows could not be destroyed by extremely powerful melee attacks if they had already been shattered
  • Goodie Dispenser can only dispense 3 goodies, which should fix the “Hacker getting infinite cash” exploit
  • Players cannot be teleported onto Slime Puddles
  • Fix for Slot Machine sometimes not dispensing money properly
  • Potential fix for people being teleported a few steps back when walking through destroyed windows
  • Fix for Vending Machines sometimes facing toward a wall instead of away from it
  • Turret, Security Camera and Fire Spewer no longer block people’s paths with collision detection
  • Another attempted fix for issue where players could be teleported on top of Flame Grates and Mine Cart tracks

Items

  • Bulletproof Vest no longer protects from Flamethrower and Fire Spewer
  • When purchasing Loadout items, the player is given the same amount of the item that they receive when the item is given as a quest reward
  • Hypnotizer, Haterator, etc. can no longer be used on Hologram
  • If the player throws the last item in a stack, fists are now selected instead of weapon types

Status Effects / Traits / Special Abilities

  • Cyanide gibs people again due to popular demand, despite making no sense. Whatever.
  • Fix for bug introduced in Alpha 26 where Kneecapper chance to activate was set to 98%
  • “No In-Fighting” does not work on NPCs who need to be neutralized for a mission
  • Fix for instances where “No In-Fighting” would be active on an NPC who hates the player
  • “No In-Fighting” now applies to NPCs who are Loyal or Submissive, in addition to Aligned
  • Fix for Backstab not gibbing people when Bloody Mess is active
  • Fix for Thief not being able to steal items from people when they had a full inventory, but the item was stackable
  • Players with the “Loud” trait no longer make noise when they are Ghosts
  • NPCs will not laugh at Comedian’s jokes if they are already Hostile
  • Assassin’s Camouflage is not immediately removed mid-swing when hitting dead bodies
  • Fix for player becoming visible if hiding in Bush when Camouflage wore off
  • Antisocial trait actually works as stated, and prevents the player from attaining party members much of the time
  • Fix for players not receiving health boost on level-up if they are teleporting
  • Fix for Thief being able to move while Paralyzed by using Sticky Glove
  • Vampires and Cannibals no longer continue to devour their prey after they have been killed themselves
  • Fixed cases where players were able to be damaged after finishing a level

Combat

  • Auto-Aim no longer targets NPCs who are hidden in bushes

Sound

  • Fix for “picking up” sound not always playing the next time something is picked up after Thief uses the Sticky Glove

Gameplay

  • Fix for issue where during slow motion, people would often be teleported out of a wall before the wall was triggered to be broken

Missions

  • Fixed issue where player could hire someone and teleport to automatically complete Neutralize missions

Disasters

  • Player can teleport again if Killer Robot is killed

Level Generation

  • Gravestones should no longer spawn in the middle of Lakes
  • Potential fix for Park loading getting stuck at 87%
  • Fix for cases where trash barrels and vending machines could spawn in tight spaces and block the player’s path

Artificial Intelligence

  • Cannibals cannot be triggered out of hiding by Ghosts
  • Fix for AI not pathing properly around Slime Puddles
  • Cops get angry at the Thief for using the Sticky Glove on someone
  • NPCs who start in an “idle” state will always return to their original position after being lured away
  • Fix for NPCs laughing at a Comedian’s jokes if they have teleported halfway across the map
  • Fix for issue where player would kill someone, later gain a follower who was aligned with the dead person, and then the follower would be angry at the player upon seeing the dead person
  • NPCs are better at determining when to get out of the way of dangerous traps like Fire Spewers when they are in the trap’s direct path
  • NPCs stop at Fire Spewers slightly before they start spewing
  • NPC followers are especially better at not stepping in a trap’s direct path in their efforts to follow the player closely
  • Cannibals are triggered to pop out of bushes by any Hostile person, rather than just specifically “any player”
  • Party members who are following the player will walk toward the player’s position when he is not in their line of sight
  • If a person A is hostile toward person B and person B is Loyal to the player, person A will only become hostile toward the player if person B is in the player’s party
  • If a person becomes Loyal to the player, other people who are loyal to the player will only become loyal to that person if they are a member of the player’s party
  • It is now possible to command people who are Loyal to you to attack other people who are Loyal to you
  • Prisoners who start the game in Prisons or Police Stations are marked as Guilty if they escape
  • Fix for Slaves and Gorillas not following clients in multiplayer games through 2 consecutive elevators
  • Fix for Slaves not having full list of commands for Slavemaster clients who brought the Slave to the next level
  • Fix for NPCs in a multiplayer client’s party not having the correct relationship to the client when brought to the next level

Text

  • Fixed “Death By” not appearing properly when players were Stomped, Chaaarged, or Electro Touched
  • Fix for incorrect text appearing when attempting to hire more Soldiers than you’re allowed to
  • Changed Park sign text slightly to indicate more clearly that Cannibals are hostile toward outsiders specifically
  • Invisible box for status effect text at the side of the screen has been extended to accommodate languages with really lengthy text
  • Fix for “Accept Mission” chat announcement not appearing when host accepted the mission

Multiplayer

  • Fix for issue where items could be retrieved from chests twice if client retrieved the item first
  • Fix for Suicide message not appearing in the chatlog when the host ends the game
  • Fix for all chests on the client side that contained money, containing exactly $5 instead of the correct server-side amount

Engine

  • Updated Rewired plugin to 1.1.3.0
  • Updated 2D Toolkit plugin to 2.5.8.1

Alpha 26 - Bugfixes

Graphics

  • Fixed issue with Player 2’s lighting not appearing properly in 3-player or 4-player local coop mode
  • Fix for Bushes having bright lighting on client in multiplayer mode
  • Fix for stars continuing to appear above the head of a knocked-out person after the Cannibal has eaten that person
  • Dizzy stars disappear properly if a person is teleported when they are active

UI / Controls

  • Fixed issue with Player 2’s buff display not appearing properly in 3-player or 4-player local coop mode
  • Fixed issue where highlighted characters could remain highlighted permanently if the player entered the Main Menu or Missions Screen while they were highlighted
  • Fix for “targeting” cursor (used when hacking, using hypnotizer, etc.) remaining onscreen after player has died and will soon be resurrected in some way
  • Changing filters in server browser scrolls to the top of the browser list

Environment

  • Poisoned lakes can no longer cause “Paralyzed”

Characters

  • Killer Robot can no longer be gibbed
  • No longer possible to “ice gib” frozen players who have the Resurrect status effect

Playfield Objects

  • Another (hopefully fool-proof) fix for players being warping on top of holes after falling in the first time, causing a falling loop
  • Fix for Gravestones not spawning Ghosts or counting towards Vampire unlock when thrown by Wrestler
  • Fix for Crushers sometimes being able to damage the player from the other side of walls
  • Fixed issue where Crusher was harming the player when it began extending, rather than when it actually hit the player
  • Fire Hydrant’s water spray does not push characters back so hard that they can’t walk against the current
  • Goodie Dispensers no longer gives Guns and Melee items when the “No Guns/No Melee Weapons” mutators are active

Items

  • Fix for Loadout items not appearing in-game when player takes Elevator to higher levels
  • Player can no longer quit the game after choosing a loadout item, and take it into the Daily Run
  • Cube of Lampey functions properly when Wrestler throws Lamps
  • Cube of Lampey no longer spawns items 100% of the time
  • Silencer and Accuracy Mod can no longer be used on Oil Container
  • Important items such as the Possession Stone can no longer be stolen from a player’s inventory
  • Fixed instances where kill profiting devices like Kill Ammunizer could be triggered more than once from the same person
  • Kill Ammunizer must restore at least 1 ammo to a gun. There were instances where it would restore 0.
  • Ammo Processor can no longer be used on Water Pistol
  • EMP Grenade does 100 damage to Killer Robot in addition to Paralyzing him
  • EMP Grenades can be used to disarm Door Detonators
  • Fix for thrown items bouncing for a frame or two after they are supposed to be destroyed
  • Bear Traps in the Park level have a more visible light
  • Fix for music notes appearing on random items after Boombox was destroyed
  • Boombox no longer continues to play music if it falls into a hole
  • Fix for player being able to drop the Cardboard Box while hidden under it
  • For for issue where if the player was wearing Hard Hat and Codpiece and removed one of them, they would lose “Resist Damage (Small)”
  • Syringes are identified when the player gives the Syringe to a follower and they use it
  • Tranquilizer Gun, Shrink Ray, Freeze Ray etc. can be used to trigger switches and other trigger-able things, just as normal bullets do
  • Bracelet of Strength effect “Strength +1” replaced by “Strength (Small)”, which also fixes an issue where strength from Bracelet would be added to player’s base strength at the start of new levels
  • Fix for equippable items sometimes not giving traits to the player if they were added to the inventory while another item of the same type existed
  • Fix for Mixed Drinks not working properly with Water Pistol
  • Player armor is not depleted when attacking other players while “damage other players” is turned off
  • Player is prevented from using Health items when their health is already full
  • Player can no longer be teleported onto Bear Traps and other dangerous items
  • When ““No Guns/No Melee Weapons” mutators are active, player will no longer see gun and melee related items, like Silencer and Ammo Stealer
  • Fix for certain guns like Flamethrower and Water Pistol still appearing when “No Guns” was active
  • Potential fix for NPCs dropping “E_” item sometimes, particularly when “No Guns” and “No Melee” were active

Status Effects / Traits / Special Abilities

  • Electro Touch no longer damages Ghosts
  • Electro Touch does 3x damage when the victim is underwater
  • Cannibal cannot eat bodies while they are on fire
  • Chloroform can no longer be used on Killer Robot
  • Fix for Jock being able to move normally while in his “pre-charge, revving up” state
  • Fix for Jock taking damage from non-hazardous objects while charging
  • Fix for Jock taking excess damage from hazardous objects while charging
  • Fix for Jock stopping his charge when near water bodies
  • Fix for Jock sometimes jumping in the wrong direction when charging into bodies of water
  • Fix for objects’ Destroy function getting called multiple times when Jock charged into the objects, resulting in weirdness
  • Jock’s charge attack can destroy Bushes now
  • Fix for player losing status effects tied to wearable items after dying and resurrecting
  • Cyanide no longer gibs people
  • Fix for issue where player would retain super-fast speed when using “I’m Outtie” trait and depossessing as Shapeshifter, or returning to human form as Werewolf
  • Fixed player not gaining “I’m Outtie” benefits immediately when entering Werewolf state or Possessing someone
  • Kneecapper cannot cause Slow when the player causes harm to themselves
  • Kneecapper does not cause Slow on other players when “Damage other players” is turned off
  • Status effect-causing bullets do not work on other players when “Damage other players” is turned off
  • Shapeshifter possessing an un-transformed Werewolf cannot transform into a real Werewolf, this was causing a bunch of bugs and would have been a pain to program properly. Saving for later.
  • Shapeshifter cannot possess a transformed Werewolf
  • Shapeshifter is more clear about why they can’t possess certain people
  • Regenerate Health When Low will not continue restoring health if the player’s health has reached its max, for example with the Low Health For All mutator
  • Being Knocked Out does not result in an immediate Game Over
  • When Shapeshifter levels up while Possessing someone, their original body is given the Full Health bonus
  • Fix for “No Effect!” being spammed when Killer Robot jumped into a poisoned lake
  • As Shapeshifter, players can no longer Possess a person who is being Arrested or Bitten

Combat

  • Ghost can no longer squash people who are Shrunk
  • Fix for NPCs sometimes not attacking objects when their AI dictates it
  • Sticky Glove can no longer be used to deflect melee attacks
  • Auto-Aim no longer attempts to target certain objects
  • Fixed issue where Flamethrower and Fire Spewer could break windows when aiming in the direction of the window, rather than the fire actually hitting it
  • Fix for Flamethrower/Fire Spewer damage and knockback being higher than it was supposed to be at times

Sound

  • Fix for looping weapon sound effects continuing to play if the gun was firing directly before the player was teleported
  • Sound effect plays when you try to equip a weapon that is out of ammo, or if the character is unable to equip weapons of that type
  • Fix for player death sound effect playing a second time if the player was gibbed after being killed

Stats / Unlocks

  • Fix for “Death By” and … reading as “E_” if a ghost progressed to the next level, and then a Game Over occurred

Missions

  • Fix for owners of buildings with bombs in “Find Bombs” missions not being flagged as Guilty
  • Fix for item “E_” sometimes appearing as mission reward when No Guns and No Melee mutators were active

Mutators

  • With New Character Every Level, players will not get repeats until all unlocked agents have been used
  • Fix for issue in Daily Run where starting character could vary in New
  • Character Every Level when the game was restarted after death
  • Potential fix for game freezing at times when Investment Banker cleared a floor on New Character Every Level

Artificial Intelligence

  • Ghosts no longer follow Comedian when they like his jokes
  • Potential fix for NPCs being rescued for missions following Ghost players
  • Two people can no longer sleep in the same bed (apparently this is a more puritanical city than one might expect)
  • Cops do not get angry when you attack dead bodies
  • Fixed NPCs refusing to path over conveyor belts in any circumstance
  • Fixed issues NPCs were having pathing past Crushers
  • Fixed NPCs not avoiding Flame Grates in their pathing
  • NPCs will not enter a Flee state after walking onto a Conveyor Belt
  • Fix for NPCs having a tendency to walk too close to Killer Plants
  • Fix for NPCs not pathfinding around certain obstacles properly in multiplayer mode

Text

  • Added note in Laptop description letting players know they can move while hacking
  • Changed Strict Cannibal text to make more clear that you can still drink alcohol
  • Modified “No In-Fighting” description to indicate that it only applies to melee and bullet attacks

Multiplayer

  • Fix for Shopkeeper not being able to revive other players

Other

  • Added Gameplay Settings menu option “Delete Save Data”

Alpha 25 - Playable Cannibal

Characters

  • Cannibal is now a playable character
  • Soldier now has proper “Joined” dialogue instead of saying “E_Joined”
  • Fix for “E_HireAsProtectionVoucher” appearing when hiring Soldier with Hiring Voucher
  • Cannibal no longer has trait “E_Dumb”

Graphics

  • Ambient lighting added to Lakes
  • Fix for shadows being visible in Rogue Vision after characters jumped out of water while out of sight
  • Fix for shadows being visible in Rogue Vision while characters were underwater
  • Fix for light appearing on NPCs hidden in Bushes in Rogue Vision when playing as client
  • Fix for weapons appearing behind people’s hair

Interface

  • Fix for player’s name appearing as “Player (Player)” after Level 1
  • Bars and Barbed Wire Fences appear on Minimap
  • Fix for minimap not appearing when first starting online multiplayer games

Environment

  • Glass Walls

Building Types

  • Greenhouse

Playfield Objects

  • Killer Plant
  • Well (throwing money in doesn't do anything... yet)
  • Barbecue (can't cook things... yet)
  • Fireplace
  • Player can hide in Bushes by pressing Interact
  • Player Ghosts float over water
  • Ghosts’ movement is not affected by ice or water
  • Characters are better at determining which direction to jump when entering and exiting water
  • Status effects added to water bodies last 60 seconds instead of 90
  • Computers in certain buildings can be used to poison all water bodies in the level
  • No longer possible to teleport directly next to chests in the middle of hedge mazes, or other objects in the middle of outdoor “buildings” for that matter
  • NPC vision is blocked by Boulders and Trees
  • Trash Cans can no longer spawn in front of Doors and Windows (thanks to the 300 people who notified me about this)
  • Fix for not being able to destroy Bush with Flamethrower as multiplayer client
  • Fixed collider size on small boulders

Items

  • Keys for new building types no longer say “Key (E_…)”
  • Bear Trap does 15 damage instead of 20

Combat

  • Fix for melee hits sometimes not registering

Stats/Unlocks

  • Added Unlock for Cannibal
  • Added Achievement for Cannibal

Missions

  • “Destroy All” mission type added

Level Generation

  • Water bodies spawning near factories may be poisoned with random status effects
  • Water bodies spawning near factories may have Slime Barrels nearby
  • Fix for Water Pump spawning on top of other objects
  • Fixed bug where Graveyards and Hideouts could not appear in Park levels
  • Changes to level generation algorithm that allow me to better control the frequency of certain building types
  • Elevators can no longer spawn in the middle of Lakes
  • Level generation attempts to force each type of Vending Machine (Ammo Dispenser, Sell-O-Matic, etc.) to appear at least once per level

Artificial Intelligence

  • Fix for party members not wanting to follow the player through Water
  • NPCs are better at navigating owned outdoor “buildings” like Hedge Mazes and Caves
  • NPCs in a “wander” state now pause for a longer period of time after reaching their destination to allow the player a bit of time to react if they were attempting to sneak by them or something
  • Player can no longer command party members to attack Boulders, since they are (nearly) indestructible
  • Fix for NPCs continuing to avoid pathing through certain objects after they had been destroyed
  • Cannibals hiding in Bushes only pop out if the player is within their line of sight
  • NPCs no longer immediately become angry if the player shoots an owned fireproof object with the Flamethrower

Multiplayer

  • Fix for Home Base Elevator to higher floors not being usable

Engine

  • Updated to Unity 5.6.1f1
  • Updated Rewired plugin to 1.1.2.0
Alpha 25b
  • Fixed various issues with Cannibalizing on multiplayer client
  • Updated A* Pathfinding Project plugin from an ancient 2-year-old version 3.5.x to younger, hotter 4.0.10
Alpha 25c
  • Fixed Holes sometimes not appearing in Park level Factories
  • Another fix for Vending Machines and Trash Barrels sometimes appearing in front of doors/windows. This one should cover 100% of cases.
  • Fix for NPCs spazzing out while investigating hackings, and in a few other cases
  • Fix for NPCs failing to avoid stepping on Floor Switches
  • Fixed NPCs failing to path over unopened Trap Doors

Alpha 24 - Park

Levels

  • Park Levels 3-1, 3-2, and 3-3 added

Music

  • 3 New tracks added (mp3s are available to soundtrack owners)
  • Floor 3-1 Ace of La Boots
  • Floor 3-2 Do the Gorilla
  • Floor 3-3 Don't Stop Movin'! Like Really! Killer Robot is After You!

Level Generation

  • Lots of small and large changes made to level generation for Park levels.
  • Lamps and Trash Cans are now placed at random instead of being tied to specific level chunks
  • Fix for some issues where objects could be spawned in narrow passages that blocked the player’s path
  • Fixed a couple instances where fire pits could block the player from achieving objectives

Environment

  • Water Bodies
  • Frozen Water Bodies

Building Types

  • Cabin
  • Farm
  • Military Outpost
  • Hedge Maze
  • Cave

Characters

  • Cannibal NPC
  • Soldiers may now appear as NPCs
  • Free-roaming Gorillas

Wall Types

  • Cave
  • Hedge

Objects

  • Tree
  • Bush
  • Boulder
  • Small Boulder
  • Water Pump (needs art)
  • Barbed Wire Fence
  • Mine
  • Fixed issue where Overclocked Generator could not be destroyed after being hit with EMP Grenade
  • Added measures to prevent certain things like Fire from damaging the player multiple times within a short timespan

Items

  • Active Bear Traps may appear in the environment
  • Fix for a change in the previous build, where Rocket Launcher was supposed to have a lower monetary value in Rocket Launcher Chaos, but this instead occurred in Everyone Hates You

Achievements

  • Park President
  • Unlock Elevator Access (Park)

Interface

  • Fix for dark bar sometimes appearing over Win screen

Graphics

  • Fix for human eyes appearing on gorilla faces

Status Effects

  • "Slow" reduced from 30 seconds to 20 seconds

AI

  • Lots of modifications to allow the AI to deal with new terrain types and objects
  • Non-owners will no longer try to walk through owned property, even if the walls have been destroyed

Engine

  • Game now pauses when minimized

Alpha 23

Characters

  • Fix for NPCs sometimes not coming from one level to the next

Traits / Status Effects

  • Players can no longer move by attacking when Paralyzed
  • Reduced Shapeshifter’s Depossess cooldown from 10 to 5
  • Noise created when Vampire bites someone is softer, essentially reverting one of the changes from the previous version.

Items

  • Rocket Launchers have a much lower monetary value when Rocket Launcher Chaos is activated
  • It is easier to find Cigarette Lighters
  • Fix for “E_” items dropping from NPCs when “No Melee Weapons” and “No Guns” mutators are activated

Objects

  • Saw Blades, Crushers, Mine Carts and Refrigerators no longer harm ghosts
  • It should no longer be possible for Floor Switches, Saw Blades, etc. to spawn outside buildings
  • Fix for Ghost not being able to pass through extended Crusher
  • Fix for sound effect of Crusher extending sometimes not playing
  • Fix for Mine Cart tracks not always appearing
  • Fix for Saw Blade light continuing to appear after the object is destroyed
  • Fixed issue where Crusher could continue operating after its wall was destroyed
  • Fixed Fire Spewer not functioning on client side during multiplayer games
  • Saw Blades no longer appear at extremely narrow gaps, since the AI won’t be able to deal with it well
  • Increased hitbox size on Mine Cart
  • If important items are knocked into incinerators, they will be teleported out
  • Fixed issue where players could be teleported on top of Flame Grates
  • Water from Fire Hydrant doesn’t knock the player back as far, preventing situations where the player can get stuck
  • Toilet causes water explosion when destroyed
  • Robot no longer has the good sense to stop moving when there is danger ahead, such as a mine cart about to go by
  • NPCs will no longer try to use the Oil Container as a weapon
  • Robot can no longer take damage from certain status effects such as Cyanide
  • Fix for a number of instances where “trap” objects could be positioned improperly
  • Fixed instances where Objects were placed in spots where they could be accidentally set on fire by conveyor belt objects

Items

  • Added Camera Speed option to prevent camera from following target
  • Fix for Gamepad 3 and Gamepad 4 buttons on Control Settings screen not working properly when clicked with mouse
  • Fix for multiplayer client sometimes not being able to hack or otherwise target in a similar manner when using the gamepad
  • When using hacking target with gamepad, frame rate does not affect movement speed

Graphics

  • Fix for certain types of bullets not always having correct lighting
  • NPCs are better about knowing when to flee burning buildings
  • NPCs don’t stop at mine cart tracks when fleeing

Tutorial

  • Stove removed from Tutorial, since it can now burn the walls down
  • Rocks do not do damage during the tutorial, since the player was able to kill the Tutorial Giver

Multiplayer

  • Fix for players dying after other players had entered elevator, and entering the next level as a non-ghost with 0 health
  • Fix for some instances of “purple worm E_ man” appearing, particularly in Home Base

Engine

  • Updated Unity engine to 5.6.0f3 from 5.5.2f1, and fixed a bunch of new bugs stemming from the upgrade, most of which were related to the physics, UI and animation systems. The engine upgrade could mean a few things. From Unity’s patch notes:
  • “Improved stability when running on less-than-reliable network conditions”.
  • “The internal 2D contact processing system has been completely rewritten providing a more robust and reliable reporting of contacts, ensuring correct Enter, Stay & Exit callback state under all conditions.” This could hopefully reduce or eliminate cases where characters are hit through walls without breaking them.
  • Particle effect performance is apparently improved.
  • Updated 2D Toolkit plugin to 2.5.8
  • Updated Rewired plugin to 1.1.0.0

Alpha 23b

  • Prevented new chunks in the Slums from spawning that are meant to appear in a future update.

Alpha 22 - Improved Industrial

Industrial

The bulk of this update deals with new content for the Industrial levels.

Park

I’ll be starting work on the Park levels very soon. They’re essentially the game’s version of the grassy/outdoor theme. The next bi-weekly update might be a fairly minor one, because I’ll be knee-deep in prepping these new levels. It might be a couple of updates before they’re officially “open for business”. Taking suggestions now!

Balance

There are still a bunch of modifications I want to make based on the feedback from the previous update. I only had time to buff the Vampire a bit for this update.

Art

  • Factory floor

Status Effects

  • Wet (serves no purpose yet)
  • Electrocuted (can't do this yet)

Items Added

Items Modified

Objects Added

  • Saw Blade
  • Mine Cart
  • Conveyor Belt
  • Tubes that spew objects onto conveyor belts
  • Objects spewed from tubes
  • Continuous Crusher Trap
  • Overclocked Generator
  • Non-trapdoor-based holes
  • Slime Barrel
  • Slime Puddle
  • Fire Hydrant
  • Indoor flame grates
  • Permanently flaming flame grates
  • Permanently spewing gas vents
  • Oil spilled on ground
  • Water spilled on ground (with “expanding puddles”)
  • Water projectile

Objects Modified

  • Crusher does damage as soon as it hits people, rather than having to traps people between it and the wall
  • Crusher does 30 damage instead of 40
  • Changed collider size of Crusher
  • Fixed issue where Crusher would get screwy on clients if they went far away and came back
  • Floor trap switches are no longer found in Industrial

Characters

  • Vampire’s victims no longer get “tapped out”. Vampire gains 1 health for every 3 health he drains from his victim. Victim also emits a louder noise for other people to hear.

Stats

  • Fix for player’s death method being classified as “Fell in Hole” if this occurred after they died

Level Generation

  • Added new Industrial objects into existing buildings
  • Industrial factories tend to be filled with Workers and Goons
  • Some factories will permanently spawn gas
  • NPCs will wear Gas Masks when necessary, if factory is permanently spawning gas
  • Mine Cart tracks may now appear in the middle of levels
  • Industrial factories no longer have Floor Switch traps
  • Oil appears on the ground at random spots in Industrial levels

Artificial Intelligence

  • NPCs are better at avoiding traps and holes

Alpha 21 - Balance Changes

UI / Controls

  • Game does not go into slow-motion mode when remotely hacking
  • When hacking certain objects that allow for multiple commands, the contextual buttons do not disappear after entering a command
  • Auto-aim is slightly smarter
  • Fix for issue where it was possible for players to get stuck in walls after returning from ghost form
  • Fix for not being able to place some stackable items into toolbar slots

Characters

  • Cops and other character classes that are walking around levels randomly have a chance to carry guns and other more powerful weapons. This chance is increased as the player progresses in the game.
  • Hackers start with 2 Time Bombs instead of 3
  • Investment Banker starts with $300 instead of $500

Playfield Objects

Items

Status Effects / Traits / Special Abilities

Disasters

  • Radiation blasts occur every 20 seconds instead of every 15 seconds
  • Falling bombs produce a more obvious lighting effect to help players better avoid their radius

Mutators

  • In Rogue Vision, fences are always visible, so doors next to fences won’t appear to be floating in a void
  • When Low Health mutator is activated, hazard damage from crusher traps, holes, acid, and poison is halved to alleviate the chance of cheap deaths
  • In Low Health mode, health items only give the player half the health they normally do.
  • Fix for Crusher sometimes appearing at inappropriate times with Rogue Vision turned on in Rogue Vision, fix for out-of-view NPCs’ flashing outlines appearing when using Hypnotizer and other methods where NPCs are being targeted
  • Fix for bullet particles sometimes remaining on-screen for clients in multiplayer Rogue Vision mode

Level Generation

  • Player is more likely to see 1 of each type of “vending machine” per level (Sell-O-Matic, Ammo Dispenser, etc.), with fewer duplicates

Artificial Intelligence

  • When a cop starts arresting someone, interactions between that person and other players will cease
  • Ghosts deal with solid walls a bit better
  • Cops now only attack people who they’ve witnessed attack someone else, instead of just attacking both people. However, if they see two people fighting, they will still attack both of them.
  • If cops witness a property owner attacking someone, they will always side with the property owner and attack the other person.
  • People employed by Werewolf do not run away when player turns into Werewolf
  • Releasing people from prison makes them Loyal toward the player
  • After rescuing someone for an optional mission and bringing them to a questgiver, they will remain Loyal to you

Text

  • Fix for some of the German translation not appearing properly
  • Acid” is now known as “Sulfuric Acid” to avoid confusion with the drug of the same name

Tutorial

  • Mutators are cleared when the player enters the Tutorial

Multiplayer

  • Fix for Shapeshifter clients losing their extra traits when depossessing

Alpha 20 - Steam Early Access Release

Alpha 20b

UI / Controls

  • Fixed “Accept” button text not appearing on the Missions screen
  • “Host” filter for multiplayer games now works properly
  • Added filter for Locked multiplayer games
  • Text on Character Select screen fits better in all languages
  • Twitch username and channel name are forced to lowercase to prevent mistakes
  • Potential fix for incorrect keys appearing during instructions/tutorial

Gameplay

Tutorial

  • Fix for instance where you could break the tutorial with the Wall Bypasser
  • Fixed instance where you could break the tutorial by hitting the rock to an unreachable position

Unlocks

  • Banana Peel unlock now works as stated in the description (you need to kill someone with the banana peel)

Multiplayer

Other

  • Game no longer attempts to manually set the resolution to 1024x768 windowed mode directly after starting.

Alpha 20c

  • Changes to multiplayer that reduces desync issues.

Alpha 20d

Graphics

  • Changed appearance of Health Pack so that the Red Cross won’t throw a fit

UI / Controls

  • Added “Online” option to Home Base “Co-Op” character
  • Nugget display appears at the corner of menus to make your nugget count more obvious
  • Devlog button now links to Steam news

Level Generation

Stats / Unlocks

  • Now possible to unlocks Assassin if you anger someone (just not make them hostile)
  • Reduced number of drinks to unlock Bartender to 10

UI / Controls

  • Fix for game sometimes freezing if you unlocked something while simultaneously completing a mission
  • Fix for unlock notifications sometimes staying on the screen permanently if activated at the end of a level
  • Unlock notifications are non-skippable to prevent people from missing them
  • /teleport can no longer be used in the Home Base
  • Fix for user’s Fan Translations setting not being saved properly

Items

  • No longer possible to receive certain items that have not been properly programmed for multiplayer

Status Effects / Traits / Special Abilities

  • Fix for players being able to keep some status effects permanently between levels if exiting with 1 second left

Stats / Unlocks

  • Fix for one of the Unlock items not actually being unlockable
  • Fix for clients not being able to unlock certain end-of-level unlocks in multiplayer mode
  • Fix for some end-of-level unlocks not triggering when completing the final level

Artificial Intelligence

  • Fixed other people being “Aligned” or “Hostile” toward the player in Home Base

Text

  • Fixed Chinese text appearing too small in certain spots
  • “Rewarded” text now appears in the appropriate language

Alpha 20e

Graphics

UI / Controls

  • Potential fix for some players not being able to use gamepads past the title screen
  • Potential fix for some players not seeing gamepad button icons properly within in-game instruction texts
  • Fix for being able to scroll “details” text in local coop scrolling menus out of its box by using the d-pad
  • Now possible to use d-pad on scrolling menus in local coop
  • Fix for being able to accidentally return to home base if ‘Q’ was pressed after dying as Shapeshifter in while in someone else’s body
  • Fixed characters appearing with wrong heads on Character Select after achieving new unlocks

Status Effects / Traits / Special Abilities

  • Fix for “Addict” trait not appearing for Investment Banker on Character Select
  • Players who are knocked out are revived in 10 seconds, and no longer need someone else to revive them

Stats / Unlocks

  • If the player triggers achievements while Steam is not online, they will be triggered when the player goes online and starts the game
  • Added limit of 50 nuggets that the player may possess at any time

Level Generation

  • Possible fix for game occasionally getting stuck at 100% on loading screen
  • Fixed being able to break the tutorial by hitting bouncer into lasers
  • Fixed yet another tutorial exploit where you could get an extra Wall Bypasser if you used the first one in just the right spot

Level Generation

  • Possible fix for game occasionally getting stuck at 100% on loading screen

Tutorial

  • Fixed being able to break the tutorial by hitting bouncer into lasers
  • Fixed yet another tutorial exploit where you could get an extra Wall Bypasser if you used the first one in just the right spot

Multiplayer

  • Added Region setting to make it easier for people to find games
  • Fixed clients not being able to bring party members between levels during online play
  • Fixed player 4 not being able to bring party members between levels during local play
  • Fix for not being able to create or join games after pressing Esc while on the Loading screen
  • Fixed some instances where client could connect and choose a character, only for it to say “Waiting for host to select a character” when he already had
  • Fix for scenario where clients could screw up the host’s game if they quit at the exact right time while the level was changing
  • When clients quit manually, they are removed from the server immediately

Text

  • We had mistakenly listed the game as supporting Portuguese, when in actuality we are supporting Brazilian Portuguese (pt-br). Changes have been made in-game, in Steam Achievements, and on the store page to reflect this. Localization files updated as well.
  • Fixed text size for various languages in a few spots

Alpha 20g

UI / Controls

  • Gamepad targeting movement (i.e. using hacking tools, telling people who to attack, etc.) slowed down a bit
  • Added failsafe for people getting very far in Endless and not having any more traits to pick
  • Fix for people getting very far in endless and banana peels appearing as rewards
  • Potential fix for Twitch vote staying on the screen after it has completed
  • If the player chooses Industrial through the Mysterious Elevator and dies, they will start at 2-1.
  • Fix for Unlocks not working in Home Base if Sandbox mutator is activated
  • Fix for stackable items sometimes changing position in the inventory when a new item of that type was picked up
  • Fixed ability to duplicate items when the player’s inventory is full

Graphics

  • Added better 21:9 Widescreen support so you can actually see the whole interface (edit: won't be available until next build unless you force it)
  • Added simple command line parameters for fullscreen and windowed: +fullscreen and +windowed
  • When blood is disabled, players who are gibbed will simply disappear in a puff of smoke
  • Fix for characters sometimes appearing weird in Daily Run after the player had done a normal run

Items

  • Fix for Shapeshifter being able to use weapons after possessing people who weren’t capable of using them, and subsequent weapon wheel weirdness
  • Gave Killer Robot some potential drops. These are just temporary, I’ll change this later!

Status Effects / Traits / Special Abilities

  • Fix for Werewolf sometimes losing his transform ability after dying in multiplayer
  • Fix for players not punching when affected by Rage Poison

Gameplay

  • Fix for characters getting stuck inside walls

Stats / Unlocks

Artificial Intelligence

Level Generation

Text

  • Character Select screen no longer shows E_ in circumstances where the player will not start off with any items due to mutators that they’ve applied
  • Added text to indicate more clearly that Save and Quit exists
  • Sandbox text indicates that you can’t unlock things in this mode.
  • Localization files updated

Tutorial

  • Fixed issue where player could teleport to the beginning of the level after destroying the generator, allowing them to get stuck

Multiplayer

  • Added another method of checking for disconnects. This will hopefully alleviate issues where someone disconnects and their character remains in the game.
  • Added 60 second timeout when host exits level. After completion, everyone will be teleported to the elevator.
  • If someone remains on the character select screen for too long when other people have finished the level, the straggler will be kicked from the game.
  • Clients quitting manually and kicked players are forced out of the game more quickly and using a modified algorithm
  • When kicking, no longer necessary to use proper capitalization in the player’s name
  • Fixed some instances where player could enter the game as a horrific purple lollipop monster thing

Alpha 20g

UI / Controls

  • Potential fix for game starting with black screen and “New Text”
  • Potential fix for game occasionally freezing when displaying “Quest Completed” messages
  • Added more controller calibration options so players can set dead zone, sensitivity, etc.
  • Players can now rebind the Attack and Special Ability buttons on the gamepad (RT and LT).

Graphics

  • Ultrawide resolutions should appear in the graphics settings now if your monitor supports them (let me know if they don’t)
  • More interface changes to accommodate Ultrawide users

Playfield Objects

  • Fix for issue where characters could disappear and then reappear at the very corner of the map, introduced along with last update’s “people can’t get stuck in walls” fix

Gameplay

Stats / Unlocks

Artificial Intelligence

  • Fix for some instances where characters could appear stuck between an object and the wall

Level Generation

  • Fix for Rescue missions appearing more often than they were intended to
  • Another potential fix for “Freeze at 100%”

Mutators

Multiplayer

  • Fix for end-of-level time limits being shorter than stated in the text (example: “You have 30 seconds to exit the level” only gave the player 10 seconds.)
  • Fix for “Everyone Hates You” mutator not affecting clients
  • Players are required to enter password when invited to password-protected matches
  • Fix for clients being able to close host’s menus
  • Improvements to how canceling during load works as client
  • Set up the basis for retrieving multiplayer game ping on matchmaking screen (still needs testing before I add to the UI)
  • Fixed clients not receiving skill points for stealing items from chests

Alpha 20g

UI / Controls

  • Now possible to click multiplayer browser headings to sort by their value
  • Small fixes to timing when quest completion notification appears
  • Fix for game not being paused while “Mission Complete” notification was on the screen after completing optional missions

Graphics

  • Fix for characters sometimes appearing with gorilla head after playing Daily Run
  • Chicken nugget appears less potato-like and more chicken nugget-like

Status Effects / Traits / Special Abilities

  • Fix for game freeze that could occur when exiting levels as Investment Banker
  • Fix for Giantizer not allowing players to knock down walls if they used it while standing next to a steel door
  • Fixed syringe giving NPCs 2 status effects when given directly to them

Gameplay

  • Fixed difficulties going through east/west-facing windows

Missions

Tutorial

  • Fix for instructions sometimes not appearing directly after killing Shopkeeper

Mutators

Level Generation

Text

  • Updated localization files with some new text

Multiplayer

  • Twitch integration can be used in multiplayer games
  • Updated NAT Traversal plugin
  • Fix for clients not being able to properly give items to NPCs
  • Fixed NPC text sometimes appearing in the wrong language when playing with someone from a different territory
  • Fix for pick-uppable items not flashing on client

Alpha 20i

  • New Simplified Chinese Translation
  • New Korean Translation
  • Reverted NAT Traversal changes from the Previous Build

Alpha 14 - Werewolf and Fan Translations

Big Features

  • Fan Translation Support

Characters

Special Abilities

Traits

Status Effects

Gameplay

Artificial Intelligence

Text

  • Don’t Trigger Floor Hazards is now called Graceful
  • Good Trader is now called Shrewd Negotiator
  • Bad Trader is now called Sucker
  • Lunges knock people back further
  • When using Lunges, game does extra prediction to figure out who you were trying to target

UI / Controls

  • No longer possible to interact with things while performing a melee attack or throw
  • Fix for longer level names not always fitting on the Missions screen
  • Projectile weapon ammo count appears red when the weapon is at 25% capacity
  • Pressing LT on the gamepad now cancels hacker’s special ability
  • Fix for status effect display moving to odd location on the screen if the player opened a Shop or Chest while having more than one status effect.
  • Fix for cursor text background appearing when it shouldn’t when dropping items
  • Fix for cops getting angry if you stole from trash cans by clicking specific items instead of Take All
  • oAuth field text is now blocked so that viewers can’t see it

Graphics

  • Fix for player’s head being missing after Depossessing from Gorilla
  • Fix for the wrong hair/facial hair/hair color/skin color appearing on recently Depossessed person

Playfield Objects

Items

  • Dynamite is affected by incendiary damage
  • Ammo Stealer can no longer be used on the player
  • Water Pistol no longer appears to have 12 ammo initially despite not being filled
  • Water Pistol can no longer be cloned
  • Fix for armor breaking repeatedly but never disappearing after being given to an NPC follower
  • Fix for Food Processor being able to turn important items into food
  • Key is not destroyed if a door is opened, but not unlocked
  • Keys and Safe Combinations are destroyed if the corresponding Door or Safe is destroyed
  • Key is not destroyed if a door is opened/destroyed, but is not a prison door

Status Effects / Traits / Special Abilities

  • Fix for being able to do 1 damage to Aligned people when they are Invincible
  • Kneecapper can no longer be used by the player on themselves with AoE weapons
  • Fix for Kneecapper having effect that “Don’t Make Me Angry” was supposed to have
  • When depossessing as Shapeshifter, Slow and Fast remain active as they should
  • Fix for Slum Dweller’s health not being restored properly during level-up when gaining Endurance due to “Potential To Not Suck
  • Fix for stats being able to go past 4 as a result of “Potential To Not Suck
  • Fix for two players being able to simultaneously arrest the same person
  • Fix for Vampire victims not becoming Dizzy if Vampire walked away mid-snack
  • People can no longer be knocked out while Invincible
  • Fix for debt not being reset properly between games
  • Fix for “I’m Outtie” causing ghost player to run at extremely high speeds
  • Fix for dizzy stars appearing at times when they weren’t supposed to
  • Fix for Confused not carrying over between levels
  • Confused people will no longer walk around while Frozen
  • When Possessing, the Shapeshifter only switches weapons if the possessed person is unable to use the currently wielded weapon, or if the possessed person had a weapon and the Shapeshifter did not
  • Fix for “Charge” and “Lunge” being cancelled during freeze frames

Missions

  • Fix for issue where killing someone on a Retrieve mission after bribing them for the item would cause the mission to fail
  • Fix for issue that could prevent “Find Bombs” mission from being completed if bombs fell in holes
  • In “Bombs Falling” levels, fixed issue where bombs could spawn near a player who had already exited the level

Artificial Intelligence

  • Fix for people ignoring your other party members when factoring ‘threaten’ percentage, and determining whether to keep fighting you

Text

  • Made internal adjustments to support long pieces of text fitting in small spaces, for when languages other than English are being used
  • Fix for Hiring Voucher button having error text
  • Fix for Gorilla not speaking English when talking to you while being rescued

Alpha 13 - Twitch Integration and More

Twitch Integration

  • Can be turned on from the Settings screen.  Twitch viewers can vote on which Traits the player receives at the end of levels, specific quest rewards that the player receives, and which disaster occurs on every third level (riot, killer robot, etc.).  Any of these can be turned on or off.

Characters

Traits

Status Effects

  • Withdrawal (Investment Banker) -  Ohhhhhh the pain.  The pain is unbearable.  You know what will make it all better?  DRUGS!
  • Feelin’ Alright (Investment Banker) -  Life is good when you’re on drugs!  Until you’re not on drugs!  Then it’s terrible!
  • Cyanide - Ow. 
  • Debt -  You’d better pay this back, or face potentially deadly consequences!  Also, interest.

Items

  • Shuriken - People generally dislike when you plant these in their faces.
  • EMP Grenade - Shuts down electronics of all varieties.
  • Dizzy Grenade - Named for the popular European egg-based video game hero.  Coincidentally, also causes dizziness.
  • Hiring Voucher - Hire someone without paying them.  This voucher ensures that the Resistance will compensate them later.  Provided they feel like it.  Spoiler: They won’t.
  • Cyanide Pill - Maybe don’t eat this.  Seriously.
  • Kill Ammunizer - As a reward for killing people your guns will receive ammunition to ensure that the cycle of violence continues!
  • Kill Healthenizer - Killing people heals you a bit.  But it won’t heal your tortured soul!
  • Blindenizer - Creates a blinding flash that reduces people’s vision significantly (if temporarily), ensuring a dark future ravaged by stubbed toes.
  • Paralyzer Trap - Paralyzes people temporarily.
  • Water Pistol - Who says water pistols are just for water?  Combine this with anything that causes Status Effects.  Good times.
  • Leafblower - Causes extreme noise pollution, aggravating bedroom programmers the world over. But in this game, it creates a huge gust of wind.

Objects

Text

  • Thief occasionally says “Yoink!” when pickpocketing

UI / Controls

  • Added “All Go Here”/”All Stand Guard” commands for when the player has multiple followers
  • Not as easy to accidentally cancel out of handcuffing someone with the right mouse button
  • Character Select screen shows the number of starting items the player will receive
  • Player movement is only slowed down when biting or arresting, they will have full mobility when “operating” in other ways
  • Made adjustments to Character Select screen to accommodate more Stats information

Gameplay

  • Quick Escape Teleporter does not fire when player is possessing another agent with Shapeshifter
  • Ammo Processor notifies the player if they try to use it with no guns in their inventory
  • Fix for people not being killed by explosions when the player is far away
  • If Vampire becomes full while biting someone, the victim becomes Dizzy
  • Armor durability is taken into account when selling items
  • People can no longer melee attack other people through bars
  • No longer possible for items to be knocked through bars (they can be thrown through them still)
  • Safes are unlocked when a computer in the area is destroyed
  • When serving cocktails to people as Bartender, the drink takes 5 seconds to take effect
  • Keys and Safe Combinations for a door/safe are removed from the game if the door or safe is opened through other means.  The same goes for Slave Helmet Remotes.
  • Fires are destroyed when they injure people a couple of times.
  • Grenades take less time to explode.
  • People with Computer Illiterate can’t interact with Security Cams 

Artificial Intelligence

  • Added gang behavior for roving bands of Assassins

UI / Controls

  • Fix for cursor text background staying on the screen after drag-dropping an item
  • Fix for target sometimes remaining on the screen after player’s death in coop
  • Fix for target sometimes flying over from a far-off location after player is revived
  • “Throw limit” target that appears when a thrown item is equipped and using keyboard, no longer appears when player is using Hypnotizer, Laptop, etc.
  • Fix for “Follow Me” choice sometimes appearing multiple times when talking to people
  • Fix for “Follow Me” choice sometimes not appearing after you told someone to Stand Guard
  • “Stole Items” stat appears properly at the end of the game
  • Context buttons on other people are ordered in a more consistent way
  • Giving people items from a stack no longer gives them an entire stack of items, creating dupes
  • Fix for cursor always appearing red when combining an item with an item in the toolbar
  • People’s “mouseover box” is correctly sized when person is a Giant or Shrunk
  • Giants are highlighted properly when the player mouses over them
  • People’s State Indicators (exclamation marks, etc.) appear in the proper position when the person is a Giant
  • Adjusted health bar position for Giants
  • When player starts the game with armor, its slot is placed to the right of the Special Ability slot
  • Attempted fix for rare issue where opening Missions screen can break the game
  • Fix for issue where player 2 could press A or RT to press one of player 1’s context buttons while player 1 hovered the mouse over the button
  • Fix for player 2 cursor text not appearing on Missions Screen when player 1 is using keyboard and mouse

Graphics

  • Fix for people holding melee weapons incorrectly while dancing
  • Fix for tiny issue where character highlighting (from mouse cursor) lagged by a frame
  • Fix for Flamethrower fire sometimes appearing enormous when playing as Giant
  • Ghost Gibber stream does not increase or decrease in size when Shrunk or Giant

Playfield Objects

  • Fix for sometimes being able to destroy a single Laser Emitter, and not have the Laser be tripped
  • No longer possible to emit gas from vents while gas was already spewing
  • Clone machine can no longer be used to get more agents than a player’s limit
  • Flaming barrels tossed by Wrestler cause people to become angry when they walk into the fire

Items

  • Fix for Four-Leaf Clovers actually increasing the chance of the owner’s opponent to score a crit
  • Fix for cigarettes not hurting you when you smoke them
  • Haterator no longer causes people to attack objects – only other people
  • Ammo Processor can’t be used on important items like Key and Safe Combination
  • Quick Escape Teleporter does not go off when reviving the other player
  • Friend Phone can no longer be used to get more agents than a player’s limit beyond 1 extra
  • Fix for instances where Flamethrower and Fire Spewer hitbox could continue past the point where the fire was blocked by a wall
  • Land Mines explode when triggered by a nearby explosion or a melee attack
  • Incendiary damage on items only occurs if the item is flashing red
  • Fix for syringes being sold in stacks at Sell-O-Matic rather than individually
  • Can no longer use Hypnotizer and Haterator on dead people.
  • For for items dropping from player’s body in coop mode if player died immediately after consuming

Status Effects / Traits / Special Abilities

  • Fix for random walls breaking when Wrestler throws objects at people
  • No longer possible to bite, possess, etc. through windows
  • Thief can no longer steal from people when their back is against the wall
  • Backstab no longer works on people whose backs are against walls
  • People who are sleeping can no longer be Backstabbed
  • Comedian can no longer recruit the following types of people with jokes: Ghosts, questgivers, owned slaves, people who are already employed, and non-humans
  • “Longer Status Effects” no longer causes certain items to give 15,000-second status effects
  • Fix for screwy-ness occurring if a Wrestler died while holding an object

Gameplay

  • When various things are teleported into the game world, they will not be teleported through windows and bars when they were not supposed to be in buildings
  • Game is better at determining when people who can’t speak the same language should be able to interact with one another
  • Gorillas (and anyone else who can’t speak English) won’t speak English, unless you have a translator or are of their species
  • Player only receives skill points for freeing prisoners if they aren’t blown up in the process
  • Shrunk and Diminutive people have the same size environment hitbox as normal-sized people to prevent them from slipping past objects they’re not supposed to
  • When slaves blow up due to their slavemaster being too far away, other nearby people are killed properly.  The same goes for when the Slave Helmet is blown up while lying on the ground.
  • Fix for owned slaves blowing up when the player teleported away
  • Potential fix for people going through walls and not breaking them

Stats / Unlocks

  • Player receives Skill Points for knocking people into holes
  • Fixed exploit where players could get “Found Cool Stuff” multiple times by picking up objects in chests individually instead of using Take All
  • Kills from Slave Helmet explosions are always attributed to the slave’s owner
  • Player receives Skill Points for killing Slaves

Missions

  • Mission fails when a Mission Item (or the person carrying it) falls down a hole

Artificial Intelligence

  • Fix for people sometimes attempting to sleep in nonexistent beds
  • No longer possible to get Slum Dweller into a state where they can’t Cause a Ruckus
  • Can no longer trick people who wouldn’t normally Attack or Stand Guard for you into doing these things by saying All Attack or All Stand Guard to other followers
  • Internal fix for “noises” that direct the AI to their location sticking around forever in some instances
  • People who you release from prison won’t immediately follow you if you’ve reached your follower limit
  • Fix for Cops getting angry when you knock around items that you’ve placed on the ground

Level Generation

  • Another attempted fix for player spawning outside of the map

Sound

  • Fix for sound effect not playing when Electro Touch is used on people
  • Fix for sound effect not playing when certain types of projectiles hit windows

Text

  • Fix for wrong person saying “I’m too weak to do that” when reviving other player
  • Followers no longer sometimes say “E_CantCome” when you try to bring them to the next level
  • Limited Invisibility is now correctly known as Camouflage
  • Corrected Backstab description – 10x damage only works when using Camouflage, not normal Invisibility

Performance

  • Fix for oversight on people’s vision distances that should improve performance a bit

Engine

  • Upgraded to Unity 5.4.1f1

Alpha 12 - Balance

Traits

Graphics

  • Killer Robot bleeds yellow blood
  • Red background for equipped items is more prominent

UI / Controls

  • Dev Notes removed from title screen
  • Tooltips for consumables now tell players how long the status effect will last
  • Cursor Text tells you when a chest is empty
  • The Take All button automatically closes the chest
  • Level numbers like 1-1 replaced with names in several spots
  • Included text to make it more obvious what some of the Stats screen information actually means
  • Feedback window can now be scrolled

Sound

  • Sound plays when trying to change hair/skin color etc. on a character where this is not possible
  • Sound plays when entering and exiting Cardboard Box

Gameplay

  • Doctor can use thrown weapons
  • Bumping into people as Assassin no longer removes Invisibility
  • Added a bit of time to the slow motion period after split screen occurs
  • Player cannot hire people to join their party after dismissing them
  • NPCs with the Resurrection status effect no longer drop items when they die
  • Vampire sucks blood faster than before
  • Player movement speed slowed down when biting people or operating objects
  • Slaves are now capable of buying their own freedom
  • Shapeshifter keeps their traits when switching bodies, except for Naked and Diminutive
  • Thief does not lunge forward as much when using Stealing Glove
  • Slave Helmet Remover can be used by the player on themselves
  • If an owned slave wanders too far from their Slavemasters, their Slave Helmet will explode
  • Shopkeeper, Bartender and Drug Dealer appear Missions Screen map
  • Interacting with empty chests will prompt the player character to tell you that they’re empty
  • Ammo Dispenser refill price takes into account the number of bullets you have left
  • It is now possible to complete multiple actions on the computer without the interaction stopping
  • Money is not given as a mission reward as frequently
  • Slave Helmet explodes when an owned Slave attempts to remove it
  • Shapeshifter loses health if the person they are possessing is killed
  • Comedian has a lower chance to make people hostile with unsuccessful jokes
  • Comedian has a chance for people to become followers after telling a successful joke

Artificial Intelligence

  • Cops no longer attack you if they see a property owner chasing you – only if they see an attack occur, as per the “Law of the Land” sign on Floor 1-2
  • Slightly more difficult to get Aligned people to turn against you
  • Friends of the person you turned on are more cognizant of what has happened
  • Followers leash back to you from a shorter distance if engaged in combat
  • If Killer Robot has no weapon, he will try to punch you

UI / Controls

  • Fix for environment objects staying highlighted if the mouse was highlighting them when the player entered the Missions screen or Main Menu
  • Fix for touch screen users not being able to click buttons with mouse
  • Fix for control rebinding menu not appearing
  • Fix for people’s health bars appearing to be full after being depossessed by Shapeshifter
  • Status effects that the player cannot keep between levels are removed from the side of the screen when player completes the level
  • Fix for armor-based starting items not appearing on the Character Select screen
  • Fix for slowdown remaining after scrolling weapons and then immediately entering the main menu
  • Fix for “Guilty” text appearing in weird spots when viewing all objects’ information with space bar
  • Fix for button weirdness when interacting with windows from the inside with Thief
  • Possible fix for a person’s name remaining on the screen if they are killed while a player is interacting with them
  • Right-clicking on Missions screen no longer attempts to teleport the player
  • Fix for names of objects appearing permanently next to gamepad target
  • Fix for inventory disappearing on entering new levels when auto-sort is turned off
  • Possible fix for Missions Screen getting stuck in certain 2-player circumstances
  • Fix for sign text not closing if sign is destroyed while player 2 is viewing
  • Fixed issues with skill bar and related text not displaying properly after Esc was pressed
  • Fix for traits sometimes appearing in slightly the wrong spot for Shapeshifter
  • Fix for NPC health bar sometimes going haywire after rescuing people on Rescue missions
  • Tooltips appear when moving the cursor over “mission slot boxes” for objects and people
  • Dark background appears behind cursor text on Missions screen when using gamepad
  • Shapeshifter’s face in the upper-left corner looks correct when possessing people
  • Fix for hair not appearing properly on Character Select if the player starts bald and switches styles
  • Fix for only 5 items being capable of appearing under Starting Items on Character Select screen

Graphics

  • Possible fix for floors not appearing when certain video recording software is turned on
  • Fix for being able to see the Assassin’s face when changing hair type
  • Flamethrower fire no longer appears to clip through walls, and also looks a bit better
  • Short character select animation only plays if player clicks slot with character in it
  • Cardboard box no longer appears tiny when placed over Shapeshifter
  • Fix for people sometimes holding their guns weird when dancing
  • Fix for hats not initially appearing when new people are spawned into the game

Playfield Objects

  • Fix for Laser Emitter immediately blowing up when the player commanded followers to attack it
  • No longer possible to use the Clone Machine to clone certain items like Possession Stone
  • Fix for Generator counting down negative numbers after being destroyed using Wrench
  • No longer possible to trigger lasers with melee weapons from behind walls

Items

  • Fix for the player sometimes not being able to pick up items if there were a lot of items on the ground
  • Wrestler has Codpiece initially equipped as intended
  • Fix for Key and Safe Combination sometimes not working
  • Possible fix for Quick Escape Teleporter teleporting the player outside the level
  • Fix for armor not being equipped properly when received from NPCs
  • Possible fix for items turning into random glitchy graphics when playing as Wrestler
  • Player faces proper direction after exiting Cardboard Box

Status Effects / Traits / Special Abilities

Gameplay

  • Player does not receive as many skill points for knocking out innocents
  • Fix for Game Over appearing if a player died directly after the other person exited the level
  • Fix for Game Over appearing if a player was teleporting while the other player died
  • Fix for level completing if a player was teleporting while the other player exited the level
  • Fix for game ending if a player dies while the other is falling into a hole
  • Gas no longer affects Holograms and playfield objects
  • Player can no longer gain skill points for killing people with Resurrection status effect
  • No longer possible for shopkeeper to ask the other player for his Key and Safe Combination
  • Player can no longer lose health while in the process of teleporting
  • Possible fix for players being teleported over Flame Grates and other dangers
  • Attempted fix for people going through walls and not breaking them
  • Fix for player sometimes being unable to teleport after failing Rescue quest
  • Fix for cases where player wasn’t able to move after being resurrected
  • Fix for controls locking when player trips on banana peel or crashes into wall as Jock while under cardboard box
  • Fix for player sometimes not doing proper amount of damage to aligned people who had turned hostile toward them
  • Fix for cases where player wouldn’t gain skill points for freeing prisoners

Missions

  • Missions complete properly if the player is dead while it completes, but is about to Resurrect
  • No longer possible to “Dismiss” slaves or people who you are rescuing for a mission
  • Mission status takes into account when people are dead but have Resurrection status effect
  • Doctor receives mission rewards properly now, instead of banana peels

Artificial Intelligence

  • Fix for followers not returning to follow you if you told them to attack something and they couldn’t find a path
  • Fix for slave ownership not transferring properly when possessing Slavemaster
  • Fix for people sometimes not recognizing when they have been broken out of prison
  • Slavemasters react properly when speaking to their owned Slaves
  • Fix for people getting angry at invisible people when they knock other people through walls and objects
  • Aligned NPCs can no longer turn on each other by accidentally hitting each other
  • Cops can never become “Guilty”
  • “Alerted” sound and animation no longer triggers every time people get up after being tripped
  • Non-owners in quest-oriented buildings are no longer considered “Guilty”
  • Fix for other cases on quests where people who were supposed to be Guilty were Innocent 
  • Non-residents of an area who you dismiss from your party will always do “wander” behavior
  • People react appropriately when you enter their property and talk to them from behind
  • No longer able to distract people from property damage by having the other player talk to them
  • Fix for cases where AI wouldn’t realize that you had caused property damage
  • People no longer immediately stop searching for you when you turn invisible
  • Killer Robot no longer continues moving after being tripped by Banana Peel
  • Fix for Slaves not having the “Follow Me” option when possessing their Slavemaster 

Level Generation

  • Fix for random objects appearing at the bottom left corner of the level
  • Possible fix for player spawning outside of the map

Sound

Text

  • Gorillas no longer speak English when they get annoyed at you
  • Corrected misspelling in Tech Expert description
  • Fix for “Death By” appearing incorrectly on stats when killed by Turret or Fire Spewer
  • Fixed other cases where wrong “Death By” message was appearing
  • “Killer” text on stats screen no longer appears if you killed yourself with explosions or other means
  • Slaves owned by the player say correct line of dialogue upon interaction

Alpha 11 - 8 New Characters and Hideouts

Art

  • Industrial area background tiles (viewable in level 2-1)
  • Park background tiles (not yet viewable in game)
  • Particle effects added for hacking, hypnotizing people

Sound

  • Added 50+ new sound effects

Levels

  • Added 60+ new level chunks, primarily “Hideouts” for bad guys, featuring most of the new trap objects that were added.  Also Police Stations.

Characters

Special Abilities

Traits

Status Effects

Items

Objects

Text

  • Descriptions for all selectable characters
  • Lots of new character dialogue
  • Added “Law of the Land” text to some signs describing what not to do in front of cops

Graphics

  • Freeze Frames no longer occur when people are hit with the Flamethrower
  • Player always faces the object with which they’re currently interacting
  • Light that appears when bombs are dropping is now animated
  • When fires appear and disappear, the light that they cast fades instead of being instantaneous
  • Player identifier circles beneath players in coop mode are more visually standout
  • Objects in the world now have custom-drawn shadows
  • Slow motion when switching to and from split-screen lasts a shorter amount of time
  • If a player is a ghost when the game ends, the ghost will explode
  • Added “curtains” animations when entering and exiting levels
  • Varied ambient light in different levels
  • Added small animations to Character Select screen

UI / Controls

  • Added ability in Settings to select which monitor you want to use
  • Owners and owned property are now indicated by gold text
  • “Hateful” is now “Hostile
  • Added Wiki and Discord buttons to title screen
  • Special Ability icon becomes transparent when it is not usable
  • “Drop” cursor text appears when dragging items outside of the inventory
  • Status effect countdowns in buff display go down to 1 instead of 0
  • Keys and Safe Combinations display the name of the building where they were retrieved
  • Text at bottom of Missions screen flashes when you try to teleport when it’s not possible
  • Added widget to title screen to check for new versions of the game and new devlogs posted
  • Added warning message when about a lack of split-screen mode when starting the game in non-16:9 resolutions
  • When playing with keyboard and gamepad, gamepad player can unpause the game
  • When targeting using items with gamepad, target is now twice as big as normal
  • When targeting using gamepad, game is better at determining what you’re pointing at
  • Added additional “helper” target image when throwing items or using guns with gamepad to help players aim
  • Indicators appear over objects and people when you can use your special ability on them
  • When items like Hypnotizer are selected a second time using hotkeys, they are now deselected
  • “Death By” and “Killer” added to final stats
  • On Character Select, characters’ names appear next to mouse cursor when mousing over slots
  • Cursor text now has a transparent background
  • Word bubbles can now be multiple lines

Combat

  • Delay periods added to when AI people can attack again after an attack is blocked, and after they have landed a successful attack
  • Knockback from blocks is affected by the power of the person’s attack
  • (Removed) Less durability is depleted from melee weapon blocks and strikes
  • Adjusted melee weapon hitboxes
  • Melee weapons are now 25% bigger
  • Melee swinging animation has been shortened slightly
  • Small health penalty for blocking melee weapons with your fist

Level Generation

  • Work on game structure – level pacing, size, balance, content that appears within different level themes
  • Support for walls that appear randomly based on percentage chance and area difficulty
  • A bunch of changes to accommodate new Hideout chunks
  • Entire level is now surrounded by a pit
  • The streets are now more bustling with random people

Gameplay

  • People are now capable of attacking objects
  • Modified how the game determines whether a person is “Innocent”
  • Killer Robot spawns further away from the player
  • People are less adept at avoiding grenades.  It’s more fun that way.
  • If you tell someone to stand guard and then tell them to attack someone, they’ll start following you after they’re finished
  • “No Followers” trait merged with Malodorous
  • Malodorous people who gain “Perfumorous” or “Charismatic” can have party members
  • Hypnotizers now change the target’s opinion of your entire party
  • Opening context buttons on objects no longer cancels Cardboard Box item
  • Player only loses Hacking Tool if they actually do something and not cancel their interaction
  • If people catch you hacking their property, they become angry
  • If two players are close together and one of them presses quick-teleport, they will be sent to a quest location instead of nothing happening
  • In Fullscreen Only mode, players can now quick-teleport
  • In Fullscreen Only mode, neither player will teleport if either player is blocked from being able to teleport
  • Added Randomize option to Character Select
  • Patrolling people may randomly patrol in the reverse direction that they are normally assigned
  • Fire can spread to dead bodies
  • Fire knocks people back a bit further
  • Aligned Slavemasters will give you a slave free of charge
  • Thrown objects are no longer blocked by dead bodies
  • People who are you are rescuing are not given as much extra health as before
  • Anyone who joins your party is given extra health
  • Fires do not inflict a lessened amount of damage to people aligned with the arsonist
  • Ammunition counts increased for many guns
  • Player regains full health on Level Up
  • Chests and Safes contain more money on average
  • Possible to bribe bouncers with alcohol
  • Shopkeeper carries more items, and they are more varied
  • Rocks are more commonly found
  • Only money is found in chests in buildings where unrelated missions exist
  • Steel doors appear a bit less frequently
  • When selling projectile and melee weapons, ammo and durability are factored in, as well as add-ons
  • Chloroforming can only be done when the player is in the proper position
  • No longer possible to chloroform people whose backs are against the wall
  • Chloroform has a cooldown timer
  • More variation in Endurance levels that characters start with
  • Tech Expert trait determines if you’ll have a full range of options when using computers
  • Backstabber does 3X damage if the player is invisible
  • Teleporter” item no longer appears in game due to no longer being very useful
  • Bartender now has “Team Building Expert
  • Gun prices increased
  • Added more time to “Find all the bombs” missions
  • Money transactions with people are affected by how much they like you
  • On “Bombs Falling” levels, bombs fall a bit slower

Artificial Intelligence

  • People’s cone of sight reduced
  • People no longer notice the sound of doors opening unless they are specifically guarding that door, due to noise radius confusion amongst players.
  • People stop their interactions with the player when they lose health
  • Aligned people are better at determining when they should turn on you if you are attacking them, also aligned people nearby will turn on you
  • Aligned people in your party can always be commanded to attack

UI / Controls

  • Fix for sometimes being able to press Esc on the title screen and enter a black void
  • Fix for some Mission Screen tooltips not appearing with gamepad
  • Right-clicking closes the Character Select screen, as the instructions state
  • Selection Box for Player 2 no longer appears in front of Main Menu
  • Fix for Missions Screen not being able to be opened while on various menus using gamepad
  • If players end the game while teleporting or in similar states, they will be gibbed upon returning to the playfield.
  • Fix for the game proceeding to the next level if ‘End Game’ is chosen after Player 2 has finished the level
  • Fix for player 2 controlling player 1’s target on certain controller configurations
  • Fix for difficulties interacting with people sleeping in beds
  • If the player is interacting with someone and that person dies or is knocked out, interaction ends
  • Fix for gamepad target sometimes flashing repeatedly between green and red
  • If player is dragging an item when Quest Sheet is opened, the item is put back in the inventory
  • If the player is targeting when quest sheet is opened, they stop targeting
  • Player can no longer cancel dragging an item or quit targeting while on certain screens
  • An invisible person’s info no longer appears appear when space bar is pressed
  • When Operating bar is on screen, pressing Attack closes the bar but does not attack
  • Made it more difficult to accidentally stop interacting with something because you moved out of range.  This range has been increased.
  • Minimap no longer appears when returning from Gameplay menu in 2-player mode
  • Fixed issue where question mark might remain over a person’s head when it wasn’t supposed to
  • Fix for text at the bottom of Missions screen sometimes going outside of its bounding box
  • Possible fix for player 2 tooltip not being visible on some configurations
  • Fix for issue where player might perform unexpected actions when returning a dragged item to the inventory
  • Fix for players’ initial health displaying as 100 even when it was higher
  • Fix for attack commands not registering during freeze frames
  • Objects that are on fire no longer glow green, since they are no longer usable
  • Screen no longer shakes when hitting bullets with melee weapons, since this currently does nothing
  • Tooltips no longer appear when mousing over people and objects on Missions screen

Graphics

  • Fix for Dizzy Stars not always appearing
  • Fix for certain hairstyles not being shown on dead bodies wearing hats
  • Fix for newly dead bodies briefly looking weird during their “white flash” frames
  • Possible fix for items flashing red when dropped, even if they aren’t grenades
  • Fixed small graphical glitch that could occur when hitting someone and causing them to flash
  • White flashes when people are hit last a normal amount of time during slow motion
  • “Operating” animation now plays properly
  • Fix for people throwing with the wrong arm
  • Fix for game remaining in slow motion if player died while targeting with an inventory item
  • Large bullets have properly sized lights
  • Fix for bullets sometimes not having lights attached
  • Fix for player identifiers in coop mode not reappearing if the player was gibbed

Playfield Objects

  • Slot Machine doesn’t get busted after one try anymore
  • No longer possible to hit objects and people with melee weapons from behind a door
  • No longer possible for both players to hack the same object at the same time
  • Safe no longer capable of flashing green after being unlocked

Items

  • Fix for Keys and Safe Combinations sometimes not working
  • Cigarette Lighter now appears in inventory properly
  • Bribing people with items now subtracts those items from your inventory
  • No longer possible to sell Safe Combination
  • Identify Wands are subtracted from inventory properly after using
  • Fix for starting headpieces on NPCs not always being destroyed properly
  • Fix for characters incorrectly stating that there is no more room in the inventory
  • Fix for party members bogarting all your syringes when you try to give them 1
  • Fix for player never reappearing after Quick-Escape Teleporter was used after slipping on banana peel
  • No longer possible to hack objects that are on fire
  • Ghosts can no longer step on harmful items

Status Effects / Traits

  • No In-Fighting” works when either player hits the other, instead of only one way
  • Friend of the Common Folk” works properly during riots
  • Players with classes that are Hateful toward one another now start the game Aligned
  • Fix for invisibility effect not carrying over between levels

Gameplay

  • Fix for Ghosts sometimes being stopped by walls
  • When a person is being knocked back quickly, certain objects are now capable of stopping them
  • Teleportation now works properly when Lighting turned off in Settings
  • When teleporting to another player, it is no longer possible to teleport to the inside of a building if the other player is outside the building
  • Fix for Player 2 not being able to teleport properly in Fullscreen Only mode
  • Fire can no longer harm ghosts
  • Players can no longer use special abilities while in Ghost form
  • Fix for weirdness occurring if the player ended the game directly after purchasing a slave
  • Fix for player saying they don’t have any way of opening a door after opening a locked door
  • People’s velocity is set to 0 when they do non-delayed teleportation (Wall Bypasser, etc.)
  • Bullets shot to the left or right when near a northern wall are much less likely to hit the wall
  • Fix for being able to shoot some objects through walls when they were very close to the wall
  • Fix for shrunk people technically being inside buildings if they stood too close to a window, and fast people being able to slam into a window and momentarily be inside the building
  • No longer possible to teleport in Killer Robot levels

Artificial Intelligence

  • When you threaten someone and fail, their response dialog doesn’t immediately disappear
  • People whose default goal is to examine objects in the area will now just wander aimlessly if they can’t find any objects
  • Fix for people sometimes believing that objects were on their property when they were not
  • Fix for internal errors when shooting people in prisons
  • Fix for AI being slightly busted after people returned from “Shrunk” state
  • Players can now speak to Aligned people who are fleeing
  • Loyal people no longer get angry at you if you open doors on their property
  • Fix for people who wander from object to object getting stuck if there is no clear path
  • Fix for people attempting to path around lasers that had already been triggered
  • Talking to non-owners who are Annoyed at you now shows correct “Annoyed” dialogue
  • A bunch of adjustments to account for trap avoidance
  • People are better at determining when they can open certain doors
  • People react better to noises in out-of-reach locations
  • Fewer instances where people try to path through dangerous buildings when it’s the fastest route
  • Fix for people investigating noises when there was no reason for them to do so
  • Fix for people thinking a noise came from inside their property when the player shot a gun directly against their wall from the south
  • People who were set in the level generation to stand behind counters don’t wander off anymore
  • People no longer get angry when you shoot non-wooden walls with flamethrower
  • Fix for people leaving your party if you die after drinking Resurrection Shampoo
  • In coop mode, if a player dies while escorting someone, that person will run to the other player

Level Generation

  • Objects that create blockages in alleys no longer appear
  • Fixed floating point errors that could cause holes to appear in the level geometry
  • Fixed issues that occurred when breaking walls next to level borders
  • Fix for issue where no one in a building would have a key or safe combination when it was necessary

Sound

  • “Combine Items” sound no longer plays when placing item back in its own slot
  • Item pickup sound no longer plays when quests are completed
  • Proper sound plays when chloroforming enemy
  • “Unequip weapon” sound no longer plays sometimes when people die
  • Sound effects are paused/unpaused properly when entering main menu, missions screen, etc.
  • Fix for Quest Fail sound effect being able to be played twice in rapid succession

Performance

  • Significant performance improvements when lots of people are active at the same time
  • Fix for hiccup that occurred when too much gas was spawned at the same time
  • Fix for hiccups when spawning lots of fires on objects at the same time

Alpha 10 - Special Abilities and Teleportation

Big Features

  • Certain characters have Special Abilities, such as Steal, Chloroform, or Primal Lunge, that are triggered by the Right Mouse Button or Left Trigger.  (If using gamepad, Quick Health is now triggered by the B button)
  • Added ability to teleport between different objectives.  This can be done by either pressing the Ctrl button if using the keyboard, holding the Mission Screen button if using the gamepad, or by selecting specific icons on the map from the Mission screen.
  • Lots of new options added to Settings menus: Camera Speed, Gamepad Vibration Amount, Freeze Frame Disable, Damage Numbers Disable, Object Glow Disable, Minimap Disable, Auto-Sort Inventory Disable

Implemented, but don’t appear in this build

  • Work on Home Base
  • Work on Tutorial
  • Added Game Save feature, so you can pick up where you left off
  • Added ‘Attract Mode’ with video for demo’ing the game
  • Support for moving objects that aren’t people, items, debris or bullets
  • Partially added ‘Ghost Blaster

Content

Graphics

  • Gameplay and interface look correct in aspect ratios other than 16:9.  Letterboxing and interface adjustments added.
  • Darker outlines around characters’ skin
  • Wreckage now appears darker when destroyed by fire
  • Made ‘Player Identifier’ markers that appear beneath coop players brighter

UI / Controls

  • Camera is better at keeping up with the player on Slow camera speed
  • Items glow when they are capable of being picked up
  • It is now possible to skip “Quest Complete” and other notifications with various buttons
  • Added a set of more beginner-oriented Protips that appear earlier than other Protips
  • Protips that the player has seen are now saved in the player’s save data to avoid repetition
  • Mission Screen in gamepad mode is now controlled using a targeting reticle
  • When a player dies in coop, a message indicates that the other player can revive them
  • Changed clock placement in split-screen mode
  • If the player throws something while using the gamepad and targeting with the right stick, the throw distance is based on whether or not the player is currently moving
  • Added varying colors to controls instruction text around the game

Gameplay

  • Non-giants can no longer block the melee attacks of giants, and the same goes for shrunken people and normal-sized people
  • Gorillas who are freed from prison will immediately join your party if you’re a gorilla, regardless of whether you freed them personally
  • No longer possible to knock syringes and other objects into people and have them receive the effects. This is a remnant of the Throw system, which was removed.
  • When you bribe someone to complete a quest, you can no longer kill them and take the item back
  • Anyone in your party can be told to “Stand Guard”
  • Door Detonator now has a countdown timer in addition to its previous functionality
  • Fires are now capable of damaging people
  • Changed mathematical formula for how player’s current skill level is determined
  • Teleportation is not immediate -- there is a delay to help the player get their bearings
  • When someone dies by being burned, their body is set on fire
  • Message appears to indicate when you have used Quick Escape Teleporter
  • In coop, if a player gets knocked out, the other player can revive them.

UI / Controls

  • UI looks correct in non-16:9 resolutions.  Letterboxing occurs in these cases.
  • Split-Screen mode does not function in non-16:9 resolutions.  Game reverts to Full-Only mode
  • Player doesn’t walk in place when two opposing movement buttons are pressed at the same time
  • Better z-sorting of UI elements
  • Fix for some hairstyles not appearing on mission sheet portraits
  • Fix for player 2’s Operating Bar appearing on Player 1’s screen during split-screen
  • Fix for “Escort to Entrance” appearing when the player is supposed to escort someone to a questgiver.  Now it says “Escort to Questgiver”.
  • Operating Bar is slightly wider to accommodate more text
  • Fix for some visual weirdness when opening and closing Character Select
  • Fix for ProTips repeating before the list became exhausted
  • Player 2 is now capable of closing the Character Select interface
  • Fix for right stick on gamepad “snapping/sticking” at axes
  • Fix for the game sometimes freezing when Esc was pressed while in a freeze frame
  • Fix for gameplay sometimes not freezing while on the Main Menu
  • Chest and Buy interfaces can no longer appear above Mission Sheet in coop mode
  • No longer able to pick up items while on the Main Menu
  • Indicator that shows how far an item can be thrown no longer displays while other interface elements are up
  • Player no longer attacks when items are dropped by dragging them to the playfield
  • Fix for rare errors when attempting to drag and drop from one box to another on character select
  • Text when dead in gamepad mode reads “Home Base (Coming Soon!)” instead of “Home Base
  • Player is prevented from pressing the right mouse button in rapid succession on interface
  • Fix for Player 1 being able to operate Player 2’s items sometimes
  • Fix for Player 2 not being able to choose hairstyle properly when Player 1 had selected Bald

Graphics

  • Fixed issue with player 2 selection box not disappearing properly when exiting character select
  • Improved effect when the player highlights people
  • In split-screen mode, highlighting something on one screen won’t cause the object or person to be highlighted on the other screen
  • Fix for people not appearing to hold their equipped weapon while sleeping
  • Wreckage no longer floats over holes

Items

Status Effects / Traits

  • Enraged people will enter owned property

Gameplay

  • No longer possible to ask scientists to identify syringes when you have the Drug-A-Lug trait
  • Fix for being able to hit objects through steel walls
  • Major improvements to collision detection for knocking people through walls and objects

Stats / Unlocks

  • Player no longer receives skill points for freeing prisoners when they had nothing to do with it

Missions

  • No longer possible to receive missions in locations where people who are Aligned with you reside
  • Can no longer barter/threaten for mission items if the player has not yet accepted that mission

Artificial Intelligence

  • People are better at determining when they should enter red “no entry” doors
  • People only knock on doors once instead of repeatedly
  • If people wait too long at a door, they find another activity
  • If a person’s employer dies, they will no longer consider themselves “employed” by that person
  • Fixed an issue where people might not notice you when you stood still while making a noise
  • AI is better at dealing with the results of the player knocking down a wall with a melee weapon
  • Killer Robot is properly marked as “Hateful” toward the player

Sound

  • Sound effects stop playing when the action is paused
  • Certain sound effects will stop when a person dies

Performance

  • Improved performance while riots are occurring

Other

  • Fix for the game not starting properly when the user had previously run certain earlier versions

Alpha 9 - UI Updates and the Removal of Throwing

Big Features

  • Significant changes to interface animations and on-screen placement of interface elements
  • Rebindable controls are back in the game
  • Ability to throw normal items (not weapons like grenade) has been removed from the game due to this being too tricky to pull off properly, particularly with the gamepad.  Adjustments have been made to the interface to compensate.
  • Removed “Item Menus” from gamepad interface.  Pressing Interact will now immediately use that item instead of bringing up a menu.  RT/R2 is now used to drop items from interface.
  • If the player holds down the Interact button, information about all of the people on the screen is displayed.
  • In coop mode, minimap is off by default.  It can be toggled by holding Interact.


Graphics

  • NPCs who are turned invisible are now actually invisible instead of being transparent

UI / Controls

  • D-Pad can be used on Main Menu, Character Select, Object Context Menus, and Scrollable Menus
  • Added word bubbles for when people talk
  • “Canceled!” text appears when the player fails at Operating (i.e. lockpicking, poisoning air vent, etc.), and “Success!” appears when successful
  • Placed small delay on being able to press context buttons when they are opened to prevent people from accidentally pressing them
  • When speaking with Mission Giver, other missions appear less prominent on the Mission Sheet
  • Completed or Failed missions appear less prominent on the Mission Sheet than other missions
  • When a mission is failed, the player is told exactly why.
  • When targeting using an item or person (Laptop -> Hack, Gangster -> Attack, etc.), a verb describing the action appears near the target
  • Items that can be combined with other items are now combined by “using” that item and targeting a second item, instead of dragging and dropping an item onto another item.
  • Improved UI for Operating Bar
  • Smarter camera movement
  • In coop mode, interface is better represented by different colors for the different players
  • Added keyboard mode indicator to show how far an item can be thrown
  • When transitioning from split-screen to full-screen, player indicator arrows tween from the center of the screen to their respective player to help players get their bearings better
  • If the player tries to drag an item into their inventory when it is full using the mouse, the item will be dropped rather than the player stating that their inventory is full
  • When the player has a key or safe combination, its associated door or safe will glow yellow instead of green
  • When rescuing people, their text changes to ‘Escort to Entrance’ to make it more obvious what you’re supposed to do
  • Split-Screen Only mode now works properly
  • Player can also choose to have no split-screen at all in coop mode.  When player 2 gets far enough away from player 1, they are teleported closer to them.

Gameplay

  • Removed context buttons from bed for the time being
  • Slaves from the same pen are aligned with each other
  • When a Giant hits a wall or object with a melee attack, they object will be destroyed
  • People are slightly less vigilant about detecting you under cardboard boxes
  • It is now possible to score ‘Kill’ skill points by poisoning people through gas
  • ‘You Can Go’ is now ‘Dismiss’
  • ‘Not Seen’ bonus has been changed to ‘No One Alerted’
  • Skill points gained for kills now take into account whether the person was an ‘innocent’
  • ‘Innocents Killed’ is now tallied in your stats
  • If people are aligned, you can ask them for mission items, Keys, and Safe Combinations directly, and they will give them to you.
  • Cologne now acts more like Charismatic, and doesn’t allow you to enter heavily guarded buildings without invoking people’s anger
  • EarWarp Whistle makes people completely deaf, instead of allowing them to hear nearby noises
  • Timers for radiation blast and bomb countdown continue after the player dies
  • Play can bring more than 3 party members to a new stage
  • Item throwing distances now work on a per-item basis
  • Rage Poison lasts for 30 seconds instead of infinitely
  • When Rage Poison is used by the player, control is taken away and AI controls the player for the duration of the Rage Poison’s effect
  • Party members follow behind you at a greater distance
  • Key and Safe Combination are now stackable
  • Limited the types of items that you can give to party members to weapons, armor and consumables
  • Empty chests become non-interactable
  • Clone Machine can now clone throwable weapons
  • When people are Enraged, they explore until they find someone to fight
  • Questgivers will prioritize talking to you over other things like fleeing danger
  • Explodable items will now explode when used in conjunction with Killer Thrower pills

Bug Fixes

UI / Controls

  • Fix for objects not appearing highlighted if  one player exits Targeting mode while the other is still in it
  • Gamepad target can no longer stay stuck on the screen after the player becomes a ghost
  • Control instructions at the beginning of the game read properly now
  • Important character dialogue can no longer be preempted by other dialogue
  • Fix for cursor becoming permanently green when commanding a party member to attack
  • Players cannot speak to people when the other player is commanding that person to attack, walk somewhere, etc.
  • People do not appear highlighted when they are being commanded by the player, since they cannot be interacted with until the “commanding” stops
  • Fix for player 2 being able to control player 1’s menu selections in coop mode when player 1 was using keyboard
  • Fix for certain icons not appearing when both players are using gamepad
  • Character Select Menu controls cannot be rebound
  • Game Over Menu controls cannot be rebound
  • Scrolling Menu controls cannot be rebound
  • Pressing ‘E’ on Character Select menu chooses the currently selected character
  • Correct keyboard prompts appear on the Game Over screen when playing coop mode where Player 1 is using the keyboard
  • Correct keyboard prompts appear on end-level Stats menu
  • No longer possible to press Trait Selection buttons multiple times, or press other buttons after trait has been selected
  • Fixed positioning of yellow line on Mission screen
  • Fix for lines on Missions screen sometimes staying after screen was closed
  • Mouse no longer highlights slots that it’s not supposed to
  • Take All button is highlighted properly
  • Added better color highlighting for buttons
  • Fix for attack trigger not working as effectively as it had been in previous builds
  • Cannot assign nonexistent items to toolbar slots
  • Fix for slow motion sometimes occurring after mission completion in coop mode
  • Player cannot go through “End Game” process after game has ended
  • Fixed a case where the game wouldn’t be paused on the main menu sometimes if you had been cycling through weapons
  • No longer possible to throw a hazardous item so close to you that you are immediately harmed by it (like Banana Peel or Bear Trap)
  • Fix for melee weapon amount sometimes displaying as 0
  • Fix for Attack sometimes not working after coming back from minimizing game
  • Fix for game returning to full-speed when it was supposed to be in slow-motion when returning from the main menu
  • The amount of time that “talking text” stays on the screen now takes slow motion into account, so it won’t stay on the screen for longer than normal
  • Camera now zooms in as the game starts in coop mode
  • Fix for object graphic not appearing properly for Plant Item missions
  • On character select screen, players start with different characters selected instead of both selecting the Soldier
  • Improved proximity between cursor text and cursor
  • Better algorithm for finding the size of the Context Buttons
  • Gamepad no longer vibrates when radiation blast occurs after player has died
  • Fix for camera speed being too fast for player 1 if player 2 finished level first
  • Fix for many settings not being saved between sessions
  • Fixed an issue that could prevent people from performing melee attacks if the game believed that the mouse cursor was over the interface

Graphics

  • Corrected small visual glitch with green glowing objects
  • When lots of people are bunched up next to each other, their lighting won’t appear as bright
  • People’s talking animation does not slow down during slow motion

Playfield Objects

  • Fix for slot machines never breaking
  • Player can no longer rap on windows from the inside
  • If bars next to a door are destroyed, the door will also be destroyed
  • Counters no longer stay in “highlighted” state when interacting with a person behind them
  • Player stops interacting with door if someone else opens the door
  • When melee weapons hit objects and walls, particle effects now emanate from the weapon’s position instead of the object’s central position

Items

  • Resurrection Shampoo is no longer used when a player wakes up after being knocked out
  • Items no longer go flying all over the place if a player is killed, resurrected, and killed again
  • Haterator now works 100% of the time
  • Fix for items being duped when equipped sometimes
  • Game Over screen no longer appears when a player has used Resurrection Shampoo
  • Slave Helmet Remote no longer drops from a player if they accidentally blow themselves up
  • Fixed issue where player would sometimes not pick up an item from the ground
  • When people are spawned into the game during gameplay, they no longer automatically have starting armor as the player does (for example, the Soldier Helmet)
  • Descriptions are no longer missing for Slave Helmet and Soldier Helmet
  • Fix for Food and Ammo converters not converting Armor items properly
  • Mission items can no longer be cloned
  • Food and Ammo Processors don’t consume an entire stack of thrown weapons
  • When an item is added to your inventory through the use of another item (Banana Peel, Food Processor) and there is no room for that item, it is dropped on the ground.

Status Effects / Traits

  • Players no longer lose their entire inventory when they are knocked out
  • When players are resurrected, health number is rounded off properly

Gameplay

  • Gorilla can now revive ghost players who aren’t also gorillas
  • Fix for grenade blasts sometimes not colliding with people
  • Cloned Shopkeepers can no longer sell you items
  • Fix for cloned Shopkeepers not being able to talk to you after entering a new stage
  • Fix for being able to give people items when you shouldn’t be able to
  • It is no longer possible to target invisible NPCs when commanding someone to attack or attempting to use an item on them
  • Fix for people sometimes not noticing holograms right after they were placed
  • Radiation blasts can no longer gib ghosts

Stats / Unlocks

  • No longer possible to get ‘Not Seen’ and ‘Killed No One’ bonuses when the other coop player did either of these things
  • No longer possible to earn skill points after a Game Over
  • Fix for “Alerted No One” not being earned after chloroforming someone

Missions

  • “Destroy / Retrieve” now reads “Destroy + Retrieve”
  • No longer possible to complete ‘Retrieve’ missions with a player in coop who does not have the item
  • Find Bombs missions are guaranteed to have 3 bombs

Artificial Intelligence

  • When a player bribes a guard, the other player’s followers can enter as well
  • Fixed a bug where some people would get angry when a player entered a building after bribing the guard
  • Fix for people not always noticing when you begin tampering with their stuff
  • People no longer tell ghosts and invisible people to leave their home
  • Fix for people sometimes not getting angry when you opened a “Do Not Enter” door near them
  • Sleeping people pay attention when you rap on a window
  • When the player destroys someone’s door when invisible, they no longer follow the player
  • Slavemasters no longer try to fight each other if one of them accidentally hits a slave
  • Party members no longer bunch up around a door when knocking
  • Slaves no longer try to leash during combat after they have been freed
  • When using All Attack, groups of people are better at chasing down a fleeing opponent
  • Can now properly command the other player’s party members to attack in coop mode
  • People stop dancing immediately when a Boombox becomes non-functional
  • People are better at judging when they should be scared of fire and gas
  • People are more inclined to stay indoors on levels with radiation blasts
  • Fix for people sometimes not noticing when you knock out one of their friends
  • Fix for people sometimes not reacting correctly when you steal their property
  • Fix for people noticing you destroying their property behind their back when their hearing is blocked

Sound

  • Sound effect always plays when unequipping items
  • Corrected sound effect for items hitting other items
  • Generic “talk to person” sound effects cannot overlap each other if the player tries to spam interactions with the person
  • Equip Weapon sound now plays when switching weapons even when the fist is the only weapon available
  • Sound effect no longer plays when clicking empty chest slots
  • Sound effect always plays when giving items to people
  • Teleportation sound can be heard properly when the player teleports far away
  • Window break sound effect plays after using Window Cutter
  • Mission Complete sound effect plays at the correct time
  • Fix for Equip Weapon sound playing at the beginning of stages when you bring party members
  • Sound effect plays when opening Gamepad Bindings menu
  • Sound effects play when moving items around the inventory

Alpha 7 - New Missions and the Killer Robot

Big Features

  • Added controller rumble (option to turn it off is coming!)
  • Added Killer Robot levels
  • Implemented Flip All Switches missions
  • Implemented Destroy Object to Retrieve Item missions
  • Implemented Plant Item missions


Graphics

  • Many more hairstyles are now visible while the person is wearing a hat
  • Modifications to floor and wall textures to increase readability
  • Rug color is now randomized
  • Player position on map screen flashes to be more visible
  • Changed one of the Money graphics
  • Added Falling Bomb graphics
  • Changed Sandwich graphic a bit
  • Changed the time bomb images for Find Bombs quest
  • Holograms are now ‘Hologram Bigfoot
  • New particle effects for Shrink Ray and Tranquilizer Gun
  • Created effect for when player fails in “Find Bombs” quest
  • Boombox spouts out music notes
  • Added Dancing animation
  • Added ‘Switch’ object graphics
  • Added Wastebasket graphics
  • Ghost has been made more visible

UI / Controls

  • Proper support for Xbox One controllers and a number of others
  • Player can now access the Main Menu after the game has ended
  • Player indicator arrow appears when a player turns into a ghost, or teleports as a ghost
  • Player indicator arrow appears for longer when players break into split screen
  • On character select, player 2 default characters have different hair color, style, etc. than player 1
  • Both players have control on Main Menu

Sound

  • Added a whooooole bunch of new sound effects

Gameplay

  • Changed hitboxes on some weapons
  • When a player dies in coop mode, they are teleported to the other player

Bug Fixes

UI / Controls

  • Fixed issue where player might attack twice when pressing RT very slowly
  • Fix for triggers not working when multiple Xbox 360 controllers were plugged in at the same time.  As a result of this fix, I needed to remove the option to reconfigure the triggers.
  • Can no longer press interface buttons while quest notifications are on the screen
  • Fix for thrown items going to wrong location the first time something is thrown
  • No longer possible for game to unfreeze on Map screen after Level Feeling notification
  • Fix for hang that occurred if player entered main menu during freeze frame
  • When two Xbox 360 controllers are plugged in, players 1 and 2 are associated with the correct controllers
  • Fix for camera focusing on wrong player when player 2 dies and player 1 equips a thrown item
  • Fix for context buttons on objects floating to wrong locations during camera movements
  • ProTip text uses different font
  • Fix for coop camera focusing on player who had been gibbed
  • Fix for coop camera focusing on player who had exited the level
  • Fix for non-stackable items stacking on top of each other despite taking up 2 inventory spaces
  • Fix for yellow line on quest sheet not disappearing after completing questgiver-based quests
  • Fix for item price appearing in wrong spot when using voucher
  • Fix for exploit where player could drop voucher while talking to shopkeeper and get free items

Graphics

  • Corrected Steel Wall Top texture to not be Wood Wall Top texture
  • Shelves are facing proper direction when facing away from walls
  • Explosions do not slow down the game when the player is far enough away

Playfield Objects

  • When walls near doors and windows are destroyed, the door/window is also destroyed

Items

  • No longer possible to hit the hologram
  • Spilled items are no longer duplicated when players die in coop mode
  • Items no longer do damage when thrown at people

Status Effects / Traits

  • Correct number of HP is taken away when knocking out people who are aligned
  • When players wake up after being knocked out, their health bar does not read ‘0’
  • When players wake up after being knocked out, dizzy stars disappear

Gameplay

  • In coop, bombs are no longer dropped near ghost player, only the living player

Quests

  • No longer possible to complete missions after death
  • Free Slave quests do not automatically fail during riots

Artificial Intelligence

  • When people are transfixed by a noise, they no longer lose focus occasionally
  • People react more appropriately when you shoot their property
  • Fix for people sometimes not getting angry after being hit with tranq dart
  • Fix for issue where opening a door with a detonator remotely wouldn’t free people from prison

Sound

  • Fixed a number of issues relating to how sounds are played

Alpha 6 - Balance

Big Features

  • Inventory Auto-Sorting
  • Objects in the world that can be combined with an inventory item will glow green

Partially Implemented, but don’t appear in this build

  • Twitch Integration - Added special vote-based events for Twitch streamers
  • Added ‘Demo Mode’ for use at conventions
  • Added Unity Analytics custom events


Graphics

  • Lots of new wall and floor textures added
  • New fonts added in various spots
  • First pass on new logo
  • Ghost and Hologram are less transparent
  • Glow effect on objects and people when targeting with a non-weapon has been altered
  • Melee kills now have a chance to trigger slow motion

UI / Controls

  • Added small delay before you can press Accept on Traits screen so the player doesn’t accidentally choose something too quickly
  • Added copyright information to title screen
  • Mission Complete notification stays on the screen longer
  • Status text appears when leveling up

Combat

  • Modifications to melee combat timing
  • It is now slightly harder for enemies to gang up on you
  • Added subtle auto-targeting when performing melee attacks

Level Generation

  • Level generator finds more varied quests for the player

Level Generation

  • Wall generation system now allows for variation in wall tiles

Gameplay

  • Slavemasters are more vigilant about investigating noises
  • In coop mode, dead players do not receive skill points
  • Rioters have a lower chance of dropping items
  • Signs at the beginning and end of levels do not appear past level 1
  • Friend of the Common Folk’ trait only makes people “Loyal” with you instead of “Aligned
  • Light that emits from dropping bombs is brighter
  • Bombs take slightly longer to fall from the sky
  • Added ability to threaten people in Retrieve Item quests

Bug Fixes

UI / Controls

  • On Trait menu in coop mode, “Player 1” no longer appears over text
  • If you are teleported while throwing something or using an item such as laptop to target something, you will stop doing those things
  • In gamepad mode, target emits from player properly when telling a person where to go
  • In gamepad mode, thrown item target emits from player properly
  • Fix for player being able to skip Trait Selection if they press Accept too quickly
  • Quest Completed notification waits until Quest Sheet has closed to appear
  • Fix for camera trouble in coop split-screen when talking to questgiver
  • Performance fix for opening scrolling menus
  • Fix for people appearing on quest sheet when they aren’t supposed to
  • Fix for colored lines appearing on quest sheet when they aren’t supposed to
  • Fix for player 2 buttons not always appearing the correct size
  • Gamepad users can now press Interact to tell a person where to stand guard
  • Switching screen resolution in full-screen mode works properly now
  • Fix for context buttons not appearing when there were too many options
  • When using gamepad, cursor text now appears when viewing items
  • Fixed inventory issue where dragging items onto other items in the toolbar sometimes resulted in a message that the inventory was full
  • Fix for chest inventory slots sometimes appearing red
  • Weapon switching now uses delta time properly
  • Disallowed player from placing items into chests, since this has no purpose
  • Fix for interfaces not opening properly the first time they were opened in coop mode
  • Target fades out properly when returning to player in 2-player mode
  • “Light Aligned” changed to “Sorta Aligned”
  • Fixed issue where Player 2 skill points animation was appearing behind minimap

Graphics

  • Slow motion does not stop if a large notification appears while interface is on the screen
  • Weapons appear above headpieces rather than beneath them

Playfield Objects

  • Corrected hitbox for north/south-facing shelves
  • Generator can’t be interacted with when it is set to explode

Items

  • Using Hypnotizer Mark I on people who are annoyed at you will now make them become friendly
  • Fix for thrown money not having correct graphic when thrown using gamepad

Status Effects / Traits

  • Acid gas no longer gibs people extremely quickly
  • Nicotine is no longer a permanent effect

Gameplay

  • Bombs will cease dropping when both players have exited a level
  • If the player has just chloroformed or stolen from someone, the melee hitbox will not connect with other things

Stats / Unlocks

Quests

  • “Find Bombs” quests will always have 3 bomb locations now

Artificial Intelligence

  • People will always get angry if you open “Do Not Enter” doors
  • People will not get angry at you for hacking doors open unless you are in view at the time
  • People in your party won’t chase down enemies as far as they currently do, they’ll stick closer to you
  • Fix for alliance confusion when you make an ally angry at you
  • Killer Robot stops movement when you exit the level
  • Fix for issue where people who are spawned facing someone they hate would not immediately attack the person
  • People do a proper search after finding a body instead of just ignoring it
  • People who the player rescues no longer take reduced damage from the player after leaving their party
  • People are more likely to be distracted by hologram
  • People have an easier time attacking people who aren’t yet aware of their presence

Level Generation

  • Safes are never empty, they will always have an item in them

Alpha 5 - Leveling System and Disaster Levels

Big Features

  • Added Experience system.  Player is awarded skill points for various actions.  Upon gaining a level and reaching the end of the floor, player is given a choice of Traits that improve the character.
  • Added various related pieces of UI: Traits menu, on-screen Traits display, Skill Points meter
  • Added “Level Challenges”, that currently occur every third level (though this will change in the future):
    • Riot!
    • Periodic outdoor radiation blasts
    • Bombs are dropping
    • Find and disarm all bombs before time runs out
    • Killer Robot hunts you down (sadly didn’t quite make this build, I need to put in graphics)
  • Added support for new quest types (though most do not appear in-game yet, I need to add them to existing content):
  • Added Killer Robot character class

Partially Implemented, but don’t appear in this build

  • Added new level generation method to create new “dungeon-like” levels to add variety
  • Added support for levels with giant holes instead of border walls
  • Added scripting controls for Cinematics
  • Added scripting for Tutorial
  • Added scripting for triggering Unlocks
  • Added various Unlock menus
  • Added some small features to the Home Base


Graphics

  • New environment art added (shown below)
  • Added dizzy stars when person is knocked out
  • Improved fire effect
  • Added flamethrower effect
  • New teleportation particle effect
  • Improved explosion effect
  • Improved melee hit particle effect
  • Improved blood particles
  • Improved object destruction particles
  • Improved bullet hit particles
  • Certain particle effects are now capable of scaling up or down
  • Screen shake for melee hits is now based on the strength of the hit
  • Bouncer now wears a plum-colored suit

UI / Controls

  • Added scroll bar to stats screen
  • Added level title animation
  • Added yes/no prompt when choosing to reset control bindings
  • Added yes/no prompt when switching between keyboard and gamepad for player 1
  • Added “Protip” text
  • Added link to Devlog on Main Menu
  • Added tooltips instructions for combine-able items
  • Added “Optional” text to optional missions on quest sheet
  • New animation for opening Mission interface
  • Added more Protips
  • Changes to item descriptions to make it more clear what they do
  • Rearranged some of the information in the stats screen

Combat

  • Melee combat works a bit differently: People are pushed slightly forward when performing most melee attacks, but their mobility is limited during the attack
  • Added ‘freeze frames’ during combat to emphasize impact of hits

Level Generation

  • Level generator finds more varied quests for the player

Sound

  • Added ducking effect to explosion sound effects (preliminary)

Gameplay

  • Using more tranquilizer darts on someone reduces the time until they pass out
  • Breakable items like syringes only break when hitting people and not walls/objects
  • Some people may be constrained to a smaller area when wandering around their property
  • All locked doors can now be opened from the inside
  • People are knocked back further when they die from gunshots
  • When a melee weapon breaks, the player will not automatically switch to a projectile weapon
  • Player can operate objects while under cardboard box
  • People can now walk through small chairs.  They also take less damage to destroy.
  • Workers have lower chance of wearing Hard Hat
  • ‘Follow Me’ is now the first command on people’s context menus after you tell them to stand guard

Bug Fixes

UI / Controls

  • Fixed issue where controls would stop functioning after entering menu on some PCs (#%#@ this one)
  • Fixed issue where right-clicking might activate the wrong item slot (#%#@ this one too)
  • Gamepad is more responsive when using right-trigger attacks
  • Accept button on character select screen is a slightly different size
  • Inventory items no longer being placed in toolbar slots at times when they shouldn’t be
  • Player can no longer try to combine objects in chests using gamepad
  • Camera no longer makes unnecessary movements when opening quest sheet from questgiver
  • NPC shop inventory is no longer partially blocked by tooltip when using gamepad
  • Pressing ‘Q’ on the character select screen no longer causes the selection box to disappear
  • Fixed issue where interacting with signs would sometimes open and close the text very quickly
  • Clicking Read This background no longer closes this screen
  • If the player is holding down a direction and opens a menu, menu won’t immediately select in that direction
  • Menu animations play more smoothly
  • Gamepad selection boxes now disappear while interface animations are playing
  • Fix for graphical glitches when closing quest sheet
  • Text now fades in and out when opening and closing Sign UI
  • ‘Completed’ text on Missions screen now has proper lime color
  • Item slot “white flash” animations now appear behind tooltips
  • Fixed issue where tooltip would flash for a second after throwing an item and re-entering inventory with gamepad
  • Changed proportions of tooltip titles so that they could fit better
  • Fixed issue on Character Select where player 1 couldn’t select a character that player 2 had chosen

Graphics

  • Fix for object shadows not always appearing on the correct side
  • Animation for people growing or shrinking plays more smoothly
  • Screen shakes properly on shotgun deaths
  • Objects stop “lighting up” once you interact with them
  • People have correct leg color instead of all legs being grey
  • When doors are destroyed by fire, they no longer leave a shadow in their wake.
  • Rate of “red flashing” on objects like grenade has been slowed a bit
  • Items no longer spin briefly when knocked around

Playfield Objects

  • If a door is opened while on fire, it will be destroyed
  • Gas can no longer affect people through walls

Items

  • Armor now stays on player after they have died
  • Melee Durability Doubler’s effect is no longer negated when picking up a new weapon
  • Can no longer combine silencer and tranquilizer gun
  • Melee durability loss is affected by the size of the person
  • Player no longer takes off Cardboard Box when left-clicking outside of inventory
  • Active traps are no longer set off by dead bodies
  • Using chloroform hankie or sticky glove on sleeping people no longer hits the bed as well
  • Cigarettes no longer appear in reward chests
  • Boombox and Friend Phone are now stackable items

Status Effects / Traits

  • Putting acid in air vents no longer causes dead people to spout a geyser of blood
  • Acid status effect text has been corrected
  • Status effects caused by gas from air vent and syringe now cause the syringe to be identified
  • Fixed issue where player could gain status effect permanently by exiting a level with 0 time left
  • No longer possible for attacks to do 0 damage.  Must do at least 1
  • Acid status effect text does not remain on the screen anymore

Gameplay

  • Correct dialog appears when player can’t open a door
  • Can now end the game while invincible

Quests

  • Fix for quest rewards sometimes disappearing if player has full inventory.
  • Correct player is awarded item when completing quests through questgiver
  • Improvement to how items that the player must retrieve are distributed on quests
  • Improvement to randomness in quest generation

Artificial Intelligence

  • People return to their buildings properly after being gassed if the player is far away
  • Fix for people not always getting angry when you hit them
  • Fix for people running to windows after a door was opened
  • Fix for people not always being able to follow the player through locked doors
  • Fix for people staying outside their home after fire had gone away
  • Fixed issue where clones of the player sometimes wouldn’t have a working brain
  • Knocking on doors no longer wakes up sleeping people in other apartments or houses
  • Fix for slaves not always following directions from the player
  • Fix for party members sometimes refusing to knock on people’s doors when commanded to attack
  • Fix for errors occurring with party members when player fights someone behind a locked door
  • Fixed edge case where people might not notice that you attacked an aligned person if you knocked them out of view quickly
  • Fixed issue where people might think you were inside a building if you got close to the window

Level Generation

  • Objects that could block the player’s path are no longer spawned
  • Slaves can traverse between levels
  • When bringing followers to a new level, they no longer spawn directly on top of you
  • Fix for freeze if the player died immediately after entering a level
  • Added a system that prevents weird issues from occurring when upgrading to new versions of the game

Performance

  • Dozens and dozens of optimizations to make the game run better!  Severely cut down on stuttering!
  • Fixed some nasty memory leaks and made memory usage more efficient.

Other

  • Alphas will be built for 64-bit Windows from now on